You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
180 lines
6.8 KiB
180 lines
6.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#if !defined( CLIENT_CLASS_H )
|
|
#define CLIENT_CLASS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "interface.h"
|
|
#include "dt_recv.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class Vector;
|
|
class CMouthInfo;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// represents a handle used only by the client DLL
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "iclientrenderable.h"
|
|
#include "iclientnetworkable.h"
|
|
|
|
|
|
class ClientClass;
|
|
// Linked list of all known client classes
|
|
extern ClientClass *g_pClientClassHead;
|
|
|
|
// The serial number that gets passed in is used for ehandles.
|
|
typedef IClientNetworkable* (*CreateClientClassFn)( int entnum, int serialNum );
|
|
typedef IClientNetworkable* (*CreateEventFn)();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Client side class definition
|
|
//-----------------------------------------------------------------------------
|
|
class ClientClass
|
|
{
|
|
public:
|
|
ClientClass( const char *pNetworkName, CreateClientClassFn createFn, CreateEventFn createEventFn, RecvTable *pRecvTable )
|
|
{
|
|
m_pNetworkName = pNetworkName;
|
|
m_pCreateFn = createFn;
|
|
m_pCreateEventFn= createEventFn;
|
|
m_pRecvTable = pRecvTable;
|
|
|
|
// Link it in
|
|
m_pNext = g_pClientClassHead;
|
|
g_pClientClassHead = this;
|
|
}
|
|
|
|
const char* GetName()
|
|
{
|
|
return m_pNetworkName;
|
|
}
|
|
|
|
public:
|
|
CreateClientClassFn m_pCreateFn;
|
|
CreateEventFn m_pCreateEventFn; // Only called for event objects.
|
|
const char *m_pNetworkName;
|
|
RecvTable *m_pRecvTable;
|
|
ClientClass *m_pNext;
|
|
int m_ClassID; // Managed by the engine.
|
|
};
|
|
|
|
#define DECLARE_CLIENTCLASS() \
|
|
virtual int YouForgotToImplementOrDeclareClientClass();\
|
|
virtual ClientClass* GetClientClass();\
|
|
static RecvTable *m_pClassRecvTable; \
|
|
DECLARE_CLIENTCLASS_NOBASE()
|
|
|
|
|
|
// This can be used to give all datatables access to protected and private members of the class.
|
|
#define ALLOW_DATATABLES_PRIVATE_ACCESS() \
|
|
template <typename T> friend int ClientClassInit(T *);
|
|
|
|
|
|
#define DECLARE_CLIENTCLASS_NOBASE ALLOW_DATATABLES_PRIVATE_ACCESS
|
|
|
|
// This macro adds a ClientClass to the linked list in g_pClientClassHead (so
|
|
// the list can be given to the engine).
|
|
// Use this macro to expose your client class to the engine.
|
|
// networkName must match the network name of a class registered on the server.
|
|
#define IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName) \
|
|
INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \
|
|
static IClientNetworkable* _##clientClassName##_CreateObject( int entnum, int serialNum ) \
|
|
{ \
|
|
clientClassName *pRet = new clientClassName; \
|
|
if ( !pRet ) \
|
|
return 0; \
|
|
pRet->Init( entnum, serialNum ); \
|
|
return pRet; \
|
|
} \
|
|
ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
|
|
_##clientClassName##_CreateObject, \
|
|
NULL,\
|
|
&dataTable::g_RecvTable);
|
|
|
|
// Implement a client class and provide a factory so you can allocate and delete it yourself
|
|
// (or make it a singleton).
|
|
#define IMPLEMENT_CLIENTCLASS_FACTORY(clientClassName, dataTable, serverClassName, factory) \
|
|
INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \
|
|
ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
|
|
factory, \
|
|
NULL,\
|
|
&dataTable::g_RecvTable);
|
|
|
|
// The IMPLEMENT_CLIENTCLASS_DT macros do IMPLEMENT_CLIENT_CLASS and also do BEGIN_RECV_TABLE.
|
|
#define IMPLEMENT_CLIENTCLASS_DT(clientClassName, dataTable, serverClassName)\
|
|
IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName)\
|
|
BEGIN_RECV_TABLE(clientClassName, dataTable)
|
|
|
|
#define IMPLEMENT_CLIENTCLASS_DT_NOBASE(clientClassName, dataTable, serverClassName)\
|
|
IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName)\
|
|
BEGIN_RECV_TABLE_NOBASE(clientClassName, dataTable)
|
|
|
|
|
|
// Using IMPLEMENT_CLIENTCLASS_EVENT means the engine thinks the entity is an event so the entity
|
|
// is responsible for freeing itself.
|
|
#define IMPLEMENT_CLIENTCLASS_EVENT(clientClassName, dataTable, serverClassName)\
|
|
INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName)\
|
|
static clientClassName __g_##clientClassName; \
|
|
static IClientNetworkable* _##clientClassName##_CreateObject() {return &__g_##clientClassName;}\
|
|
ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
|
|
NULL,\
|
|
_##clientClassName##_CreateObject, \
|
|
&dataTable::g_RecvTable);
|
|
|
|
#define IMPLEMENT_CLIENTCLASS_EVENT_DT(clientClassName, dataTable, serverClassName)\
|
|
namespace dataTable {extern RecvTable g_RecvTable;}\
|
|
IMPLEMENT_CLIENTCLASS_EVENT(clientClassName, dataTable, serverClassName)\
|
|
BEGIN_RECV_TABLE(clientClassName, dataTable)
|
|
|
|
|
|
// Register a client event singleton but specify a pointer to give to the engine rather than
|
|
// have a global instance. This is useful if you're using Initializers and your object's constructor
|
|
// uses some other global object (so you must use Initializers so you're constructed afterwards).
|
|
#define IMPLEMENT_CLIENTCLASS_EVENT_POINTER(clientClassName, dataTable, serverClassName, ptr)\
|
|
INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName)\
|
|
static IClientNetworkable* _##clientClassName##_CreateObject() {return ptr;}\
|
|
ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
|
|
NULL,\
|
|
_##clientClassName##_CreateObject, \
|
|
&dataTable::g_RecvTable);
|
|
|
|
#define IMPLEMENT_CLIENTCLASS_EVENT_NONSINGLETON(clientClassName, dataTable, serverClassName)\
|
|
static IClientNetworkable* _##clientClassName##_CreateObject() \
|
|
{ \
|
|
clientClassName *p = new clientClassName; \
|
|
if ( p ) \
|
|
p->Init( -1, 0 ); \
|
|
return p; \
|
|
} \
|
|
ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
|
|
NULL,\
|
|
_##clientClassName##_CreateObject, \
|
|
&dataTable::g_RecvTable);
|
|
|
|
|
|
// Used internally..
|
|
#define INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \
|
|
namespace dataTable {extern RecvTable g_RecvTable;}\
|
|
extern ClientClass __g_##clientClassName##ClientClass;\
|
|
RecvTable* clientClassName::m_pClassRecvTable = &dataTable::g_RecvTable;\
|
|
int clientClassName::YouForgotToImplementOrDeclareClientClass() {return 0;}\
|
|
ClientClass* clientClassName::GetClientClass() {return &__g_##clientClassName##ClientClass;}
|
|
|
|
#endif // CLIENT_CLASS_H
|