Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SEQUENCEPICKER_H
#define SEQUENCEPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
#include "vgui_controls/Frame.h"
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/ImageList.h"
#include "datacache/imdlcache.h"
#include "matsys_controls/mdlpanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class Splitter;
}
//-----------------------------------------------------------------------------
// Purpose: Sequence picker panel
//-----------------------------------------------------------------------------
class CSequencePicker : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CSequencePicker, vgui::EditablePanel );
public:
enum PickType_t
{
PICK_NONE = 0,
PICK_SEQUENCES = 0x1,
PICK_ACTIVITIES = 0x2,
PICK_ALL = 0xFFFFFFFF,
};
// Flags come from PickType_t
CSequencePicker( vgui::Panel *pParent, int nFlags = PICK_ALL );
~CSequencePicker();
// overridden frame functions
virtual void PerformLayout();
// Sets the MDL to preview sequences for
void SetMDL( const char *pMDLName );
// Gets the selected activity/sequence
PickType_t GetSelectedSequenceType();
const char *GetSelectedSequenceName( );
private:
void RefreshActivitiesAndSequencesList();
// Plays the selected activity
void PlayActivity( const char *pActivityName );
// Plays the selected sequence
void PlaySequence( const char *pSequenceName );
MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
MESSAGE_FUNC( OnPageChanged, "PageChanged" );
CMDLPanel *m_pMDLPreview;
vgui::Splitter* m_pPreviewSplitter;
vgui::PropertySheet *m_pViewsSheet;
vgui::PropertyPage *m_pSequencesPage;
vgui::PropertyPage *m_pActivitiesPage;
vgui::ListPanel *m_pSequencesList;
vgui::ListPanel *m_pActivitiesList;
MDLHandle_t m_hSelectedMDL;
CUtlString m_Filter;
friend class CSequencePickerFrame;
};
//-----------------------------------------------------------------------------
// Purpose: Main app window
//-----------------------------------------------------------------------------
class CSequencePickerFrame : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CSequencePickerFrame, vgui::Frame );
public:
CSequencePickerFrame( vgui::Panel *pParent, int nFlags );
// Inherited from Frame
virtual void OnCommand( const char *pCommand );
// Purpose: Activate the dialog
void DoModal( const char *pMDLName );
private:
MESSAGE_FUNC_PARAMS( OnSequencePreviewChanged, "SequencePreviewChanged", kv );
CSequencePicker *m_pPicker;
vgui::Button *m_pOpenButton;
vgui::Button *m_pCancelButton;
};
#endif // SEQUENCEPICKER_H