Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Standard file menu
//
//=============================================================================
#ifndef TOOLFILEMENUBUTTON_H
#define TOOLFILEMENUBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include "toolutils/toolmenubutton.h"
//-----------------------------------------------------------------------------
// forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class Panel;
class Menu;
}
class CToolMenuButton;
//-----------------------------------------------------------------------------
// Called back by the file menu
//-----------------------------------------------------------------------------
class IFileMenuCallbacks
{
public:
enum MenuItems_t
{
FILE_NEW = 0x01,
FILE_OPEN = 0x02,
FILE_SAVE = 0x04,
FILE_SAVEAS = 0x08,
FILE_CLOSE = 0x10,
FILE_RECENT = 0x20,
FILE_CLEAR_RECENT = 0x40,
FILE_EXIT = 0x80,
FILE_ALL = 0xFFFFFFFF
};
// Logically OR together all items that should be enabled
virtual int GetFileMenuItemsEnabled( ) = 0;
// Add recent files to the menu passed in
virtual void AddRecentFilesToMenu( vgui::Menu *menu ) = 0;
// Get the perforce file name (to set the various perforce menu options)
virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) = 0;
// Gets the root vgui panel
virtual vgui::Panel *GetRootPanel() = 0;
};
//-----------------------------------------------------------------------------
// Standard file menu
//-----------------------------------------------------------------------------
class CToolFileMenuButton : public CToolMenuButton
{
DECLARE_CLASS_SIMPLE( CToolFileMenuButton, CToolMenuButton );
public:
CToolFileMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget, IFileMenuCallbacks *pFileMenuCallback );
virtual void OnShowMenu( vgui::Menu *menu );
private:
MESSAGE_FUNC( OnPerforceAdd, "OnPerforceAdd" );
MESSAGE_FUNC( OnPerforceOpen, "OnPerforceOpen" );
MESSAGE_FUNC( OnPerforceRevert, "OnPerforceRevert" );
MESSAGE_FUNC( OnPerforceSubmit, "OnPerforceSubmit" );
MESSAGE_FUNC( OnPerforceP4Win, "OnPerforceP4Win" );
MESSAGE_FUNC( OnPerforceListOpenFiles, "OnPerforceListOpenFiles" );
vgui::Menu *m_pRecentFiles;
vgui::Menu *m_pPerforce;
int m_nRecentFiles;
IFileMenuCallbacks *m_pFileMenuCallback;
int m_nPerforceAdd;
int m_nPerforceOpen;
int m_nPerforceRevert;
int m_nPerforceSubmit;
int m_nPerforceP4Win;
int m_nPerforceListOpenFiles;
};
//-----------------------------------------------------------------------------
// Global function to create the switch menu
//-----------------------------------------------------------------------------
CToolMenuButton* CreateToolFileMenuButton( vgui::Panel *parent, const char *panelName,
const char *text, vgui::Panel *pActionTarget, IFileMenuCallbacks *pCallbacks );
#endif // TOOLFILEMENUBUTTON_H