Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This turns off all Valve-specific #defines. Because we sometimes
// call external include files from inside .cpp files, we need to
// wrap those includes like this:
// #include "tier0/valve_off.h"
// #include <external.h>
// #include "tier0/valve_on.h"
//
// $NoKeywords: $
//=============================================================================//
#ifdef STEAM
//-----------------------------------------------------------------------------
// Unicode-related #defines (see wchartypes.h)
//-----------------------------------------------------------------------------
#undef char
//-----------------------------------------------------------------------------
// Memory-related #defines
//-----------------------------------------------------------------------------
#undef malloc
#undef realloc
#undef _expand
#undef free
#endif