Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Tools for grabbing/dumping the stack at runtime
//
// $NoKeywords: $
//=============================================================================//
#ifndef TIER0_STACKTOOLS_H
#define TIER0_STACKTOOLS_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#if (defined( PLATFORM_WINDOWS ) || defined( PLATFORM_X360 )) && !defined( STEAM ) && !defined( _CERT ) && defined( TCHAR_IS_CHAR ) //designed for windows/x360, not built/tested with wide characters, not intended for release builds (but probably wouldn't damage anything)
# define ENABLE_RUNTIME_STACK_TRANSLATION //uncomment to enable runtime stack translation tools. All of which use on-demand loading of necessary dll's and pdb's
#endif
#if defined( ENABLE_RUNTIME_STACK_TRANSLATION )
//#define ENABLE_THREAD_PARENT_STACK_TRACING 1 //uncomment to actually enable tracking stack traces from threads and jobs to their parent thread. Must also define THREAD_PARENT_STACK_TRACE_SUPPORTED in threadtools.h
# if defined( ENABLE_THREAD_PARENT_STACK_TRACING )
# define THREAD_PARENT_STACK_TRACE_LENGTH 32
# endif
#endif
PLATFORM_INTERFACE int GetCallStack( void **pReturnAddressesOut, int iArrayCount, int iSkipCount );
//ONLY WORKS IF THE CRAWLED PORTION OF THE STACK DISABLES FRAME POINTER OMISSION (/Oy-) "vpc /nofpo"
PLATFORM_INTERFACE int GetCallStack_Fast( void **pReturnAddressesOut, int iArrayCount, int iSkipCount );
typedef int (*FN_GetCallStack)( void **pReturnAddressesOut, int iArrayCount, int iSkipCount );
//where we'll find our PDB's for win32.
PLATFORM_INTERFACE void SetStackTranslationSymbolSearchPath( const char *szSemicolonSeparatedList = NULL );
PLATFORM_INTERFACE void StackToolsNotify_LoadedLibrary( const char *szLibName );
//maximum output sample "tier0.dll!TranslateStackInfo - u:\Dev\L4D\src\tier0\stacktools.cpp(162) + 4 bytes"
enum TranslateStackInfo_StyleFlags_t
{
TSISTYLEFLAG_NONE = 0,
TSISTYLEFLAG_MODULENAME = (1<<0), //start with module Sample: "tier0.dll!"
TSISTYLEFLAG_SYMBOLNAME = (1<<1), //include the symbol name Sample: "TranslateStackInfo"
TSISTYLEFLAG_FULLPATH = (1<<2), //include full path Sample: "u:\Dev\L4D\src\tier0\stacktools.cpp"
TSISTYLEFLAG_SHORTPATH = (1<<3), //only include 2 directories Sample: "\src\tier0\stacktools.cpp"
TSISTYLEFLAG_LINE = (1<<4), //file line number Sample: "(162)"
TSISTYLEFLAG_LINEANDOFFSET = (1<<5), //file line + offset Sample: "(162) + 4 bytes"
TSISTYLEFLAG_LAST = TSISTYLEFLAG_LINEANDOFFSET,
TSISTYLEFLAG_DEFAULT = (TSISTYLEFLAG_MODULENAME | TSISTYLEFLAG_SYMBOLNAME | TSISTYLEFLAG_FULLPATH | TSISTYLEFLAG_LINEANDOFFSET), //produces sample above
};
//Generates a formatted list of function information, returns number of translated entries
//On 360 this generates a string that can be decoded by VXConsole in print functions. Optimal path for translation because it's one way. Other paths require multiple transactions.
PLATFORM_INTERFACE int TranslateStackInfo( const void * const *pCallStack, int iCallStackCount, tchar *szOutput, int iOutBufferSize, const tchar *szEntrySeparator, TranslateStackInfo_StyleFlags_t style = TSISTYLEFLAG_DEFAULT );
PLATFORM_INTERFACE void PreloadStackInformation( void * const *pAddresses, int iAddressCount ); //caches data and reduces communication with VXConsole to speed up 360 decoding when using any of the Get***FromAddress() functions. Nop on PC.
PLATFORM_INTERFACE bool GetFileAndLineFromAddress( const void *pAddress, tchar *pFileNameOut, int iMaxFileNameLength, uint32 &iLineNumberOut, uint32 *pDisplacementOut = NULL );
PLATFORM_INTERFACE bool GetSymbolNameFromAddress( const void *pAddress, tchar *pSymbolNameOut, int iMaxSymbolNameLength, uint64 *pDisplacementOut = NULL );
PLATFORM_INTERFACE bool GetModuleNameFromAddress( const void *pAddress, tchar *pModuleNameOut, int iMaxModuleNameLength );
class PLATFORM_CLASS CCallStackStorage //a helper class to grab a stack trace as close to the leaf code surface as possible, then pass it on to deeper functions intact with less unpredictable inlining pollution
{
public:
CCallStackStorage( FN_GetCallStack GetStackFunction = GetCallStack, uint32 iSkipCalls = 0 );
CCallStackStorage( const CCallStackStorage &copyFrom )
{
iValidEntries = copyFrom.iValidEntries;
memcpy( pStack, copyFrom.pStack, sizeof( void * ) * copyFrom.iValidEntries );
}
void *pStack[128]; //probably too big, possibly too small for some applications. Don't want to spend the time figuring out how to generalize this without templatizing pollution or mallocs
uint32 iValidEntries;
};
//Hold onto one of these to denote the top of a functional stack trace. Also allows us to string together threads to their parents
class PLATFORM_CLASS CStackTop_Base
{
protected:
#if defined( ENABLE_RUNTIME_STACK_TRANSLATION )
CStackTop_Base *m_pPrevTop;
void *m_pStackBase;
void *m_pReplaceAddress;
void * const *m_pParentStackTrace;
int m_iParentStackTraceLength;
#endif
};
//makes a copy of the parent stack
class PLATFORM_CLASS CStackTop_CopyParentStack : public CStackTop_Base
{
public:
CStackTop_CopyParentStack( void * const * pParentStackTrace, int iParentStackTraceLength );
~CStackTop_CopyParentStack( void );
};
//just references the parent stack. Assuming that you'll keep that memory around as long as you're keeping this Stack Top marker.
class PLATFORM_CLASS CStackTop_ReferenceParentStack : public CStackTop_Base
{
public:
CStackTop_ReferenceParentStack( void * const * pParentStackTrace = NULL, int iParentStackTraceLength = 0 );
~CStackTop_ReferenceParentStack( void );
void ReleaseParentStackReferences( void ); //in case you need to delete the parent stack trace before this class goes out of scope
};
//Encodes data so that every byte's most significant bit is a 1. Ensuring no null terminators.
//This puts the encoded data in the 128-255 value range. Leaving all standard ascii characters for control.
//Returns string length (not including the written null terminator as is standard).
//Or if the buffer is too small. Returns negative of necessary buffer size (including room needed for null terminator)
PLATFORM_INTERFACE int EncodeBinaryToString( const void *pToEncode, int iDataLength, char *pEncodeOut, int iEncodeBufferSize );
//Decodes a string produced by EncodeBinaryToString(). Safe to decode in place if you don't mind trashing your string, binary byte count always less than string byte count.
//Returns:
// >= 0 is the decoded data size
// INT_MIN (most negative value possible) indicates an improperly formatted string (not our data)
// all other negative values are the negative of how much dest buffer size is necessary.
PLATFORM_INTERFACE int DecodeBinaryFromString( const char *pString, void *pDestBuffer, int iDestBufferSize, char **ppParseFinishOut = NULL );
// 360<->VXConsole specific communication definitions
#define XBX_CALLSTACKDECODEPREFIX ":CSDECODE["
enum StackTranslation_BinaryHandler_Command_t
{
ST_BHC_LOADEDLIBARY,
ST_BHC_GETTRANSLATIONINFO,
};
#pragma pack(push)
#pragma pack(1)
struct FullStackInfo_t
{
const void *pAddress;
char szModuleName[24];
char szFileName[MAX_PATH/2];
char szSymbol[64];
uint32 iLine;
uint32 iSymbolOffset;
};
#pragma pack(pop)
#endif //#ifndef TIER0_STACKTOOLS_H