Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <stdlib.h>
#include <ctype.h>
#include "utlbuffer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Advances until non-whitespace hit
//-----------------------------------------------------------------------------
ucs2 *AdvanceOverWhitespace(ucs2 *Start)
{
while (*Start != 0 && iswspace(*Start))
{
Start++;
}
return Start;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ucs2 *ReadUnicodeToken(ucs2 *start, ucs2 *token, int tokenBufferSize, bool &quoted)
{
// skip over any whitespace
start = AdvanceOverWhitespace(start);
quoted = false;
*token = 0;
if (!*start)
{
return start;
}
// check to see if it's a quoted string
if (*start == '\"')
{
quoted = true;
// copy out the string until we hit an end quote
start++;
int count = 0;
while (*start && *start != '\"' && count < tokenBufferSize-1)
{
// check for special characters
if (*start == '\\' && *(start+1) == 'n')
{
start++;
*token = '\n';
}
else if (*start == '\\' && *(start+1) == '\"')
{
start++;
*token = '\"';
}
else
{
*token = *start;
}
start++;
token++;
count++;
}
if (*start == '\"')
{
start++;
}
}
else
{
// copy out the string until we hit a whitespace
int count = 0;
while (*start && !iswspace(*start) && count < tokenBufferSize-1)
{
// no checking for special characters if it's not a quoted string
*token = *start;
start++;
token++;
count++;
}
}
*token = 0;
return start;
}
//-----------------------------------------------------------------------------
// Purpose: Same as above but no translation of \n
//-----------------------------------------------------------------------------
ucs2 *ReadUnicodeTokenNoSpecial(ucs2 *start, ucs2 *token, int tokenBufferSize, bool &quoted)
{
// skip over any whitespace
start = AdvanceOverWhitespace(start);
quoted = false;
*token = 0;
if (!*start)
{
return start;
}
// check to see if it's a quoted string
if (*start == '\"')
{
quoted = true;
// copy out the string until we hit an end quote
start++;
int count = 0;
while (*start && *start != '\"' && count < tokenBufferSize-1)
{
// check for special characters
/*
if (*start == '\\' && *(start+1) == 'n')
{
start++;
*token = '\n';
}
else
*/
if (*start == '\\' && *(start+1) == '\"')
{
start++;
*token = '\"';
}
else
{
*token = *start;
}
start++;
token++;
count++;
}
if (*start == '\"')
{
start++;
}
}
else
{
// copy out the string until we hit a whitespace
int count = 0;
while (*start && !iswspace(*start) && count < tokenBufferSize-1)
{
// no checking for special characters if it's not a quoted string
*token = *start;
start++;
token++;
count++;
}
}
*token = 0;
return start;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the first character after the next EOL characters
//-----------------------------------------------------------------------------
ucs2 *ReadToEndOfLine(ucs2 *start)
{
if (!*start)
return start;
while (*start)
{
if (*start == 0x0D || *start== 0x0A)
break;
start++;
}
while (*start == 0x0D || *start== 0x0A)
start++;
return start;
}
//-----------------------------------------------------------------------------
// Purpose: file writing
//-----------------------------------------------------------------------------
void WriteUnicodeString(CUtlBuffer &buf, const wchar_t *string, bool addQuotes)
{
if (addQuotes)
{
buf.PutUnsignedShort('\"');
}
for (const wchar_t *ws = string; *ws != 0; ws++)
{
// handle special characters
if (addQuotes && *ws == '\"')
{
buf.PutUnsignedShort('\\');
}
// write the character
buf.PutUnsignedShort(*ws);
}
if (addQuotes)
{
buf.PutUnsignedShort('\"');
}
}
//-----------------------------------------------------------------------------
// Purpose: file writing
//-----------------------------------------------------------------------------
void WriteAsciiStringAsUnicode(CUtlBuffer &buf, const char *string, bool addQuotes)
{
if (addQuotes)
{
buf.PutUnsignedShort('\"');
}
for (const char *sz = string; *sz != 0; sz++)
{
// handle special characters
if (addQuotes && *sz == '\"')
{
buf.PutUnsignedShort('\\');
}
buf.PutUnsignedShort(*sz);
}
if (addQuotes)
{
buf.PutUnsignedShort('\"');
}
}