Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Class that contains a list of recent files
//
//=============================================================================
#ifndef RECENTFILELIST_H
#define RECENTFILELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class Menu;
class Panel;
}
//-----------------------------------------------------------------------------
// Max # of recent files
//-----------------------------------------------------------------------------
#define MAX_RECENT_FILES 20
//-----------------------------------------------------------------------------
// Class that contains a list of recent files
//-----------------------------------------------------------------------------
class CRecentFileList
{
public:
// Adds a file to the list
void Add( const char *pFileName, const char *pFileFormat );
// Gets the file in a particular slot
const char *GetFile( int slot ) const;
const char *GetFileFormat( int slot ) const;
// Removes all files from the list
void Clear();
// Load, store to registry
void LoadFromRegistry( const char *pToolKeyName );
void SaveToRegistry( const char *pToolKeyName ) const;
// Adds all files in a list to a menu.
// Will generate the commands '<pCommandName>01', '<pCommandName>02', etc.
// depending on which one is selected
void AddToMenu( vgui::Menu *menu, vgui::Panel *actionTarget, const char *pCommandName ) const;
// Returns true if there's no files in the file list
bool IsEmpty() const;
private:
struct RecentFileInfo_t
{
CUtlString m_pFileName;
CUtlString m_pFileFormat;
bool operator==( const RecentFileInfo_t& src ) const
{
return m_pFileName == src.m_pFileName;
}
};
CUtlVector< RecentFileInfo_t > m_RecentFiles;
};
#endif // RECENTFILELIST_H