Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

61 lines
1.4 KiB

//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxGlWindow.h
// implementation: all
// last modified: Apr 21 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#ifndef INCLUDED_MXGLWINDOW
#define INCLUDED_MXGLWINDOW
#ifndef INCLUDED_MXWINDOW
#include "mxtk/mxWindow.h"
#endif
class mxGlWindow_i;
class mxGlWindow : public mxWindow
{
mxGlWindow_i *d_this;
void (*d_drawFunc) (void);
public:
// ENUMS
enum { FormatDouble, FormatSingle };
// CREATORS
mxGlWindow (mxWindow *parent, int x, int y, int w, int h, const char *label = 0, int style = 0);
virtual ~mxGlWindow ();
// MANIPULATORS
virtual int handleEvent (mxEvent *event);
virtual void redraw ();
virtual void draw ();
int makeCurrent ();
int swapBuffers ();
// MANIPULATORS
void setDrawFunc (void (*func) (void));
// STATIC MANIPULATORS
static void setFormat (int mode, int colorBits, int depthBits);
private:
// NOT IMPLEMENTED
mxGlWindow (const mxGlWindow&);
mxGlWindow& operator= (const mxGlWindow&);
};
#endif // INCLUDED_MXGLWINDOW