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60 lines
1.9 KiB
60 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: exposes testing thread functions
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//
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//=============================================================================
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#ifndef TESTTHREAD_H
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#define TESTTHREAD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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// test callback
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typedef void (STDCALL *TestFunc)(void *pv);
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// runs the test function
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DBG_INTERFACE void Test_RunTest(TestFunc func, void *pvArg);
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// call to give the test thread a chance to run
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// calling thread will block until the test thread yields
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// doesn't do anything if no tests are running
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DBG_INTERFACE void Test_RunFrame();
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// true if any tests are running, or have ran
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DBG_INTERFACE bool Test_IsActive();
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// sets that the test has failed
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DBG_INTERFACE void Test_SetFailed();
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// true if any tests have failed, due to an assert, warning, or explicit fail
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DBG_INTERFACE bool Test_HasFailed();
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// true if any tests have completed
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DBG_INTERFACE bool Test_HasFinished();
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// terminates the test thread
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DBG_INTERFACE void Test_TerminateThread();
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// the following functions should only be called from the test thread
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// yields to the main thread for a single frame
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// passing in is a count of the number of frames that have been yielded by this yield macro
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// can be used to assert if a test thread is blocked foor
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DBG_INTERFACE void TestThread_Yield();
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// utility functions to pause the test frame until the selected condition is true
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#define YIELD_UNTIL(x) { int iYieldCount = 0; while (!(x)) { TestThread_Yield(); iYieldCount++; if ( iYieldCount >= 100 ) { AssertMsg( false, #x ); break; } } }
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// use this like a while(1) loop, with break; to stop yielding
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#define YIELD_UNTIL_BREAK() for (; true; TestThread_Yield())
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// yields for a single frame
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#define YIELD_FRAME() { TestThread_Yield(); }
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#define YIELD_TWO_FRAMES() { TestThread_Yield(); TestThread_Yield(); }
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#endif // TESTTHREAD_H
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