Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMXATTRIBUTE_H
#define DMXATTRIBUTE_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmattributetypes.h"
#include "tier1/utlvector.h"
#include "tier1/utlrbtree.h"
#include "tier1/utlsymbol.h"
#include "tier1/mempool.h"
#include "dmxloader/dmxloader.h"
//-----------------------------------------------------------------------------
// Forward declarations:
//-----------------------------------------------------------------------------
class CDmxElement;
//-----------------------------------------------------------------------------
// Attribute info, modified for use in mod code
//-----------------------------------------------------------------------------
DECLARE_ATTRIBUTE_TYPE( CDmxElement*, AT_ELEMENT, "element", value = 0; )
DECLARE_ATTRIBUTE_ARRAY_TYPE( CDmxElement*, AT_ELEMENT_ARRAY, "element_array" )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDmxAttribute
{
DECLARE_DMX_ALLOCATOR( );
public:
// Returns attribute name and type
DmAttributeType_t GetType() const;
const char *GetTypeString() const;
template< class T > bool IsA() const;
// Returns the name. NOTE: The utlsymbol
// can be turned into a string by using g_pDataModel->String();
const char *GetName() const;
CUtlSymbol GetNameSymbol() const;
void SetName( const char *pName );
// Gets values
template< class T > const T& GetValue( ) const;
template< class T > const CUtlVector< T >& GetArray( ) const;
const char *GetValueString() const;
// Sets values (+ type)
template< class T > void SetValue( const T& value );
void SetValue( const char *pString );
void SetValue( const void *pBuffer, size_t nLen );
void SetValue( const CDmxAttribute *pAttribute );
// Method to set values in an array (just directly operate on the array)
// NOTE: This will create a new array of the appropriate type if
// the type doesn't match the current type
template< class T > CUtlVector< T >& GetArrayForEdit();
// Sets the attribute to its default value based on its type
void SetToDefaultValue();
// Convert to and from string
void SetValueFromString( const char *pValue );
const char *GetValueAsString( char *pBuffer, size_t nBufLen ) const;
// Gets the size of an array, returns 0 if it's not an array type
int GetArrayCount() const;
// Read from file
bool Unserialize( DmAttributeType_t type, CUtlBuffer &buf );
bool UnserializeElement( DmAttributeType_t type, CUtlBuffer &buf );
bool Serialize( CUtlBuffer &buf ) const;
bool SerializeElement( int nIndex, CUtlBuffer &buf ) const;
bool SerializesOnMultipleLines() const;
// Returns the size of the variables storing the various attribute types
static int AttributeDataSize( DmAttributeType_t type );
private:
CDmxAttribute( const char *pAttributeName );
CDmxAttribute( CUtlSymbol attributeName );
~CDmxAttribute();
// Allocate, free memory for data
void AllocateDataMemory( DmAttributeType_t type );
void FreeDataMemory( );
// Untyped method for setting used by unpack
void SetValue( DmAttributeType_t type, const void *pSrc, int nLen );
DmAttributeType_t m_Type;
CUtlSymbol m_Name;
void *m_pData;
static CUtlSymbolTableMT s_AttributeNameSymbols;
friend class CDmxElement;
};
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
inline DmAttributeType_t CDmxAttribute::GetType() const
{
return m_Type;
}
template< class T > inline bool CDmxAttribute::IsA() const
{
return GetType() == CDmAttributeInfo< T >::ATTRIBUTE_TYPE;
}
inline CUtlSymbol CDmxAttribute::GetNameSymbol() const
{
return m_Name;
}
//-----------------------------------------------------------------------------
// Sets a value in the attribute
//-----------------------------------------------------------------------------
template< class T > void CDmxAttribute::SetValue( const T& value )
{
AllocateDataMemory( CDmAttributeInfo<T>::AttributeType() );
CopyConstruct( (T*)m_pData, value );
}
//-----------------------------------------------------------------------------
// Returns data in the attribute
//-----------------------------------------------------------------------------
inline const char *CDmxAttribute::GetValueString() const
{
if ( m_Type == AT_STRING )
return *(CUtlString*)m_pData;
return "";
}
template< class T >
inline const T& CDmxAttribute::GetValue( ) const
{
if ( CDmAttributeInfo<T>::AttributeType() == m_Type )
return *(T*)m_pData;
static T defaultValue;
CDmAttributeInfo<T>::SetDefaultValue( defaultValue );
return defaultValue;
}
template< class T >
inline const CUtlVector< T >& CDmxAttribute::GetArray( ) const
{
if ( CDmAttributeInfo< CUtlVector< T > >::AttributeType() == m_Type )
return *( CUtlVector< T > *)m_pData;
static CUtlVector<T> defaultArray;
return defaultArray;
}
template< class T >
inline CUtlVector< T >& CDmxAttribute::GetArrayForEdit( )
{
if ( CDmAttributeInfo< CUtlVector< T > >::AttributeType() == m_Type )
return *( CUtlVector< T > *)m_pData;
AllocateDataMemory( CDmAttributeInfo< CUtlVector< T > >::AttributeType() );
Construct( (CUtlVector<T>*)m_pData );
return *(CUtlVector< T > *)m_pData;
}
#endif // DMXATTRIBUTE_H