Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines constants to use for the materialsystem and shaderapi
// SetxxxRenderingParameter functions
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef RENDERPARM_H
#define RENDERPARM_H
#ifndef _WIN32
#pragma once
#endif
enum RenderParamVector_t
{
VECTOR_RENDERPARM_HMDWARP_LEFT_CENTRE = 0,
VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF012,
VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF34_RED_OFFSET,
VECTOR_RENDERPARM_HMDWARP_RIGHT_CENTRE,
VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF012,
VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF34_BLUE_OFFSET,
VECTOR_RENDERPARM_HMDWARP_GROW_OUTIN,
VECTOR_RENDERPARM_HMDWARP_GROW_ABOVEBELOW,
VECTOR_RENDERPARM_HMDWARP_ASPECT,
INT_RENDERPARM_DISTORTION_TYPE,
MAX_VECTOR_RENDER_PARMS = 20
};
#define MAX_FLOAT_RENDER_PARMS 20
enum RenderParamInt_t
{
INT_RENDERPARM_ENABLE_FIXED_LIGHTING = 0,
INT_RENDERPARM_MORPH_ACCUMULATOR_X_OFFSET,
INT_RENDERPARM_MORPH_ACCUMULATOR_Y_OFFSET,
INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_WIDTH,
INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_HEIGHT,
INT_RENDERPARM_MORPH_ACCUMULATOR_4TUPLE_COUNT,
INT_RENDERPARM_MORPH_WEIGHT_X_OFFSET,
INT_RENDERPARM_MORPH_WEIGHT_Y_OFFSET,
INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_WIDTH,
INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_HEIGHT,
INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA,
INT_RENDERPARM_BACK_BUFFER_INDEX,
MAX_INT_RENDER_PARMS = 20
};
// for INT_RENDERPARM_BACK_BUFFER_INDEX
#define BACK_BUFFER_INDEX_DEFAULT 0
#define BACK_BUFFER_INDEX_HDR 1
enum RenderParamTexture_t
{
TEXTURE_RENDERPARM_AMBIENT_OCCLUSION = 0,
MAX_TEXTURE_RENDER_PARMS = 2
};
// ENABLE_FIXED_LIGHTING modes:
#define ENABLE_FIXED_LIGHTING_NONE 0
#define ENABLE_FIXED_LIGHTING_BASICLIGHT 1
#define ENABLE_FIXED_LIGHTING_OUTPUTMRTS_FOR_DEFERRED_LIGHTING 2
#define ENABLE_FIXED_LIGHTING_OUTPUTNORMAL_AND_DEPTH 3
#endif // RENDERPARM_H