Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxLinkedList.h
// implementation: all
// last modified: Mar 19 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#ifndef INCLUDED_MXLINKEDLIST
#define INCLUDED_MXLINKEDLIST
typedef struct mxListNode_s
{
void *d_data;
struct mxListNode_s *d_next;
struct mxListNode_s *d_prev;
} mxListNode;
class mxLinkedList
{
mxListNode *d_head;
mxListNode *d_tail;
int d_nodeCount;
// NOT IMPLEMENTED
mxLinkedList (const mxLinkedList&);
mxLinkedList& operator= (const mxLinkedList&);
public:
//CREATORS
mxLinkedList ()
{
d_head = new mxListNode;
d_tail = new mxListNode;
d_head->d_data = 0;
d_head->d_next = d_tail;
d_head->d_prev = 0;
d_tail->d_data = 0;
d_tail->d_next = 0;
d_tail->d_prev = d_head;
d_nodeCount = 0;
}
~mxLinkedList ()
{
removeAll ();
delete d_tail;
delete d_head;
}
// MANIPULATORS
void add (void *data)
{
mxListNode *node = new mxListNode;
node->d_data = data;
d_tail->d_prev->d_next = node;
node->d_prev = d_tail->d_prev;
node->d_next = d_tail;
d_tail->d_prev = node;
++d_nodeCount;
}
void remove (void *data)
{
mxListNode *node = d_head->d_next;
while (node != d_tail)
{
mxListNode *next = node->d_next;
if (node->d_data == data)
{
node->d_prev->d_next = node->d_next;
node->d_next->d_prev = node->d_prev;
delete node;
}
node = next;
}
--d_nodeCount;
}
void removeAll ()
{
mxListNode *node = d_head->d_next;
while (node != d_tail)
{
mxListNode *next = node->d_next;
delete node;
node = next;
}
d_head->d_next = d_tail;
d_tail->d_prev = d_head;
d_nodeCount = 0;
}
void setData (mxListNode *node, void *data)
{
if (node)
node->d_data = data;
}
// ACCESSORS
void *getData (mxListNode *node) const
{
if (node)
return node->d_data;
return 0;
}
mxListNode *getFirst () const
{
if (d_head->d_next != d_tail)
return d_head->d_next;
return 0;
}
mxListNode *getNext (mxListNode *node) const
{
if (node)
{
if (node->d_next != d_tail)
return node->d_next;
return 0;
}
return 0;
}
mxListNode *getLast () const
{
if (d_tail->d_prev != d_head)
return d_tail->d_prev;
return 0;
}
mxListNode *getPrev (mxListNode *node) const
{
if (node)
{
if (node->d_prev != d_head)
return node->d_prev;
return 0;
}
return 0;
}
mxListNode *at (int pos) const
{
mxListNode *node = d_head->d_next;
while (pos > 0 && node != d_tail)
{
pos--;
node = node->d_next;
}
if (node != d_tail)
return node;
return 0;
}
bool isEmpty () const
{
return (d_head->d_next == d_tail);
}
int getNodeCount () const
{
return d_nodeCount;
}
};
#endif // INCLUDED_MXLINKEDLIST