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577 lines
15 KiB
577 lines
15 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "datamodel/dmelementfactoryhelper.h"
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#include "movieobjects/dmeselection.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeComponent, CDmeComponent );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeComponent::OnConstruction()
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{
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m_Type.InitAndSet( this, "componentType", COMP_INVALID );
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m_bComplete.InitAndSet( this, "complete", false );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeComponent::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeComponent::Resolve()
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{
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeSingleIndexedComponent, CDmeSingleIndexedComponent );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::OnConstruction()
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{
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m_CompleteCount.InitAndSet( this, "completeCount", 0 );
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m_Components.Init( this, "components" );
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m_Weights.Init( this, "weights" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::Resolve()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CDmeSingleIndexedComponent::Count() const
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{
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return IsComplete() ? m_CompleteCount.Get() : m_Components.Count();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CDmeSingleIndexedComponent::SetType( Component_t type )
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{
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switch ( type )
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{
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case COMP_VTX:
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case COMP_FACE:
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m_Type.Set( type );
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return true;
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default:
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break;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::AddComponent( int component, float weight /*= 1.0f */ )
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{
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if ( IsComplete() )
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return;
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const int index( BinarySearch( component ) );
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Assert( index >= 0 );
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Assert( index <= m_Components.Count() );
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if ( index == m_Components.Count() )
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{
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m_Components.AddToTail( component );
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m_Weights.AddToTail( weight );
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}
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else if ( component == m_Components.Get( index ) )
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{
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Assert( index < m_Weights.Count() );
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m_Weights.Set( index, weight );
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}
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else
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{
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m_Components.InsertBefore( index, component );
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m_Weights.InsertBefore( index, weight );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::AddComponents( const CUtlVector< int > &components )
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{
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const int nComponents( components.Count() );
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for ( int i( 0 ); i < nComponents; ++i )
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{
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AddComponent( components[ i ] );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::AddComponents(
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const CUtlVector< int > &components, const CUtlVector< float > &weights )
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{
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const int nComponents( min( components.Count(), weights.Count() ) );
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for ( int i( 0 ); i < nComponents; ++i )
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{
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AddComponent( components[ i ], weights[ i ] );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::RemoveComponent( int component )
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{
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Assert( !IsComplete() ); // TODO: Convert from complete to complete - component
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const int cIndex = BinarySearch( component );
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if ( cIndex >= m_Components.Count() || m_Components[ cIndex ] != component ) // Component not in selection
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return;
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m_Components.Remove( cIndex );
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m_Weights.Remove( cIndex );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CDmeSingleIndexedComponent::GetComponent( int index, int &component, float &weight ) const
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{
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if ( index < Count() )
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{
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if ( IsComplete() )
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{
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component = index;
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weight = 1.0f;
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}
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else
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{
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component = m_Components[ index ];
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weight = m_Weights[ index ];
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}
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::GetComponents( CUtlVector< int > &components, CUtlVector< float > &weights ) const
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{
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if ( IsComplete() )
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{
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const int nComponents = Count();
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int *pComponents = reinterpret_cast< int * >( alloca( nComponents * sizeof( int ) ) );
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float *pWeights = reinterpret_cast< float * >( alloca( nComponents * sizeof( float ) ) );
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for ( int i = 0; i < nComponents; ++i )
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{
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pComponents[ i ] = i;
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pWeights[ i ] = 1.0f;
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}
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components.CopyArray( pComponents, nComponents );
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weights.CopyArray( pWeights, nComponents );
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}
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else
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{
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components.RemoveAll();
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components.CopyArray( m_Components.Base(), m_Components.Count() );
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weights.RemoveAll();
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weights.CopyArray( m_Weights.Base(), m_Weights.Count() );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::GetComponents( CUtlVector< int > &components ) const
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{
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if ( IsComplete() )
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{
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const int nComponents = Count();
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int *pComponents = reinterpret_cast< int * >( alloca( nComponents * sizeof( int ) ) );
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for ( int i = 0; i < nComponents; ++i )
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{
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pComponents[ i ] = i;
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}
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components.CopyArray( pComponents, nComponents );
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}
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else
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{
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components.RemoveAll();
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components.CopyArray( m_Components.Base(), m_Components.Count() );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::SetComplete( int nComplete )
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{
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m_bComplete.Set( true );
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m_CompleteCount.Set( max( 0, nComplete ) );
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m_Components.Purge();
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m_Weights.Purge();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CDmeSingleIndexedComponent::GetComplete() const
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{
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return IsComplete() ? m_CompleteCount.Get() : 0;
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}
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//-----------------------------------------------------------------------------
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// Reset to an empty selection
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//-----------------------------------------------------------------------------
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inline void CDmeSingleIndexedComponent::Clear()
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{
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CDmeComponent::Clear();
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m_CompleteCount.Set( 0 );
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m_Components.RemoveAll();
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m_Weights.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Searches for the component in the sorted component list and returns the
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// index if it's found or if it's not found, returns the index at which it
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// should be inserted to maintain the sorted order of the component list
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//-----------------------------------------------------------------------------
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int CDmeSingleIndexedComponent::BinarySearch( int component ) const
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{
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const CUtlVector< int > &components( m_Components.Get() );
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const int nComponents( components.Count() );
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int left( 0 );
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int right( nComponents - 1 );
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int mid;
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while ( left <= right )
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{
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mid = ( left + right ) >> 1; // floor( ( left + right ) / 2.0 )
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if ( component > m_Components[ mid ] )
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{
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left = mid + 1;
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}
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else if ( component < m_Components[ mid ] )
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{
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right = mid - 1;
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}
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else
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{
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return mid;
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}
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}
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return left;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CDmeSingleIndexedComponent::HasComponent( int component ) const
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{
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if ( IsComplete() )
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return true;
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const int cIndex = BinarySearch( component );
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if ( cIndex >= m_Components.Count() )
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return false;
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if ( m_Components[ cIndex ] == component )
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return true;
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return false;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CDmeSingleIndexedComponent::GetWeight( int component, float &weight ) const
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{
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Assert( !IsComplete() );
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const int cIndex = BinarySearch( component );
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if ( cIndex >= m_Components.Count() )
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return false;
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if ( m_Components[ cIndex ] == component )
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{
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weight = m_Weights[ cIndex ];
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::Subtract( const CDmeSingleIndexedComponent &rhs )
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{
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const int nLhs = Count();
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const int nRhs = rhs.Count();
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int l = 0;
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int r = 0;
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if ( IsComplete() )
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{
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// TODO
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Assert( 0 );
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}
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else
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{
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CUtlVector< int > newComponents;
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newComponents.EnsureCapacity( nLhs );
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CUtlVector< float > newWeights;
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newWeights.EnsureCapacity( nLhs );
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while ( l < nLhs || r < nRhs )
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{
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// In LHS but not RHS
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while ( l < nLhs && ( r >= nRhs || m_Components[ l ] < rhs.m_Components[ r ] ) )
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{
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newComponents.AddToTail( m_Components[ l ] );
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newWeights.AddToTail( m_Weights[ l ] );
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++l;
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}
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// In RHS but not LHS
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while ( r < nRhs && ( l >= nLhs || m_Components[ l ] > rhs.m_Components[ r ] ) )
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{
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++r;
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}
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// In Both LHS & RHS
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while ( l < nLhs && r < nRhs && m_Components[ l ] == rhs.m_Components[ r ] )
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{
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++l;
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++r;
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}
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}
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m_Components.CopyArray( newComponents.Base(), newComponents.Count() );
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m_Weights.CopyArray( newWeights.Base(), newWeights.Count() );
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}
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m_CompleteCount.Set( 0 );
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m_bComplete.Set( false );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::Add( const CDmeSingleIndexedComponent &rhs )
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{
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int nLhs = Count();
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const int nRhs = rhs.Count();
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int l = 0;
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int r = 0;
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if ( IsComplete() )
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{
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if ( rhs.IsComplete() && nRhs > nLhs )
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{
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m_CompleteCount.Set( nRhs );
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}
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else
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{
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while ( r < nRhs )
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{
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if ( rhs.m_Components[ r ] >= nLhs )
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{
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// Got one that's greater than the complete count of this one
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CUtlVector< int > newComponents;
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newComponents.EnsureCapacity( nLhs + nRhs - r );
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CUtlVector< float > newWeights;
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newWeights.EnsureCapacity( nLhs + nRhs - r );
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GetComponents( newComponents, newWeights );
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while ( r < nRhs )
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{
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newComponents.AddToTail( rhs.m_Components[ r ] );
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newWeights.AddToTail( rhs.m_Weights[ r ] );
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++r;
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}
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m_Components.CopyArray( newComponents.Base(), newComponents.Count() );
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m_Weights.CopyArray( newWeights.Base(), newWeights.Count() );
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m_CompleteCount.Set( 0 );
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m_bComplete.Set( false );
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break;
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}
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++r;
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}
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}
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}
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else
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{
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CUtlVector< int > newComponents;
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newComponents.EnsureCapacity( nLhs + nRhs * 0.5 ); // Just an estimate assuming 50% of the components in rhs aren't in lhs
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CUtlVector< float > newWeights;
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newWeights.EnsureCapacity( nLhs + nRhs * 0.5 ); // Just an estimate
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while ( l < nLhs || r < nRhs )
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{
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while ( l < nLhs && ( r >= nRhs || m_Components[ l ] < rhs.m_Components[ r ] ) )
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{
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newComponents.AddToTail( m_Components[ l ] );
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newWeights.AddToTail( m_Weights[ l ] );
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++l;
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}
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// In RHS but not LHS
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while ( r < nRhs && ( l >= nLhs || m_Components[ l ] > rhs.m_Components[ r ] ) )
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{
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newComponents.AddToTail( rhs.m_Components[ r ] );
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newWeights.AddToTail( rhs.m_Weights[ r ] );
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++r;
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}
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// In Both LHS & RHS
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while ( l < nLhs && r < nRhs && m_Components[ l ] == rhs.m_Components[ r ] )
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{
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newComponents.AddToTail( m_Components[ l ] );
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newWeights.AddToTail( m_Weights[ l ] );
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++l;
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++r;
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}
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}
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m_Components.CopyArray( newComponents.Base(), newComponents.Count() );
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m_Weights.CopyArray( newWeights.Base(), newWeights.Count() );
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}
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m_CompleteCount.Set( 0 );
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m_bComplete.Set( false );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeSingleIndexedComponent::Intersection( const CDmeSingleIndexedComponent &rhs )
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{
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const int nLhs = Count();
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const int nRhs = rhs.Count();
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int l = 0;
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int r = 0;
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if ( IsComplete() )
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{
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// TODO
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Assert( 0 );
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}
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else
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{
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CUtlVector< int > newComponents;
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newComponents.EnsureCapacity( nLhs );
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CUtlVector< float > newWeights;
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newWeights.EnsureCapacity( nLhs );
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while ( l < nLhs || r < nRhs )
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{
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// In LHS but not RHS
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while ( l < nLhs && ( r >= nRhs || m_Components[ l ] < rhs.m_Components[ r ] ) )
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{
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++l;
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}
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// In RHS but not LHS
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while ( r < nRhs && ( l >= nLhs || m_Components[ l ] > rhs.m_Components[ r ] ) )
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{
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++r;
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}
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// In Both LHS & RHS
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while ( l < nLhs && r < nRhs && m_Components[ l ] == rhs.m_Components[ r ] )
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{
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newComponents.AddToTail( m_Components[ l ] );
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newWeights.AddToTail( m_Weights[ l ] );
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++l;
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++r;
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}
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}
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m_Components.CopyArray( newComponents.Base(), newComponents.Count() );
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m_Weights.CopyArray( newWeights.Base(), newWeights.Count() );
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}
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m_CompleteCount.Set( 0 );
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m_bComplete.Set( false );
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}
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