Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef INPUTDIALOG_H
#define INPUTDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Controls.h>
#include <vgui_controls/Frame.h>
namespace vgui
{
class Label;
class Button;
class TextEntry;
//-----------------------------------------------------------------------------
// Purpose: Utility dialog base class - just has context kv and ok/cancel buttons
//-----------------------------------------------------------------------------
class BaseInputDialog : public Frame
{
DECLARE_CLASS_SIMPLE( BaseInputDialog, Frame );
public:
BaseInputDialog( vgui::Panel *parent, const char *title );
~BaseInputDialog();
void DoModal( KeyValues *pContextKeyValues = NULL );
protected:
virtual void PerformLayout();
virtual void PerformLayout( int x, int y, int w, int h ) {}
// command buttons
virtual void OnCommand( const char *command );
void CleanUpContextKeyValues();
KeyValues *m_pContextKeyValues;
private:
vgui::Button *m_pCancelButton;
vgui::Button *m_pOKButton;
};
//-----------------------------------------------------------------------------
// Purpose: Utility dialog, used to ask yes/no questions of the user
//-----------------------------------------------------------------------------
class InputMessageBox : public BaseInputDialog
{
DECLARE_CLASS_SIMPLE( InputMessageBox, BaseInputDialog );
public:
InputMessageBox( vgui::Panel *parent, const char *title, char const *prompt );
~InputMessageBox();
protected:
virtual void PerformLayout( int x, int y, int w, int h );
private:
vgui::Label *m_pPrompt;
};
//-----------------------------------------------------------------------------
// Purpose: Utility dialog, used to let user type in some text
//-----------------------------------------------------------------------------
class InputDialog : public BaseInputDialog
{
DECLARE_CLASS_SIMPLE( InputDialog, BaseInputDialog );
public:
InputDialog( vgui::Panel *parent, const char *title, char const *prompt, char const *defaultValue = "" );
~InputDialog();
void SetMultiline( bool state );
/* action signals
"InputCompleted"
"text" - the text entered
"InputCanceled"
*/
void AllowNumericInputOnly( bool bOnlyNumeric );
protected:
virtual void PerformLayout( int x, int y, int w, int h );
// command buttons
virtual void OnCommand(const char *command);
private:
vgui::Label *m_pPrompt;
vgui::TextEntry *m_pInput;
};
} // namespace vgui
#endif // INPUTDIALOG_H