Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef DBG_H
#define DBG_H
#ifdef _WIN32
#pragma once
#endif
#include "basetypes.h"
#include "dbgflag.h"
#include "platform.h"
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
#ifdef POSIX
#define __cdecl
#endif
//-----------------------------------------------------------------------------
// dll export stuff
//-----------------------------------------------------------------------------
#ifndef STATIC_TIER0
#ifdef TIER0_DLL_EXPORT
#define DBG_INTERFACE DLL_EXPORT
#define DBG_OVERLOAD DLL_GLOBAL_EXPORT
#define DBG_CLASS DLL_CLASS_EXPORT
#else
#define DBG_INTERFACE DLL_IMPORT
#define DBG_OVERLOAD DLL_GLOBAL_IMPORT
#define DBG_CLASS DLL_CLASS_IMPORT
#endif
#else // BUILD_AS_DLL
#define DBG_INTERFACE extern
#define DBG_OVERLOAD
#define DBG_CLASS
#endif // BUILD_AS_DLL
class Color;
//-----------------------------------------------------------------------------
// Usage model for the Dbg library
//
// 1. Spew.
//
// Spew can be used in a static and a dynamic mode. The static
// mode allows us to display assertions and other messages either only
// in debug builds, or in non-release builds. The dynamic mode allows us to
// turn on and off certain spew messages while the application is running.
//
// Static Spew messages:
//
// Assertions are used to detect and warn about invalid states
// Spews are used to display a particular status/warning message.
//
// To use an assertion, use
//
// Assert( (f == 5) );
// AssertMsg( (f == 5), ("F needs to be %d here!\n", 5) );
// AssertFunc( (f == 5), BadFunc() );
// AssertEquals( f, 5 );
// AssertFloatEquals( f, 5.0f, 1e-3 );
//
// The first will simply report that an assertion failed on a particular
// code file and line. The second version will display a print-f formatted message
// along with the file and line, the third will display a generic message and
// will also cause the function BadFunc to be executed, and the last two
// will report an error if f is not equal to 5 (the last one asserts within
// a particular tolerance).
//
// To use a warning, use
//
// Warning("Oh I feel so %s all over\n", "yummy");
//
// Warning will do its magic in only Debug builds. To perform spew in *all*
// builds, use RelWarning.
//
// Three other spew types, Msg, Log, and Error, are compiled into all builds.
// These error types do *not* need two sets of parenthesis.
//
// Msg( "Isn't this exciting %d?", 5 );
// Error( "I'm just thrilled" );
//
// Dynamic Spew messages
//
// It is possible to dynamically turn spew on and off. Dynamic spew is
// identified by a spew group and priority level. To turn spew on for a
// particular spew group, use SpewActivate( "group", level ). This will
// cause all spew in that particular group with priority levels <= the
// level specified in the SpewActivate function to be printed. Use DSpew
// to perform the spew:
//
// DWarning( "group", level, "Oh I feel even yummier!\n" );
//
// Priority level 0 means that the spew will *always* be printed, and group
// '*' is the default spew group. If a DWarning is encountered using a group
// whose priority has not been set, it will use the priority of the default
// group. The priority of the default group is initially set to 0.
//
// Spew output
//
// The output of the spew system can be redirected to an externally-supplied
// function which is responsible for outputting the spew. By default, the
// spew is simply printed using printf.
//
// To redirect spew output, call SpewOutput.
//
// SpewOutputFunc( OutputFunc );
//
// This will cause OutputFunc to be called every time a spew message is
// generated. OutputFunc will be passed a spew type and a message to print.
// It must return a value indicating whether the debugger should be invoked,
// whether the program should continue running, or whether the program
// should abort.
//
// 2. Code activation
//
// To cause code to be run only in debug builds, use DBG_CODE:
// An example is below.
//
// DBG_CODE(
// {
// int x = 5;
// ++x;
// }
// );
//
// Code can be activated based on the dynamic spew groups also. Use
//
// DBG_DCODE( "group", level,
// { int x = 5; ++x; }
// );
//
// 3. Breaking into the debugger.
//
// To cause an unconditional break into the debugger in debug builds only, use DBG_BREAK
//
// DBG_BREAK();
//
// You can force a break in any build (release or debug) using
//
// DebuggerBreak();
//-----------------------------------------------------------------------------
/* Various types of spew messages */
// I'm sure you're asking yourself why SPEW_ instead of DBG_ ?
// It's because DBG_ is used all over the place in windows.h
// For example, DBG_CONTINUE is defined. Feh.
enum SpewType_t
{
SPEW_MESSAGE = 0,
SPEW_WARNING,
SPEW_ASSERT,
SPEW_ERROR,
SPEW_LOG,
SPEW_TYPE_COUNT
};
enum SpewRetval_t
{
SPEW_DEBUGGER = 0,
SPEW_CONTINUE,
SPEW_ABORT
};
/* type of externally defined function used to display debug spew */
typedef SpewRetval_t (*SpewOutputFunc_t)( SpewType_t spewType, const tchar *pMsg );
/* Used to redirect spew output */
DBG_INTERFACE void SpewOutputFunc( SpewOutputFunc_t func );
/* Used to get the current spew output function */
DBG_INTERFACE SpewOutputFunc_t GetSpewOutputFunc( void );
/* This is the default spew fun, which is used if you don't specify one */
DBG_INTERFACE SpewRetval_t DefaultSpewFunc( SpewType_t type, const tchar *pMsg );
/* Same as the default spew func, but returns SPEW_ABORT for asserts */
DBG_INTERFACE SpewRetval_t DefaultSpewFuncAbortOnAsserts( SpewType_t type, const tchar *pMsg );
/* Should be called only inside a SpewOutputFunc_t, returns groupname, level, color */
DBG_INTERFACE const tchar* GetSpewOutputGroup( void );
DBG_INTERFACE int GetSpewOutputLevel( void );
DBG_INTERFACE const Color* GetSpewOutputColor( void );
/* Used to manage spew groups and subgroups */
DBG_INTERFACE void SpewActivate( const tchar* pGroupName, int level );
DBG_INTERFACE bool IsSpewActive( const tchar* pGroupName, int level );
/* Used to display messages, should never be called directly. */
DBG_INTERFACE void _SpewInfo( SpewType_t type, const tchar* pFile, int line );
DBG_INTERFACE SpewRetval_t _SpewMessage( PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_INTERFACE SpewRetval_t _DSpewMessage( const tchar *pGroupName, int level, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 3, 4 );
DBG_INTERFACE SpewRetval_t ColorSpewMessage( SpewType_t type, const Color *pColor, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 3, 4 );
DBG_INTERFACE void _ExitOnFatalAssert( const tchar* pFile, int line );
DBG_INTERFACE bool ShouldUseNewAssertDialog();
DBG_INTERFACE bool SetupWin32ConsoleIO();
// Returns true if they want to break in the debugger.
DBG_INTERFACE bool DoNewAssertDialog( const tchar *pFile, int line, const tchar *pExpression );
// Allows the assert dialogs to be turned off from code
DBG_INTERFACE bool AreAllAssertsDisabled();
DBG_INTERFACE void SetAllAssertsDisabled( bool bAssertsEnabled );
// Provides a callback that is called on asserts regardless of spew levels
typedef void (*AssertFailedNotifyFunc_t)( const char *pchFile, int nLine, const char *pchMessage );
DBG_INTERFACE void SetAssertFailedNotifyFunc( AssertFailedNotifyFunc_t func );
DBG_INTERFACE void CallAssertFailedNotifyFunc( const char *pchFile, int nLine, const char *pchMessage );
/* True if -hushasserts was passed on command line. */
DBG_INTERFACE bool HushAsserts();
#if defined( USE_SDL )
DBG_INTERFACE void SetAssertDialogParent( struct SDL_Window *window );
DBG_INTERFACE struct SDL_Window * GetAssertDialogParent();
#endif
/* Used to define macros, never use these directly. */
#ifdef _PREFAST_
// When doing /analyze builds define _AssertMsg to be __analysis_assume. This tells
// the compiler to assume that the condition is true, which helps to suppress many
// warnings. This define is done in debug and release builds.
// The unfortunate !! is necessary because otherwise /analyze is incapable of evaluating
// all of the logical expressions that the regular compiler can handle.
// Include _msg in the macro so that format errors in it are detected.
#define _AssertMsg( _exp, _msg, _executeExp, _bFatal ) do { __analysis_assume( !!(_exp) ); _msg; } while (0)
#define _AssertMsgOnce( _exp, _msg, _bFatal ) do { __analysis_assume( !!(_exp) ); _msg; } while (0)
// Force asserts on for /analyze so that we get a __analysis_assume of all of the constraints.
#define DBGFLAG_ASSERT
#define DBGFLAG_ASSERTFATAL
#define DBGFLAG_ASSERTDEBUG
#else
#define _AssertMsg( _exp, _msg, _executeExp, _bFatal ) \
do { \
if (!(_exp)) \
{ \
_SpewInfo( SPEW_ASSERT, __TFILE__, __LINE__ ); \
SpewRetval_t retAssert = _SpewMessage("%s", static_cast<const char*>( _msg )); \
CallAssertFailedNotifyFunc( __TFILE__, __LINE__, _msg ); \
_executeExp; \
if ( retAssert == SPEW_DEBUGGER) \
{ \
if ( !ShouldUseNewAssertDialog() || DoNewAssertDialog( __TFILE__, __LINE__, _msg ) ) \
{ \
DebuggerBreak(); \
} \
if ( _bFatal ) \
{ \
_ExitOnFatalAssert( __TFILE__, __LINE__ ); \
} \
} \
} \
} while (0)
#define _AssertMsgOnce( _exp, _msg, _bFatal ) \
do { \
static bool fAsserted; \
if (!fAsserted ) \
{ \
_AssertMsg( _exp, _msg, (fAsserted = true), _bFatal ); \
} \
} while (0)
#endif
/* Spew macros... */
// AssertFatal macros
// AssertFatal is used to detect an unrecoverable error condition.
// If enabled, it may display an assert dialog (if DBGFLAG_ASSERTDLG is turned on or running under the debugger),
// and always terminates the application
#ifdef DBGFLAG_ASSERTFATAL
#define AssertFatal( _exp ) _AssertMsg( _exp, _T("Assertion Failed: ") _T(#_exp), ((void)0), true )
#define AssertFatalOnce( _exp ) _AssertMsgOnce( _exp, _T("Assertion Failed: ") _T(#_exp), true )
#define AssertFatalMsg( _exp, _msg, ... ) _AssertMsg( _exp, (const tchar *)CDbgFmtMsg( _msg, ##__VA_ARGS__ ), ((void)0), true )
#define AssertFatalMsgOnce( _exp, _msg ) _AssertMsgOnce( _exp, _msg, true )
#define AssertFatalFunc( _exp, _f ) _AssertMsg( _exp, _T("Assertion Failed: " _T(#_exp), _f, true )
#define AssertFatalEquals( _exp, _expectedValue ) AssertFatalMsg2( (_exp) == (_expectedValue), _T("Expected %d but got %d!"), (_expectedValue), (_exp) )
#define AssertFatalFloatEquals( _exp, _expectedValue, _tol ) AssertFatalMsg2( fabs((_exp) - (_expectedValue)) <= (_tol), _T("Expected %f but got %f!"), (_expectedValue), (_exp) )
#define VerifyFatal( _exp ) AssertFatal( _exp )
#define VerifyEqualsFatal( _exp, _expectedValue ) AssertFatalEquals( _exp, _expectedValue )
#define AssertFatalMsg1( _exp, _msg, a1 ) AssertFatalMsg( _exp, _msg, a1 )
#define AssertFatalMsg2( _exp, _msg, a1, a2 ) AssertFatalMsg( _exp, _msg, a1, a2 )
#define AssertFatalMsg3( _exp, _msg, a1, a2, a3 ) AssertFatalMsg( _exp, _msg, a1, a2, a3 )
#define AssertFatalMsg4( _exp, _msg, a1, a2, a3, a4 ) AssertFatalMsg( _exp, _msg, a1, a2, a3, a4 )
#define AssertFatalMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) AssertFatalMsg( _exp, _msg, a1, a2, a3, a4, a5 )
#define AssertFatalMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) AssertFatalMsg( _exp, _msg, a1, a2, a3, a4, a5, a6 )
#define AssertFatalMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) AssertFatalMsg( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 )
#define AssertFatalMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) AssertFatalMsg( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 )
#define AssertFatalMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) AssertFatalMsg( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 )
#else // DBGFLAG_ASSERTFATAL
#define AssertFatal( _exp ) ((void)0)
#define AssertFatalOnce( _exp ) ((void)0)
#define AssertFatalMsg( _exp, _msg ) ((void)0)
#define AssertFatalMsgOnce( _exp, _msg ) ((void)0)
#define AssertFatalFunc( _exp, _f ) ((void)0)
#define AssertFatalEquals( _exp, _expectedValue ) ((void)0)
#define AssertFatalFloatEquals( _exp, _expectedValue, _tol ) ((void)0)
#define VerifyFatal( _exp ) (_exp)
#define VerifyEqualsFatal( _exp, _expectedValue ) (_exp)
#define AssertFatalMsg1( _exp, _msg, a1 ) ((void)0)
#define AssertFatalMsg2( _exp, _msg, a1, a2 ) ((void)0)
#define AssertFatalMsg3( _exp, _msg, a1, a2, a3 ) ((void)0)
#define AssertFatalMsg4( _exp, _msg, a1, a2, a3, a4 ) ((void)0)
#define AssertFatalMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) ((void)0)
#define AssertFatalMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0)
#define AssertFatalMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) ((void)0)
#define AssertFatalMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) ((void)0)
#define AssertFatalMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) ((void)0)
#endif // DBGFLAG_ASSERTFATAL
// Assert macros
// Assert is used to detect an important but survivable error.
// It's only turned on when DBGFLAG_ASSERT is true.
#ifdef DBGFLAG_ASSERT
#define Assert( _exp ) _AssertMsg( _exp, _T("Assertion Failed: ") _T(#_exp), ((void)0), false )
#define AssertMsg( _exp, _msg, ... ) _AssertMsg( _exp, (const tchar *)CDbgFmtMsg( _msg, ##__VA_ARGS__ ), ((void)0), false )
#define AssertOnce( _exp ) _AssertMsgOnce( _exp, _T("Assertion Failed: ") _T(#_exp), false )
#define AssertMsgOnce( _exp, _msg ) _AssertMsgOnce( _exp, _msg, false )
#define AssertFunc( _exp, _f ) _AssertMsg( _exp, _T("Assertion Failed: ") _T(#_exp), _f, false )
#define AssertEquals( _exp, _expectedValue ) AssertMsg2( (_exp) == (_expectedValue), _T("Expected %d but got %d!"), (_expectedValue), (_exp) )
#define AssertFloatEquals( _exp, _expectedValue, _tol ) AssertMsg2( fabs((_exp) - (_expectedValue)) <= (_tol), _T("Expected %f but got %f!"), (_expectedValue), (_exp) )
#define Verify( _exp ) Assert( _exp )
#define VerifyMsg1( _exp, _msg, a1 ) AssertMsg1( _exp, _msg, a1 )
#define VerifyMsg2( _exp, _msg, a1, a2 ) AssertMsg2( _exp, _msg, a1, a2 )
#define VerifyMsg3( _exp, _msg, a1, a2, a3 ) AssertMsg3( _exp, _msg, a1, a2, a3 )
#define VerifyEquals( _exp, _expectedValue ) AssertEquals( _exp, _expectedValue )
#define DbgVerify( _exp ) Assert( _exp )
#define AssertMsg1( _exp, _msg, a1 ) AssertMsg( _exp, _msg, a1 )
#define AssertMsg2( _exp, _msg, a1, a2 ) AssertMsg( _exp, _msg, a1, a2 )
#define AssertMsg3( _exp, _msg, a1, a2, a3 ) AssertMsg( _exp, _msg, a1, a2, a3 )
#define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) AssertMsg( _exp, _msg, a1, a2, a3, a4 )
#define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) AssertMsg( _exp, _msg, a1, a2, a3, a4, a5 )
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) AssertMsg( _exp, _msg, a1, a2, a3, a4, a5, a6 )
#define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) AssertMsg( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 )
#define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) AssertMsg( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 )
#define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) AssertMsg( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 )
#else // DBGFLAG_ASSERT
#define Assert( _exp ) ((void)0)
#define AssertOnce( _exp ) ((void)0)
#define AssertMsg( _exp, _msg, ... ) ((void)0)
#define AssertMsgOnce( _exp, _msg ) ((void)0)
#define AssertFunc( _exp, _f ) ((void)0)
#define AssertEquals( _exp, _expectedValue ) ((void)0)
#define AssertFloatEquals( _exp, _expectedValue, _tol ) ((void)0)
#define Verify( _exp ) (_exp)
#define VerifyMsg1( _exp, _msg, a1 ) (_exp)
#define VerifyMsg2( _exp, _msg, a1, a2 ) (_exp)
#define VerifyMsg3( _exp, _msg, a1, a2, a3 ) (_exp)
#define VerifyEquals( _exp, _expectedValue ) (_exp)
#define DbgVerify( _exp ) (_exp)
#define AssertMsg1( _exp, _msg, a1 ) ((void)0)
#define AssertMsg2( _exp, _msg, a1, a2 ) ((void)0)
#define AssertMsg3( _exp, _msg, a1, a2, a3 ) ((void)0)
#define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) ((void)0)
#define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) ((void)0)
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0)
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0)
#define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) ((void)0)
#define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) ((void)0)
#define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) ((void)0)
#endif // DBGFLAG_ASSERT
// The Always version of the assert macros are defined even when DBGFLAG_ASSERT is not,
// so they will be available even in release.
#define AssertAlways( _exp ) _AssertMsg( _exp, _T("Assertion Failed: ") _T(#_exp), ((void)0), false )
#define AssertMsgAlways( _exp, _msg ) _AssertMsg( _exp, _msg, ((void)0), false )
// Stringify a number
#define V_STRINGIFY_INTERNAL(x) #x
// Extra level of indirection needed when passing in a macro to avoid getting the macro name instead of value
#define V_STRINGIFY(x) V_STRINGIFY_INTERNAL(x)
// Macros to help decorate warnings or errors with the location in code
#define FILE_LINE_FUNCTION_STRING __FILE__ "(" V_STRINGIFY(__LINE__) "):" __FUNCTION__ ":"
#define FILE_LINE_STRING __FILE__ "(" V_STRINGIFY(__LINE__) "):"
#define FUNCTION_LINE_STRING __FUNCTION__ "(" V_STRINGIFY(__LINE__) "): "
// Handy define for inserting clickable messages into the build output.
// Use like this:
// #pragma MESSAGE("Some message")
#define MESSAGE(msg) message(__FILE__ "(" V_STRINGIFY(__LINE__) "): " msg)
#if !defined( _X360 ) || !defined( _RETAIL )
/* These are always compiled in */
DBG_INTERFACE void Msg( PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_INTERFACE void DMsg( const tchar *pGroupName, int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 3, 4 );
DBG_INTERFACE void MsgV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist );
DBG_INTERFACE void Warning( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_INTERFACE void DWarning( const tchar *pGroupName, int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 3, 4 );
DBG_INTERFACE void WarningV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist );
DBG_INTERFACE void Log( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_INTERFACE void DLog( const tchar *pGroupName, int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 3, 4 );
DBG_INTERFACE void LogV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist );
#ifdef Error
// p4.cpp does a #define Error Warning and in that case the Error prototype needs to
// be consistent with the Warning prototype.
DBG_INTERFACE void Error( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
#else
DBG_INTERFACE void NORETURN Error( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_INTERFACE void NORETURN ErrorV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist );
#endif
#else
inline void Msg( ... ) {}
inline void DMsg( ... ) {}
inline void MsgV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist ) {}
inline void Warning( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) {}
inline void WarningV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist ) {}
inline void DWarning( ... ) {}
inline void Log( ... ) {}
inline void DLog( ... ) {}
inline void LogV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist ) {}
inline void Error( ... ) {}
inline void ErrorV( PRINTF_FORMAT_STRING const tchar *pMsg, va_list arglist ) {}
#endif
// You can use this macro like a runtime assert macro.
// If the condition fails, then Error is called with the message. This macro is called
// like AssertMsg, where msg must be enclosed in parenthesis:
//
// ErrorIfNot( bCondition, ("a b c %d %d %d", 1, 2, 3) );
#define ErrorIfNot( condition, msg ) \
if ( condition ) \
; \
else \
{ \
Error msg; \
}
#if !defined( _X360 ) || !defined( _RETAIL )
/* A couple of super-common dynamic spew messages, here for convenience */
/* These looked at the "developer" group */
DBG_INTERFACE void DevMsg( int level, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_INTERFACE void DevWarning( int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_INTERFACE void DevLog( int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 2, 3 );
/* default level versions (level 1) */
DBG_OVERLOAD void DevMsg( PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_OVERLOAD void DevWarning( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_OVERLOAD void DevLog( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
/* These looked at the "console" group */
DBG_INTERFACE void ConColorMsg( int level, const Color& clr, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 3, 4 );
DBG_INTERFACE void ConMsg( int level, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_INTERFACE void ConWarning( int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_INTERFACE void ConLog( int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 2, 3 );
/* default console version (level 1) */
DBG_OVERLOAD void ConColorMsg( const Color& clr, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_OVERLOAD void ConMsg( PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_OVERLOAD void ConWarning( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_OVERLOAD void ConLog( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
/* developer console version (level 2) */
DBG_INTERFACE void ConDColorMsg( const Color& clr, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_INTERFACE void ConDMsg( PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_INTERFACE void ConDWarning( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
DBG_INTERFACE void ConDLog( PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
/* These looked at the "network" group */
DBG_INTERFACE void NetMsg( int level, PRINTF_FORMAT_STRING const tchar* pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_INTERFACE void NetWarning( int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 2, 3 );
DBG_INTERFACE void NetLog( int level, PRINTF_FORMAT_STRING const tchar *pMsg, ... ) FMTFUNCTION( 2, 3 );
void ValidateSpew( class CValidator &validator );
#else
inline void DevMsg( ... ) {}
inline void DevWarning( ... ) {}
inline void DevLog( ... ) {}
inline void ConMsg( ... ) {}
inline void ConLog( ... ) {}
inline void NetMsg( ... ) {}
inline void NetWarning( ... ) {}
inline void NetLog( ... ) {}
#endif
DBG_INTERFACE void COM_TimestampedLog( PRINTF_FORMAT_STRING char const *fmt, ... ) FMTFUNCTION( 1, 2 );
/* Code macros, debugger interface */
#ifdef DBGFLAG_ASSERT
#define DBG_CODE( _code ) if (0) ; else { _code }
#define DBG_CODE_NOSCOPE( _code ) _code
#define DBG_DCODE( _g, _l, _code ) if (IsSpewActive( _g, _l )) { _code } else {}
#define DBG_BREAK() DebuggerBreak() /* defined in platform.h */
#else /* not _DEBUG */
#define DBG_CODE( _code ) ((void)0)
#define DBG_CODE_NOSCOPE( _code )
#define DBG_DCODE( _g, _l, _code ) ((void)0)
#define DBG_BREAK() ((void)0)
#endif /* _DEBUG */
//-----------------------------------------------------------------------------
#ifndef _RETAIL
class CScopeMsg
{
public:
CScopeMsg( const char *pszScope )
{
m_pszScope = pszScope;
Msg( "%s { ", pszScope );
}
~CScopeMsg()
{
Msg( "} %s", m_pszScope );
}
const char *m_pszScope;
};
#define SCOPE_MSG( msg ) CScopeMsg scopeMsg( msg )
#else
#define SCOPE_MSG( msg )
#endif
//-----------------------------------------------------------------------------
// This macro predates universal static_assert support in our toolchains
#define COMPILE_TIME_ASSERT( pred ) static_assert( pred, "Compile time assert constraint is not true: " #pred )
// ASSERT_INVARIANT used to be needed in order to allow COMPILE_TIME_ASSERTs at global
// scope. However the new COMPILE_TIME_ASSERT macro supports that by default.
#define ASSERT_INVARIANT( pred ) COMPILE_TIME_ASSERT( pred )
// NOTE: On GCC / Clang, assert_cast can sometimes fire even if the type is correct. We should just workaround these.
// The situation where this would occur is
// 1. You create an object of a low level type in a DLL, and it really gets created there.
// 2. You pass it across a DLL boundary
// 3. You use assert_cast to verify it in the second DLL boundary (where it also could've been created).
#ifdef _DEBUG
template<typename DEST_POINTER_TYPE, typename SOURCE_POINTER_TYPE>
inline DEST_POINTER_TYPE assert_cast(SOURCE_POINTER_TYPE* pSource)
{
Assert( static_cast<DEST_POINTER_TYPE>(pSource) == dynamic_cast<DEST_POINTER_TYPE>(pSource) );
return static_cast<DEST_POINTER_TYPE>(pSource);
}
#else
#define assert_cast static_cast
#endif
//-----------------------------------------------------------------------------
// Templates to assist in validating pointers:
// Have to use these stubs so we don't have to include windows.h here.
DBG_INTERFACE void _AssertValidReadPtr( void* ptr, int count = 1 );
DBG_INTERFACE void _AssertValidWritePtr( void* ptr, int count = 1 );
DBG_INTERFACE void _AssertValidReadWritePtr( void* ptr, int count = 1 );
DBG_INTERFACE void AssertValidStringPtr( const tchar* ptr, int maxchar = 0xFFFFFF );
#ifdef DBGFLAG_ASSERT
FORCEINLINE void AssertValidReadPtr( const void* ptr, int count = 1 ) { _AssertValidReadPtr( (void*)ptr, count ); }
FORCEINLINE void AssertValidWritePtr( const void* ptr, int count = 1 ) { _AssertValidWritePtr( (void*)ptr, count ); }
FORCEINLINE void AssertValidReadWritePtr( const void* ptr, int count = 1 ) { _AssertValidReadWritePtr( (void*)ptr, count ); }
#else
FORCEINLINE void AssertValidReadPtr( const void* ptr, int count = 1 ) { }
FORCEINLINE void AssertValidWritePtr( const void* ptr, int count = 1 ) { }
FORCEINLINE void AssertValidReadWritePtr( const void* ptr, int count = 1 ) { }
#define AssertValidStringPtr AssertValidReadPtr
#endif
#define AssertValidThis() AssertValidReadWritePtr(this,sizeof(*this))
//-----------------------------------------------------------------------------
// Macro to protect functions that are not reentrant
#ifdef _DEBUG
class CReentryGuard
{
public:
CReentryGuard(int *pSemaphore)
: m_pSemaphore(pSemaphore)
{
++(*m_pSemaphore);
}
~CReentryGuard()
{
--(*m_pSemaphore);
}
private:
int *m_pSemaphore;
};
#define ASSERT_NO_REENTRY() \
static int fSemaphore##__LINE__; \
Assert( !fSemaphore##__LINE__ ); \
CReentryGuard ReentryGuard##__LINE__( &fSemaphore##__LINE__ )
#else
#define ASSERT_NO_REENTRY()
#endif
//-----------------------------------------------------------------------------
//
// Purpose: Inline string formatter
//
#include "tier0/valve_off.h"
class CDbgFmtMsg
{
public:
CDbgFmtMsg(PRINTF_FORMAT_STRING const tchar *pszFormat, ...) FMTFUNCTION( 2, 3 )
{
va_list arg_ptr;
va_start(arg_ptr, pszFormat);
_vsntprintf(m_szBuf, sizeof(m_szBuf)-1, pszFormat, arg_ptr);
va_end(arg_ptr);
m_szBuf[sizeof(m_szBuf)-1] = 0;
}
operator const tchar *() const
{
return m_szBuf;
}
private:
tchar m_szBuf[256];
};
#include "tier0/valve_on.h"
//-----------------------------------------------------------------------------
//
// Purpose: Embed debug info in each file.
//
#if defined( _WIN32 ) && !defined( _X360 )
#ifdef _DEBUG
#pragma comment(compiler)
#endif
#endif
//-----------------------------------------------------------------------------
//
// Purpose: Wrap around a variable to create a simple place to put a breakpoint
//
#ifdef _DEBUG
template< class Type >
class CDataWatcher
{
public:
const Type& operator=( const Type &val )
{
return Set( val );
}
const Type& operator=( const CDataWatcher<Type> &val )
{
return Set( val.m_Value );
}
const Type& Set( const Type &val )
{
// Put your breakpoint here
m_Value = val;
return m_Value;
}
Type& GetForModify()
{
return m_Value;
}
const Type& operator+=( const Type &val )
{
return Set( m_Value + val );
}
const Type& operator-=( const Type &val )
{
return Set( m_Value - val );
}
const Type& operator/=( const Type &val )
{
return Set( m_Value / val );
}
const Type& operator*=( const Type &val )
{
return Set( m_Value * val );
}
const Type& operator^=( const Type &val )
{
return Set( m_Value ^ val );
}
const Type& operator|=( const Type &val )
{
return Set( m_Value | val );
}
const Type& operator++()
{
return (*this += 1);
}
Type operator--()
{
return (*this -= 1);
}
Type operator++( int ) // postfix version..
{
Type val = m_Value;
(*this += 1);
return val;
}
Type operator--( int ) // postfix version..
{
Type val = m_Value;
(*this -= 1);
return val;
}
// For some reason the compiler only generates type conversion warnings for this operator when used like
// CNetworkVarBase<unsigned tchar> = 0x1
// (it warns about converting from an int to an unsigned char).
template< class C >
const Type& operator&=( C val )
{
return Set( m_Value & val );
}
operator const Type&() const
{
return m_Value;
}
const Type& Get() const
{
return m_Value;
}
const Type* operator->() const
{
return &m_Value;
}
Type m_Value;
};
#else
template< class Type >
class CDataWatcher
{
private:
CDataWatcher(); // refuse to compile in non-debug builds
};
#endif
//-----------------------------------------------------------------------------
// This is horrible, but we don't want to integrate CS:GO new logging system atm.
#define Log_Warning( ignore, ... ) ::Msg( __VA_ARGS__ ); ::Log( __VA_ARGS__ );
#define Log_Msg( ignore, ... ) ::Warning( __VA_ARGS__ ); ::Log( __VA_ARGS__ );
#define Log_Error( ignore, ... ) ::Error( __VA_ARGS__ );
#define DEFINE_LOGGING_CHANNEL_NO_TAGS( ... );
#define Plat_FatalError( ... ) do { Log_Error( LOG_GENERAL, __VA_ARGS__ ); Plat_ExitProcess( EXIT_FAILURE ); } while( 0 )
#endif /* DBG_H */