Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Core Movie Maker UI API
//
//=============================================================================
#ifndef TOOLMENUBUTTON_H
#define TOOLMENUBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/menubutton.h"
#include "tier1/utldict.h"
#include "tier1/utlsymbol.h"
//-----------------------------------------------------------------------------
// Base class for tools menus
//-----------------------------------------------------------------------------
class CToolMenuButton : public vgui::MenuButton
{
DECLARE_CLASS_SIMPLE( CToolMenuButton, vgui::MenuButton );
public:
CToolMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *actionTarget );
virtual void OnShowMenu(vgui::Menu *menu);
vgui::Menu *GetMenu();
// Add a simple text item to the menu
virtual int AddMenuItem( char const *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL, char const *kbcommandname = NULL );
virtual int AddCheckableMenuItem( char const *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL, char const *kbcommandname = NULL );
// Wide-character version to add a simple text item to the menu
virtual int AddMenuItem( char const *itemName, const wchar_t *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL, char const *kbcommandname = NULL );
virtual int AddCheckableMenuItem( char const *itemName, const wchar_t *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL, char const *kbcommandname = NULL );
virtual int FindMenuItem( char const *itemName );
virtual void AddSeparatorAfterItem( char const *itemName );
virtual void MoveMenuItem( int itemID, int moveBeforeThisItemID );
virtual void SetItemEnabled( int itemID, bool state );
// Pass in a NULL binding to clear it
virtual void SetCurrentKeyBindingLabel( char const *itemName, char const *binding );
virtual void AddSeparator();
void Reset();
protected:
void UpdateMenuItemKeyBindings();
vgui::Menu *m_pMenu;
vgui::Panel *m_pActionTarget;
struct MenuItem_t
{
MenuItem_t()
: m_ItemID( 0 ),
m_KeyBinding( UTL_INVAL_SYMBOL )
{
}
unsigned short m_ItemID;
CUtlSymbol m_KeyBinding;
};
CUtlDict< MenuItem_t, unsigned short > m_Items;
};
#endif // TOOLMENUBUTTON_H