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73 lines
2.4 KiB
73 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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// TOGL CODE LICENSE
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//
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// Copyright 2011-2014 Valve Corporation
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// All Rights Reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#ifndef RENDERMECHANISM_H
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#define RENDERMECHANISM_H
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#if defined(DX_TO_GL_ABSTRACTION)
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#undef PROTECTED_THINGS_ENABLE
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "tier0/basetypes.h"
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#include "tier0/platform.h"
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#include "togl/linuxwin/glmdebug.h"
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#include "togl/linuxwin/glbase.h"
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#include "togl/linuxwin/glentrypoints.h"
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#include "togl/linuxwin/glmdisplay.h"
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#include "togl/linuxwin/glmdisplaydb.h"
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#include "togl/linuxwin/glmgrbasics.h"
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#include "togl/linuxwin/glmgrext.h"
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#include "togl/linuxwin/cglmbuffer.h"
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#include "togl/linuxwin/cglmtex.h"
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#include "togl/linuxwin/cglmfbo.h"
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#include "togl/linuxwin/cglmprogram.h"
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#include "togl/linuxwin/cglmquery.h"
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#include "togl/linuxwin/glmgr.h"
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#include "togl/linuxwin/dxabstract_types.h"
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#include "togl/linuxwin/dxabstract.h"
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#else
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//USE_ACTUAL_DX
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#ifdef WIN32
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#ifdef _X360
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#include "d3d9.h"
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#include "d3dx9.h"
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#else
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#include <windows.h>
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#include "../../dx9sdk/include/d3d9.h"
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#include "../../dx9sdk/include/d3dx9.h"
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#endif
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typedef HWND VD3DHWND;
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#endif
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#define GLMPRINTF(args)
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#define GLMPRINTSTR(args)
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#define GLMPRINTTEXT(args)
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#endif // defined(DX_TO_GL_ABSTRACTION)
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#endif // RENDERMECHANISM_H
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