Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
// A growable array class that maintains a free list and keeps elements
// in the same location
//=============================================================================//
#ifndef UTLARRAY_H
#define UTLARRAY_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "tier0/dbg.h"
#include "vstdlib/random.h"
#define FOR_EACH_ARRAY( vecName, iteratorName ) \
for ( int iteratorName = 0; (vecName).IsUtlArray && iteratorName < (vecName).Count(); iteratorName++ )
#define FOR_EACH_ARRAY_BACK( vecName, iteratorName ) \
for ( int iteratorName = (vecName).Count()-1; (vecName).IsUtlArray && iteratorName >= 0; iteratorName-- )
// utlarray derives from this so we can do the type check above
struct base_array_t
{
public:
static const bool IsUtlArray = true; // Used to match this at compiletime
};
#if defined( GNUC ) && defined( DEBUG )
// gcc in debug doesn't optimize away the need for the storage of IsUtlArray so make one here
// as this is in a shared header use SELECTANY to make it throw away the dupe symbols
const bool base_array_t::IsUtlArray SELECTANY;
#endif
//-----------------------------------------------------------------------------
template< class T, size_t MAX_SIZE >
class CUtlArray : public base_array_t
{
public:
typedef T ElemType_t;
typedef T* iterator;
typedef const T* const_iterator;
CUtlArray();
CUtlArray( T* pMemory, size_t count );
~CUtlArray();
CUtlArray<T, MAX_SIZE>& operator=( const CUtlArray<T, MAX_SIZE> &other );
CUtlArray( CUtlArray const& vec );
// element access
T& operator[]( int i );
const T& operator[]( int i ) const;
T& Element( int i );
const T& Element( int i ) const;
T& Random();
const T& Random() const;
// STL compatible member functions. These allow easier use of std::sort
// and they are forward compatible with the C++ 11 range-based for loops.
iterator begin();
const_iterator begin() const;
iterator end();
const_iterator end() const;
T* Base();
const T* Base() const;
// Returns the number of elements in the array, NumAllocated() is included for consistency with UtlVector
int Count() const;
int NumAllocated() const;
// Is element index valid?
bool IsValidIndex( int i ) const;
static int InvalidIndex();
void CopyArray( const T *pArray, size_t count );
void Swap( CUtlArray< T, MAX_SIZE > &vec );
// Finds an element (element needs operator== defined)
int Find( const T& src ) const;
void FillWithValue( const T& src );
bool HasElement( const T& src ) const;
// calls delete on each element in it.
void DeleteElements();
void Sort( int (__cdecl *pfnCompare)(const T *, const T *) );
protected:
T m_Memory[ MAX_SIZE ];
};
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
inline CUtlArray<T, MAX_SIZE>::CUtlArray()
{
}
template< typename T, size_t MAX_SIZE >
inline CUtlArray<T, MAX_SIZE>::CUtlArray( T* pMemory, size_t count )
{
CopyArray( pMemory, count );
}
template< typename T, size_t MAX_SIZE >
inline CUtlArray<T, MAX_SIZE>::~CUtlArray()
{
}
template< typename T, size_t MAX_SIZE >
inline CUtlArray<T, MAX_SIZE>& CUtlArray<T, MAX_SIZE>::operator=( const CUtlArray<T, MAX_SIZE> &other )
{
if ( this != &other )
{
for ( size_t n = 0; n < MAX_SIZE; ++n )
{
m_Memory[n] = other.m_Memory[n];
}
}
return *this;
}
template< typename T, size_t MAX_SIZE >
inline CUtlArray<T, MAX_SIZE>::CUtlArray( CUtlArray const& vec )
{
for ( size_t n = 0; n < MAX_SIZE; ++n )
{
m_Memory[n] = vec.m_Memory[n];
}
}
template< typename T, size_t MAX_SIZE >
typename CUtlArray<T, MAX_SIZE>::iterator CUtlArray<T, MAX_SIZE>::begin()
{
return Base();
}
template< typename T, size_t MAX_SIZE >
typename CUtlArray<T, MAX_SIZE>::const_iterator CUtlArray<T, MAX_SIZE>::begin() const
{
return Base();
}
template< typename T, size_t MAX_SIZE >
typename CUtlArray<T, MAX_SIZE>::iterator CUtlArray<T, MAX_SIZE>::end()
{
return Base() + Count();
}
template< typename T, size_t MAX_SIZE >
typename CUtlArray<T, MAX_SIZE>::const_iterator CUtlArray<T, MAX_SIZE>::end() const
{
return Base() + Count();
}
template< typename T, size_t MAX_SIZE >
inline T *CUtlArray<T, MAX_SIZE>::Base()
{
return &m_Memory[0];
}
template< typename T, size_t MAX_SIZE >
inline const T *CUtlArray<T, MAX_SIZE>::Base() const
{
return &m_Memory[0];
}
//-----------------------------------------------------------------------------
// element access
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
inline T& CUtlArray<T, MAX_SIZE>::operator[]( int i )
{
Assert( IsValidIndex( i ) );
return m_Memory[ i ];
}
template< typename T, size_t MAX_SIZE >
inline const T& CUtlArray<T, MAX_SIZE>::operator[]( int i ) const
{
Assert( IsValidIndex( i ) );
return m_Memory[ i ];
}
template< typename T, size_t MAX_SIZE >
inline T& CUtlArray<T, MAX_SIZE>::Element( int i )
{
Assert( IsValidIndex( i ) );
return m_Memory[ i ];
}
template< typename T, size_t MAX_SIZE >
inline const T& CUtlArray<T, MAX_SIZE>::Element( int i ) const
{
Assert( IsValidIndex( i ) );
return m_Memory[ i ];
}
template< typename T, size_t MAX_SIZE >
inline T& CUtlArray<T, MAX_SIZE>::Random()
{
Assert( MAX_SIZE > 0 );
return m_Memory[ RandomInt( 0, MAX_SIZE - 1 ) ];
}
template< typename T, size_t MAX_SIZE >
inline const T& CUtlArray<T, MAX_SIZE>::Random() const
{
Assert( MAX_SIZE > 0 );
return m_Memory[ RandomInt( 0, MAX_SIZE - 1 ) ];
}
//-----------------------------------------------------------------------------
// Count
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
inline int CUtlArray<T, MAX_SIZE>::Count() const
{
return (int)MAX_SIZE;
}
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
inline int CUtlArray<T, MAX_SIZE>::NumAllocated() const
{
return (int)MAX_SIZE;
}
//-----------------------------------------------------------------------------
// Is element index valid?
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
inline bool CUtlArray<T, MAX_SIZE>::IsValidIndex( int i ) const
{
return (i >= 0) && (i < MAX_SIZE);
}
//-----------------------------------------------------------------------------
// Returns in invalid index
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
inline int CUtlArray<T, MAX_SIZE>::InvalidIndex()
{
return -1;
}
//-----------------------------------------------------------------------------
// Sorts the vector
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
void CUtlArray<T, MAX_SIZE>::Sort( int (__cdecl *pfnCompare)(const T *, const T *) )
{
typedef int (__cdecl *QSortCompareFunc_t)(const void *, const void *);
if ( Count() <= 1 )
return;
qsort( Base(), Count(), sizeof(T), (QSortCompareFunc_t)(pfnCompare) );
}
template< typename T, size_t MAX_SIZE >
void CUtlArray<T, MAX_SIZE>::CopyArray( const T *pArray, size_t count )
{
Assert( count < MAX_SIZE );
for ( size_t n = 0; n < count; ++n )
{
m_Memory[n] = pArray[n];
}
}
template< typename T, size_t MAX_SIZE >
void CUtlArray<T, MAX_SIZE>::Swap( CUtlArray< T, MAX_SIZE > &vec )
{
for ( size_t n = 0; n < MAX_SIZE; ++n )
{
V_swap( m_Memory[n], vec.m_Memory[n] );
}
}
//-----------------------------------------------------------------------------
// Finds an element (element needs operator== defined)
//-----------------------------------------------------------------------------
template< typename T, size_t MAX_SIZE >
int CUtlArray<T, MAX_SIZE>::Find( const T& src ) const
{
for ( int i = 0; i < Count(); ++i )
{
if (Element(i) == src)
return i;
}
return -1;
}
template< typename T, size_t MAX_SIZE >
void CUtlArray<T, MAX_SIZE>::FillWithValue( const T& src )
{
for ( int i = 0; i < Count(); i++ )
{
Element(i) = src;
}
}
template< typename T, size_t MAX_SIZE >
bool CUtlArray<T, MAX_SIZE>::HasElement( const T& src ) const
{
return ( Find(src) >= 0 );
}
template< typename T, size_t MAX_SIZE >
inline void CUtlArray<T, MAX_SIZE>::DeleteElements()
{
for( int i=0; i < MAX_SIZE; i++ )
{
delete Element(i);
}
}
#endif // UTLARRAY_H