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336 lines
7.7 KiB
336 lines
7.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "movieobjects/dmetimeselection.h"
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#include "interpolatortypes.h"
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#include "datamodel/dmelementfactoryhelper.h"
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// #include "dme_controls/RecordingState.h"
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IMPLEMENT_ELEMENT_FACTORY( DmeTimeSelection, CDmeTimeSelection );
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void CDmeTimeSelection::OnConstruction()
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{
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m_bEnabled.InitAndSet( this, "enabled", false );
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m_bRelative.InitAndSet( this, "relative", false );
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DmeTime_t one( 1.0f );
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m_falloff[ 0 ].InitAndSet( this, "falloff_left", -one.GetTenthsOfMS() );
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m_falloff[ 1 ].InitAndSet( this, "falloff_right", one.GetTenthsOfMS() );
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m_hold[ 0 ].Init( this, "hold_left" );
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m_hold[ 1 ].Init( this, "hold_right" );
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m_nFalloffInterpolatorType[ 0 ].InitAndSet( this, "interpolator_left", INTERPOLATE_LINEAR_INTERP );
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m_nFalloffInterpolatorType[ 1 ].InitAndSet( this, "interpolator_right", INTERPOLATE_LINEAR_INTERP );
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m_threshold.InitAndSet( this, "threshold", 0.0005f );
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m_nRecordingState.InitAndSet( this, "recordingstate", 3 /*AS_PLAYBACK : HACK THIS SHOULD MOVE TO A PUBLIC HEADER*/ );
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}
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void CDmeTimeSelection::OnDestruction()
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{
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}
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static int g_InterpolatorTypes[] =
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{
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INTERPOLATE_LINEAR_INTERP,
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INTERPOLATE_EASE_IN,
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INTERPOLATE_EASE_OUT,
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INTERPOLATE_EASE_INOUT,
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};
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float CDmeTimeSelection::AdjustFactorForInterpolatorType( float factor, int side )
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{
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Vector points[ 4 ];
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points[ 0 ].Init();
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points[ 1 ].Init( 0.0, 0.0, 0.0f );
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points[ 2 ].Init( 1.0f, 1.0f, 0.0f );
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points[ 3 ].Init();
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Vector out;
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Interpolator_CurveInterpolate
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(
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GetFalloffInterpolatorType( side ),
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points[ 0 ], // unused
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points[ 1 ],
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points[ 2 ],
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points[ 3 ], // unused
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factor,
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out
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);
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return out.y; // clamp( out.y, 0.0f, 1.0f );
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}
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//-----------------------------------------------------------------------------
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// per-type averaging methods
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//-----------------------------------------------------------------------------
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float CDmeTimeSelection::GetAmountForTime( DmeTime_t t, DmeTime_t curtime )
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{
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Assert( IsEnabled() );
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float minfrac = 0.0f;
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// FIXME, this is slow, we should cache this maybe?
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DmeTime_t times[ 4 ];
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times[ 0 ] = GetAbsFalloff( curtime, 0 );
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times[ 1 ] = GetAbsHold( curtime, 0 );
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times[ 2 ] = GetAbsHold( curtime, 1 );
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times[ 3 ] = GetAbsFalloff( curtime, 1 );
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Vector points[ 4 ];
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points[ 0 ].Init();
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points[ 1 ].Init( 0.0, 0.0, 0.0f );
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points[ 2 ].Init( 1.0f, 1.0f, 0.0f );
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points[ 3 ].Init();
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if ( t >= times[ 0 ] && t < times[ 1 ] )
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{
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float f = GetFractionOfTimeBetween( t, times[ 0 ], times[ 1 ], true );
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Vector out;
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Interpolator_CurveInterpolate
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(
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GetFalloffInterpolatorType( 0 ),
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points[ 0 ], // unused
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points[ 1 ],
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points[ 2 ],
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points[ 3 ], // unused
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f,
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out
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);
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return clamp( out.y, minfrac, 1.0f );
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}
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if ( t >= times[ 1 ] && t <= times[ 2 ] )
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{
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return 1.0f;
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}
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if ( t > times[ 2 ] && t <= times[ 3 ] )
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{
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float f = 1.0f - GetFractionOfTimeBetween( t, times[ 2 ], times[ 3 ], true );
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Vector out;
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Interpolator_CurveInterpolate
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(
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GetFalloffInterpolatorType( 1 ),
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points[ 0 ], // unused
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points[ 1 ],
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points[ 2 ],
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points[ 3 ], // unused
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f,
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out
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);
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return clamp( out.y, minfrac, 1.0f );
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}
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return minfrac;
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}
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void CDmeTimeSelection::GetAlphaForTime( DmeTime_t t, DmeTime_t curtime, byte& alpha )
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{
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Assert( IsEnabled() );
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byte minAlpha = 31;
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// FIXME, this is slow, we should cache this maybe?
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DmeTime_t times[ 4 ];
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times[ 0 ] = GetAbsFalloff( curtime, 0 );
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times[ 1 ] = GetAbsHold( curtime, 0 );
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times[ 2 ] = GetAbsHold( curtime, 1 );
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times[ 3 ] = GetAbsFalloff( curtime, 1 );
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DmeTime_t dt1, dt2;
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dt1 = times[ 1 ] - times[ 0 ];
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dt2 = times[ 3 ] - times[ 2 ];
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if ( dt1 > DmeTime_t( 0 ) &&
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t >= times[ 0 ] && t < times[ 1 ] )
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{
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float frac = GetFractionOfTime( t - times[ 0 ], dt1, false );
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alpha = clamp( alpha * frac, minAlpha, 255 );
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return;
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}
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if ( dt2 > DmeTime_t( 0 ) &&
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t > times[ 2 ] && t <= times[ 3 ] )
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{
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float frac = GetFractionOfTime( times[ 3 ] - t, dt2, false );
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alpha = clamp( alpha * frac, minAlpha, 255 );
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return;
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}
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if ( t < times[ 0 ] )
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alpha = minAlpha;
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else if ( t > times[ 3 ] )
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alpha = minAlpha;
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}
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int CDmeTimeSelection::GetFalloffInterpolatorType( int side )
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{
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return m_nFalloffInterpolatorType[ side ];
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}
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void CDmeTimeSelection::SetFalloffInterpolatorType( int side, int interpolatorType )
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{
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m_nFalloffInterpolatorType[ side ] = interpolatorType;
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}
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bool CDmeTimeSelection::IsEnabled() const
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{
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return m_bEnabled;
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}
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void CDmeTimeSelection::SetEnabled( bool state )
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{
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m_bEnabled = state;
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}
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bool CDmeTimeSelection::IsRelative() const
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{
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return m_bRelative;
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}
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void CDmeTimeSelection::SetRelative( DmeTime_t time, bool state )
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{
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bool changed = m_bRelative != state;
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m_bRelative = state;
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if ( changed )
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{
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if ( state )
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ConvertToRelative( time );
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else
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ConvertToAbsolute( time );
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}
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}
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DmeTime_t CDmeTimeSelection::GetAbsFalloff( DmeTime_t time, int side )
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{
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if ( m_bRelative )
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{
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return DmeTime_t( m_falloff[ side ] ) + time;
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}
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return DmeTime_t( m_falloff[ side ] );
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}
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DmeTime_t CDmeTimeSelection::GetAbsHold( DmeTime_t time, int side )
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{
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if ( m_bRelative )
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{
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return DmeTime_t( m_hold[ side ] ) + time;
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}
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return DmeTime_t( m_hold[ side ] );
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}
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DmeTime_t CDmeTimeSelection::GetRelativeFalloff( DmeTime_t time, int side )
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{
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if ( m_bRelative )
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{
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return DmeTime_t( m_falloff[ side ] );
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}
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return DmeTime_t( m_falloff[ side ] ) - time;
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}
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DmeTime_t CDmeTimeSelection::GetRelativeHold( DmeTime_t time, int side )
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{
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if ( m_bRelative )
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{
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return DmeTime_t( m_hold[ side ] );
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}
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return DmeTime_t( m_hold[ side ] ) - time;
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}
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void CDmeTimeSelection::ConvertToRelative( DmeTime_t time )
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{
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m_falloff[ 0 ] -= time.GetTenthsOfMS();
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m_falloff[ 1 ] -= time.GetTenthsOfMS();
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m_hold[ 0 ] -= time.GetTenthsOfMS();
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m_hold[ 1 ] -= time.GetTenthsOfMS();
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}
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void CDmeTimeSelection::ConvertToAbsolute( DmeTime_t time )
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{
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m_falloff[ 0 ] += time.GetTenthsOfMS();
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m_falloff[ 1 ] += time.GetTenthsOfMS();
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m_hold[ 0 ] += time.GetTenthsOfMS();
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m_hold[ 1 ] += time.GetTenthsOfMS();
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}
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void CDmeTimeSelection::SetAbsFalloff( DmeTime_t time, int side, DmeTime_t absfallofftime )
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{
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DmeTime_t newTime;
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if ( m_bRelative )
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{
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newTime = absfallofftime - time;
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}
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else
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{
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newTime = absfallofftime;
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}
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m_falloff[ side ] = newTime.GetTenthsOfMS();
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}
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void CDmeTimeSelection::SetAbsHold( DmeTime_t time, int side, DmeTime_t absholdtime )
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{
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DmeTime_t newTime;
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if ( m_bRelative )
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{
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newTime = absholdtime - time;
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}
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else
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{
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newTime = absholdtime;
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}
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m_hold[ side ] = newTime.GetTenthsOfMS();
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}
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void CDmeTimeSelection::CopyFrom( const CDmeTimeSelection& src )
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{
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m_bEnabled = src.m_bEnabled;
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m_bRelative = src.m_bRelative;
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m_threshold = src.m_threshold;
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for ( int i = 0 ; i < 2; ++i )
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{
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m_falloff[ i ] = src.m_falloff[ i ];
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m_hold[ i ] = src.m_hold[ i ];
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m_nFalloffInterpolatorType[ i ] = src.m_nFalloffInterpolatorType[ i ];
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}
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m_nRecordingState = src.m_nRecordingState;
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}
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void CDmeTimeSelection::GetCurrent( DmeTime_t pTimes[TS_TIME_COUNT] )
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{
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pTimes[TS_LEFT_FALLOFF].SetTenthsOfMS( m_falloff[ 0 ] );
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pTimes[TS_LEFT_HOLD].SetTenthsOfMS( m_hold[ 0 ] );
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pTimes[TS_RIGHT_HOLD].SetTenthsOfMS( m_hold[ 1 ] );
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pTimes[TS_RIGHT_FALLOFF].SetTenthsOfMS( m_falloff[ 1 ] );
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}
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void CDmeTimeSelection::SetCurrent( DmeTime_t* pTimes )
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{
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m_falloff[ 0 ] = pTimes[ TS_LEFT_FALLOFF ].GetTenthsOfMS();
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m_hold[ 0 ] = pTimes[ TS_LEFT_HOLD ].GetTenthsOfMS();
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m_hold[ 1 ] = pTimes[ TS_RIGHT_HOLD ].GetTenthsOfMS();
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m_falloff[ 1 ] = pTimes[ TS_RIGHT_FALLOFF ].GetTenthsOfMS();
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}
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float CDmeTimeSelection::GetThreshold()
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{
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return m_threshold;
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}
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void CDmeTimeSelection::SetRecordingState( RecordingState_t state )
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{
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m_nRecordingState = ( int )state;
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}
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RecordingState_t CDmeTimeSelection::GetRecordingState() const
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{
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return ( RecordingState_t )m_nRecordingState.Get();
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}
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