Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Describes an asset: something that is compiled from sources,
// in potentially multiple steps, to a compiled resource
//
//=============================================================================
#include "movieobjects/dmemdlmakefile.h"
#include "movieobjects/idmemakefileutils.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "tier2/fileutils.h"
#include "tier3/tier3.h"
#include "filesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Hook into element factories
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeSource, CDmeSource );
//-----------------------------------------------------------------------------
// Construction/destruction
//-----------------------------------------------------------------------------
void CDmeSource::OnConstruction()
{
m_DependentMakefile = NULL;
}
void CDmeSource::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Sets/gets the makefile that was used to build this source
//-----------------------------------------------------------------------------
void CDmeSource::SetDependentMakefile( CDmeMakefile *pMakeFile )
{
m_DependentMakefile = pMakeFile;
}
CDmeMakefile *CDmeSource::GetDependentMakefile()
{
return m_DependentMakefile.Get();
}
//-----------------------------------------------------------------------------
// Call this to open the source file in an editor
//-----------------------------------------------------------------------------
void CDmeSource::OpenEditor()
{
if ( g_pDmeMakefileUtils )
{
g_pDmeMakefileUtils->PerformOpenEditor( this );
}
}
//-----------------------------------------------------------------------------
// Hook into element factories
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeMakefile, CDmeMakefile );
//-----------------------------------------------------------------------------
// Construction/destruction
//-----------------------------------------------------------------------------
void CDmeMakefile::OnConstruction()
{
m_Sources.Init( this, "sources" );
m_hOutput = NULL;
m_hCompileProcess = PROCESS_HANDLE_INVALID;
m_bIsDirty = false;
}
void CDmeMakefile::OnDestruction()
{
DestroyOutputElement( m_hOutput.Get() );
m_hOutput = NULL;
}
//-----------------------------------------------------------------------------
// Performs pre-compilation step
//-----------------------------------------------------------------------------
void CDmeMakefile::PreCompile( )
{
// Make all outputs writeable
MakeOutputsWriteable();
// Destroy the current output object; we'll need to reload it
// NOTE: Don't check for m_hOutput == 0; we always need to call DestroyOutputElement
// Sometimes makefiles have to do stuff even if m_hOutput == NULL
DestroyOutputElement( m_hOutput );
m_hOutput = NULL;
}
void CDmeMakefile::PostCompile( )
{
}
//-----------------------------------------------------------------------------
// Gets the output element created by compilation of this makefile
//-----------------------------------------------------------------------------
CDmElement *CDmeMakefile::GetOutputElement( bool bCreateIfNecessary )
{
if ( m_hOutput.Get() )
return m_hOutput.Get();
if ( !bCreateIfNecessary )
return NULL;
if ( !g_pDmeMakefileUtils || !g_pDmeMakefileUtils->IsCurrentlyCompiling() )
{
m_hOutput = CreateOutputElement();
}
return m_hOutput.Get();
}
//-----------------------------------------------------------------------------
// Gets the path of the makefile
//-----------------------------------------------------------------------------
void CDmeMakefile::GetMakefilePath( char *pFullPath, int nBufLen )
{
DmFileId_t fileId = GetFileId();
const char *pFileName = ( fileId != DMFILEID_INVALID ) ? g_pDataModel->GetFileName( fileId ) : "";
Assert( !pFileName[0] || Q_IsAbsolutePath( pFileName ) );
Q_ExtractFilePath( pFileName, pFullPath, nBufLen );
}
//-----------------------------------------------------------------------------
// Returns the output directory we expect to compile files into
//-----------------------------------------------------------------------------
bool CDmeMakefile::GetOutputDirectory( char *pFullPath, int nBufLen )
{
return GetDefaultDirectory( GetOutputDirectoryID(), pFullPath, nBufLen );
}
//-----------------------------------------------------------------------------
// Returns the output name (output directory + filename, no extension)
//-----------------------------------------------------------------------------
bool CDmeMakefile::GetOutputName( char *pFullPath, int nBufLen )
{
pFullPath[0] = 0;
char pOutputPath[MAX_PATH];
if ( !GetDefaultDirectory( GetOutputDirectoryID(), pOutputPath, sizeof(pOutputPath) ) )
return false;
DmFileId_t fileId = GetFileId();
const char *pFileName = ( fileId != DMFILEID_INVALID ) ? g_pDataModel->GetFileName( fileId ) : "";
if ( !pFileName || !pFileName[0] )
return false;
Q_ComposeFileName( pOutputPath, Q_UnqualifiedFileName(pFileName), pFullPath, nBufLen );
Q_RemoveDotSlashes( pFullPath );
return true;
}
//-----------------------------------------------------------------------------
// Converts the m_pDefaultDirectoryID field of the DmeMakefileType_t to a full path
//-----------------------------------------------------------------------------
bool CDmeMakefile::GetDefaultDirectory( const char *pDefaultDirectoryID, char *pFullPath, int nBufLen )
{
if ( StringHasPrefix( pDefaultDirectoryID, "contentdir:" ) )
{
pDefaultDirectoryID += 11;
GetModContentSubdirectory( pDefaultDirectoryID, pFullPath, nBufLen );
Q_RemoveDotSlashes( pFullPath );
return true;
}
if ( StringHasPrefix( pDefaultDirectoryID, "gamedir:" ) )
{
pDefaultDirectoryID += 8;
GetModSubdirectory( pDefaultDirectoryID, pFullPath, nBufLen );
Q_RemoveDotSlashes( pFullPath );
return true;
}
if ( StringHasPrefix( pDefaultDirectoryID, "makefiledir:" ) )
{
char pMakefilePath[MAX_PATH];
GetMakefilePath( pMakefilePath, sizeof(pMakefilePath) );
pDefaultDirectoryID += 12;
Q_ComposeFileName( pMakefilePath, pDefaultDirectoryID, pFullPath, nBufLen );
Q_RemoveDotSlashes( pFullPath );
return true;
}
if ( StringHasPrefix( pDefaultDirectoryID, "makefilegamedir:" ) )
{
char pMakefilePath[MAX_PATH];
GetMakefilePath( pMakefilePath, sizeof(pMakefilePath) );
char pModContentDirectory[MAX_PATH];
GetModContentSubdirectory( NULL, pModContentDirectory, sizeof(pModContentDirectory) );
char pRelativePath[MAX_PATH];
if ( !Q_MakeRelativePath( pMakefilePath, pModContentDirectory, pRelativePath, sizeof(pRelativePath) ) )
{
pFullPath[0] = 0;
return false;
}
char pModDirectory[MAX_PATH];
GetModSubdirectory( NULL, pModDirectory, sizeof(pModDirectory) );
char pMakefileGamePath[MAX_PATH];
Q_ComposeFileName( pModDirectory, pRelativePath, pMakefileGamePath, sizeof(pMakefileGamePath) );
pDefaultDirectoryID += 16;
Q_ComposeFileName( pMakefileGamePath, pDefaultDirectoryID, pFullPath, nBufLen );
Q_RemoveDotSlashes( pFullPath );
return true;
}
// Assume it's a content subdir
GetModContentSubdirectory( pDefaultDirectoryID, pFullPath, nBufLen );
Q_RemoveDotSlashes( pFullPath );
return true;
}
//-----------------------------------------------------------------------------
// Relative path to full path
//-----------------------------------------------------------------------------
void CDmeMakefile::RelativePathToFullPath( const char *pRelativePath, char *pFullPath, int nBufLen )
{
if ( !pRelativePath[0] )
{
pFullPath[0] = 0;
return;
}
char pRootDir[ MAX_PATH ];
GetMakefilePath( pRootDir, sizeof(pRootDir) );
Q_ComposeFileName( pRootDir, pRelativePath, pFullPath, nBufLen );
Q_RemoveDotSlashes( pFullPath );
}
//-----------------------------------------------------------------------------
// Fullpath to relative path
//-----------------------------------------------------------------------------
void CDmeMakefile::FullPathToRelativePath( const char *pFullPath, char *pRelativePath, int nBufLen )
{
if ( !pFullPath[0] )
{
pRelativePath[0] = 0;
return;
}
char pRootDir[ MAX_PATH ];
GetMakefilePath( pRootDir, sizeof(pRootDir) );
if ( pRootDir[0] )
{
Q_MakeRelativePath( pFullPath, pRootDir, pRelativePath, nBufLen );
}
else
{
Q_strncpy( pRelativePath, pFullPath, nBufLen );
Q_FixSlashes( pRelativePath );
}
}
//-----------------------------------------------------------------------------
// Adds a single source
//-----------------------------------------------------------------------------
CDmeSource *CDmeMakefile::AddSource( const char *pSourceType, const char *pFullPath )
{
if ( pFullPath[0] && FindSource( pSourceType, pFullPath ) )
{
Warning( "Attempted to add the same source twice %s!\n", pFullPath );
return NULL;
}
CDmElement *pElement = GetElement< CDmElement >( g_pDataModel->CreateElement( pSourceType, "", GetFileId() ) );
CDmeSource *pSource = CastElement< CDmeSource >( pElement );
Assert( pSource );
if ( !pSource )
{
Warning( "Invalid source type name %s!\n", pSourceType );
if ( pElement )
{
DestroyElement( pElement );
}
return NULL;
}
char pRelativePath[MAX_PATH];
FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
pSource->SetRelativeFileName( pRelativePath );
m_Sources.AddToTail( pSource );
return pSource;
}
//-----------------------------------------------------------------------------
// Removes a single source
//-----------------------------------------------------------------------------
CDmeSource *CDmeMakefile::FindSource( const char *pSourceType, const char *pFullPath )
{
char pRelativePath[MAX_PATH];
FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
int nCount = m_Sources.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
continue;
if ( !Q_stricmp( pRelativePath, m_Sources[i]->GetRelativeFileName() ) )
return m_Sources[i];
}
return NULL;
}
//-----------------------------------------------------------------------------
// Sets a source to be a single source
//-----------------------------------------------------------------------------
CDmeSource *CDmeMakefile::SetSingleSource( const char *pSourceType, const char *pFullPath )
{
// FIXME: we maybe shouldn't remove everything if the source can't be created for some reason?
RemoveAllSources( pSourceType );
return AddSource( pSourceType, pFullPath );
}
//-----------------------------------------------------------------------------
// Changes a source
//-----------------------------------------------------------------------------
void CDmeMakefile::SetSourceFullPath( CDmeSource *pSource, const char *pFullPath )
{
char pRelativePath[MAX_PATH];
FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
if ( Q_stricmp( pRelativePath, pSource->GetRelativeFileName() ) )
{
pSource->SetRelativeFileName( pRelativePath );
// FIXME: Should we delete the dependent makefile?
pSource->SetDependentMakefile( NULL );
}
}
//-----------------------------------------------------------------------------
// Returns the full path of a source
//-----------------------------------------------------------------------------
void CDmeMakefile::GetSourceFullPath( CDmeSource *pSource, char *pFullPath, int nBufLen )
{
const char *pRelativePath = pSource->GetRelativeFileName( );
RelativePathToFullPath( pRelativePath, pFullPath, nBufLen );
}
//-----------------------------------------------------------------------------
// Returns a list of sources
//-----------------------------------------------------------------------------
void CDmeMakefile::GetSources( const char *pSourceType, CUtlVector< CDmeHandle< CDmeSource > > &sources )
{
int nCount = m_Sources.Count();
sources.EnsureCapacity( nCount );
for ( int i = 0; i < nCount; ++i )
{
if ( m_Sources[i]->IsA( pSourceType ) )
{
int j = sources.AddToTail();
sources[j] = m_Sources[i];
}
}
}
//-----------------------------------------------------------------------------
// Gets a list of all sources, regardless of type
//-----------------------------------------------------------------------------
int CDmeMakefile::GetSourceCount()
{
return m_Sources.Count();
}
CDmeSource *CDmeMakefile::GetSource( int nIndex )
{
return m_Sources[nIndex];
}
//-----------------------------------------------------------------------------
// Removes a single source
//-----------------------------------------------------------------------------
void CDmeMakefile::RemoveSource( CDmeSource *pSource )
{
int nCount = m_Sources.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( m_Sources[i] == pSource )
{
m_Sources.Remove( i );
break;
}
}
}
void CDmeMakefile::RemoveSource( const char *pSourceType, const char *pFullPath )
{
char pRelativePath[MAX_PATH];
FullPathToRelativePath( pFullPath, pRelativePath, sizeof( pRelativePath ) );
int nCount = m_Sources.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
continue;
if ( !Q_stricmp( pRelativePath, m_Sources[i]->GetRelativeFileName() ) )
{
m_Sources.Remove( i );
break;
}
}
}
//-----------------------------------------------------------------------------
// Removes all sources of a particular type
//-----------------------------------------------------------------------------
void CDmeMakefile::RemoveAllSources( const char *pSourceType )
{
int nCount = m_Sources.Count();
for ( int i = nCount; --i >= 0; )
{
if ( !Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
{
// NOTE: This works because we're iterating backward
m_Sources.Remove( i );
}
}
}
//-----------------------------------------------------------------------------
// Source iteration
//-----------------------------------------------------------------------------
bool CDmeMakefile::HasSourceOfType( const char *pSourceType )
{
int nCount = m_Sources.Count();
for ( int i = nCount; --i >= 0; )
{
if ( !Q_stricmp( pSourceType, m_Sources[i]->GetTypeString() ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Updates the source names to be relative to a particular path
//-----------------------------------------------------------------------------
bool CDmeMakefile::UpdateSourceNames( const char *pOldRootDir, const char *pNewRootDir, bool bApplyChanges )
{
char pOldSourcePath[ MAX_PATH ];
char pNewSourcePath[ MAX_PATH ];
int nCount = m_Sources.Count();
for ( int i = 0; i < nCount; ++i )
{
const char *pOldRelativePath = m_Sources[i]->GetRelativeFileName();
if ( pOldRelativePath[0] )
{
Q_ComposeFileName( pOldRootDir, pOldRelativePath, pOldSourcePath, sizeof(pOldSourcePath) );
Q_RemoveDotSlashes( pOldSourcePath );
if ( !Q_MakeRelativePath( pOldSourcePath, pNewRootDir, pNewSourcePath, sizeof(pNewSourcePath) ) )
{
Assert( !bApplyChanges );
return false;
}
}
else
{
pNewSourcePath[0] = 0;
}
if ( !bApplyChanges )
continue;
m_Sources[i]->SetRelativeFileName( pNewSourcePath );
}
return true;
}
//-----------------------------------------------------------------------------
// Returns the filename
//-----------------------------------------------------------------------------
const char *CDmeMakefile::GetFileName() const
{
DmFileId_t fileId = GetFileId();
return g_pDataModel->GetFileName( fileId );
}
//-----------------------------------------------------------------------------
// Call this to change the file the makefile is stored in
// Will make all sources be relative to this path
//-----------------------------------------------------------------------------
bool CDmeMakefile::SetFileName( const char *pFileName )
{
if ( !Q_IsAbsolutePath( pFileName ) )
return false;
char pOldRootDir[ MAX_PATH ];
char pNewRootDir[ MAX_PATH ];
GetMakefilePath( pOldRootDir, sizeof(pOldRootDir) );
Q_ExtractFilePath( pFileName, pNewRootDir, sizeof(pNewRootDir) );
// Gotta do this twice; once to check for validity, once to actually do it
if ( !UpdateSourceNames( pOldRootDir, pNewRootDir, false ) )
return false;
UpdateSourceNames( pOldRootDir, pNewRootDir, true );
DmFileId_t fileId = GetFileId();
if ( fileId == DMFILEID_INVALID )
{
fileId = g_pDataModel->FindOrCreateFileId( pFileName );
SetFileId( fileId, TD_DEEP );
}
else
{
g_pDataModel->SetFileName( fileId, pFileName );
}
return true;
}
//-----------------------------------------------------------------------------
// Make all outputs writeable
//-----------------------------------------------------------------------------
void CDmeMakefile::MakeOutputsWriteable( )
{
// When we publish, we'll check them out.
CUtlVector<CUtlString> outputs;
GetOutputs( outputs );
int nCount = outputs.Count();
for ( int i = 0; i < nCount; ++i )
{
g_pFullFileSystem->SetFileWritable( outputs[i], true );
}
}
//-----------------------------------------------------------------------------
// Sets a makefile/source association
//-----------------------------------------------------------------------------
void CDmeMakefile::SetAssociation( CDmeSource *pSource, CDmeMakefile *pSourceMakefile )
{
if ( !pSource )
return;
int nCount = m_Sources.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( m_Sources[i] != pSource )
continue;
CDmeMakefile *pDependentMakeFile = m_Sources[i]->GetDependentMakefile();
if ( pSourceMakefile != pDependentMakeFile )
{
// FIXME: Should I recursively delete pDependentMakeFile ?
m_Sources[i]->SetDependentMakefile( pSourceMakefile );
}
return;
}
}
//-----------------------------------------------------------------------------
// Finds a dependent makefile
//-----------------------------------------------------------------------------
CDmeMakefile *CDmeMakefile::FindDependentMakefile( CDmeSource *pSource )
{
if ( !pSource )
return NULL;
int nCount = m_Sources.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( m_Sources[i] == pSource )
return m_Sources[i]->GetDependentMakefile();
}
return NULL;
}
//-----------------------------------------------------------------------------
// Finds the associated source
//-----------------------------------------------------------------------------
CDmeSource *CDmeMakefile::FindAssociatedSource( CDmeMakefile *pChildMakefile )
{
if ( !pChildMakefile )
return NULL;
int nCount = m_Sources.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( m_Sources[i]->GetDependentMakefile() == pChildMakefile )
return m_Sources[i];
}
return NULL;
}