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1186 lines
37 KiB
1186 lines
37 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "sfmobjects/SFMPhonemeExtractor.h"
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#include "tier2/riff.h"
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#include "PhonemeConverter.h"
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#include "filesystem.h"
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#include "tier1/utlbuffer.h"
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#include "sentence.h"
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#include "movieobjects/dmesound.h"
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#include "movieobjects/dmeanimationset.h"
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#include "movieobjects/dmebookmark.h"
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#include "movieobjects/dmeclip.h"
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#include "movieobjects/dmechannel.h"
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#include "soundchars.h"
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#include "tier2/p4helpers.h"
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#include "tier2/soundutils.h"
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#include "tier1/utldict.h"
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#include <windows.h> // WAVEFORMATEX, WAVEFORMAT and ADPCM WAVEFORMAT!!!
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#include <mmreg.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static const char *s_pAttributeValueNames[LOG_PREVIEW_FLEX_CHANNEL_COUNT] =
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{
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"value",
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"balance",
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"multilevel"
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};
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static const char *s_pDefaultAttributeValueNames[LOG_PREVIEW_FLEX_CHANNEL_COUNT] =
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{
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"defaultValue",
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"defaultBalance",
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"defaultMultilevel"
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};
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struct Extractor
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{
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PE_APITYPE apitype;
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CSysModule *module;
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IPhonemeExtractor *extractor;
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};
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//-----------------------------------------------------------------------------
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// Implementations of the phoneme extractor
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//-----------------------------------------------------------------------------
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class CSFMPhonemeExtractor : public ISFMPhonemeExtractor
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{
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public:
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CSFMPhonemeExtractor();
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// Inherited from ISFMPhonemeExtractor
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virtual bool Init();
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virtual void Shutdown();
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virtual int GetAPICount();
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virtual void GetAPIInfo( int index, CUtlString* pPrintName, PE_APITYPE *pAPIType );
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virtual void Extract( const PE_APITYPE& apiType, ExtractDesc_t& info, bool bWritePhonemesToWavFiles );
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virtual void ReApply( ExtractDesc_t& info );
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virtual bool GetSentence( CDmeGameSound *gameSound, CSentence& sentence );
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private:
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int FindExtractor( PE_APITYPE type );
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bool GetWaveFormat( const char *filename, CUtlBuffer* pFormat, int *pDataSize, CSentence& sentence, bool &bGotSentence );
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void LogPhonemes( int nItemIndex, ExtractDesc_t& info );
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void ClearInterstitialSpaces( CDmeChannelsClip *pChannelsClip, CUtlDict< LogPreview_t *, int >& controlLookup, ExtractDesc_t& info );
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void StampControlValueLogs( CDmePreset *preset, DmeTime_t tHeadPosition, float flIntensity, CUtlDict< LogPreview_t *, int > &controlLookup );
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void WriteCurrentValuesIntoLogLayers( DmeTime_t tHeadPosition, const CUtlDict< LogPreview_t *, int > &controlLookup );
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void WriteDefaultValuesIntoLogLayers( DmeTime_t tHeadPosition, const CUtlDict< LogPreview_t *, int > &controlLookup );
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void BuildPhonemeLogList( CUtlVector< LogPreview_t > &list, CUtlVector< CDmeLog * > &logs );
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CDmeChannelsClip* FindFacialChannelsClip( const CUtlVector< LogPreview_t > &list );
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void BuildPhonemeToPresetMapping( const CUtlVector< CBasePhonemeTag * > &stream, CDmeAnimationSet *pSet, CDmePresetGroup * pPresetGroup, CUtlDict< CDmePreset *, unsigned short > &phonemeToPresetDict );
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CUtlVector< Extractor > m_Extractors;
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int m_nCurrentExtractor;
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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static CSFMPhonemeExtractor g_ExtractorSingleton;
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ISFMPhonemeExtractor *sfm_phonemeextractor = &g_ExtractorSingleton;
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CSFMPhonemeExtractor::CSFMPhonemeExtractor() : m_nCurrentExtractor( -1 )
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{
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CSFMPhonemeExtractor::Init()
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{
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// Enumerate modules under bin folder of exe
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FileFindHandle_t findHandle;
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const char *pFilename = g_pFullFileSystem->FindFirstEx( "phonemeextractors/*.dll", "EXECUTABLE_PATH", &findHandle );
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while( pFilename )
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{
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char fullpath[ 512 ];
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Q_snprintf( fullpath, sizeof( fullpath ), "phonemeextractors/%s", pFilename );
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// Msg( "Loading extractor from %s\n", fullpath );
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Extractor e;
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e.module = g_pFullFileSystem->LoadModule( fullpath );
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if ( !e.module )
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{
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pFilename = g_pFullFileSystem->FindNext( findHandle );
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continue;
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}
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CreateInterfaceFn factory = Sys_GetFactory( e.module );
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if ( !factory )
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{
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pFilename = g_pFullFileSystem->FindNext( findHandle );
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continue;
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}
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e.extractor = ( IPhonemeExtractor * )factory( VPHONEME_EXTRACTOR_INTERFACE, NULL );
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if ( !e.extractor )
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{
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Warning( "Unable to get IPhonemeExtractor interface version %s from %s\n", VPHONEME_EXTRACTOR_INTERFACE, fullpath );
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pFilename = g_pFullFileSystem->FindNext( findHandle );
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continue;
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}
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e.apitype = e.extractor->GetAPIType();
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m_Extractors.AddToTail( e );
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pFilename = g_pFullFileSystem->FindNext( findHandle );
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}
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g_pFullFileSystem->FindClose( findHandle );
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return true;
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}
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void CSFMPhonemeExtractor::Shutdown()
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{
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int c = m_Extractors.Count();
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for ( int i = c - 1; i >= 0; i-- )
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{
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Extractor *e = &m_Extractors[ i ];
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g_pFullFileSystem->UnloadModule( e->module );
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}
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m_Extractors.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Finds an extractor of a particular type
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//-----------------------------------------------------------------------------
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int CSFMPhonemeExtractor::FindExtractor( PE_APITYPE type )
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{
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for ( int i=0; i < m_Extractors.Count(); i++ )
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{
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if ( m_Extractors[i].apitype == type )
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return i;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Iterates over extractors
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//-----------------------------------------------------------------------------
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int CSFMPhonemeExtractor::GetAPICount()
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{
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return m_Extractors.Count();
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}
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void CSFMPhonemeExtractor::GetAPIInfo( int index, CUtlString* pPrintName, PE_APITYPE *pAPIType )
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{
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Assert( pPrintName );
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Assert( pAPIType );
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pPrintName->Set( m_Extractors[ index ].extractor->GetName() );
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*pAPIType = m_Extractors[ index ].apitype;
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}
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static void ParseSentence( CSentence& sentence, IterateRIFF &walk )
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{
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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buf.EnsureCapacity( walk.ChunkSize() );
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walk.ChunkRead( buf.Base() );
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buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
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sentence.InitFromDataChunk( buf.Base(), buf.TellPut() );
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}
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bool CSFMPhonemeExtractor::GetWaveFormat( const char *filename, CUtlBuffer *pBuf, int *pDataSize, CSentence& sentence, bool &bGotSentence )
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{
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InFileRIFF riff( filename, *g_pFSIOReadBinary );
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Assert( riff.RIFFName() == RIFF_WAVE );
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// set up the iterator for the whole file (root RIFF is a chunk)
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IterateRIFF walk( riff, riff.RIFFSize() );
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bool gotFmt = false;
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bool gotData = false;
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bGotSentence = false;
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// Walk input chunks and copy to output
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while ( walk.ChunkAvailable() )
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{
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switch ( walk.ChunkName() )
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{
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case WAVE_FMT:
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{
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pBuf->SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
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walk.ChunkRead( pBuf->Base() );
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gotFmt = true;
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}
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break;
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case WAVE_DATA:
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{
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*pDataSize = walk.ChunkSize();
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gotData = true;
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}
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break;
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case WAVE_VALVEDATA:
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{
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bGotSentence = true;
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ParseSentence( sentence, walk );
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}
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break;
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default:
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break;
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}
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// Done
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if ( gotFmt && gotData && bGotSentence )
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return true;
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walk.ChunkNext();
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}
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return ( gotFmt && gotData );
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}
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bool CSFMPhonemeExtractor::GetSentence( CDmeGameSound *gameSound, CSentence& sentence )
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{
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const char *filename = gameSound->m_SoundName.Get();
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Assert( filename && filename [ 0 ] );
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char soundname[ 512 ];
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// Note, calling PSkipSoundChars to remove any decorator characters used by the engine!!!
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Q_snprintf( soundname, sizeof( soundname ), "sound/%s", PSkipSoundChars( filename ) );
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Q_FixSlashes( soundname );
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char fullpath[ 512 ];
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g_pFullFileSystem->RelativePathToFullPath( soundname, "GAME", fullpath, sizeof( fullpath ) );
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// Get sound file metrics of interest
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CUtlBuffer buf;
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int nDataSize;
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bool bValidSentence = false;
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if ( !GetWaveFormat( soundname, &buf, &nDataSize, sentence, bValidSentence ) )
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return false;
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return bValidSentence;
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}
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static void BuildPhonemeStream( CSentence& in, CUtlVector< CBasePhonemeTag * >& list )
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{
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for ( int i = 0; i < in.m_Words.Count(); ++i )
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{
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CWordTag *w = in.m_Words[ i ];
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if ( !w )
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continue;
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for ( int j = 0; j < w->m_Phonemes.Count(); ++j )
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{
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CPhonemeTag *ph = w->m_Phonemes[ j ];
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if ( !ph )
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continue;
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CBasePhonemeTag *newTag = new CBasePhonemeTag( *ph );
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list.AddToTail( newTag );
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}
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}
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if ( !in.m_Words.Count() && in.m_RunTimePhonemes.Count() )
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{
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for ( int i = 0 ; i < in.m_RunTimePhonemes.Count(); ++i )
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{
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CBasePhonemeTag *newTag = new CBasePhonemeTag( *in.m_RunTimePhonemes[ i ] );
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list.AddToTail( newTag );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Same the phoneme data into the sound files
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//-----------------------------------------------------------------------------
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static void StoreValveDataChunk( CSentence& sentence, IterateOutputRIFF& store )
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{
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// Buffer and dump data
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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sentence.SaveToBuffer( buf );
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// Copy into store
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store.ChunkWriteData( buf.Base(), buf.TellPut() );
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}
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static bool SaveSentenceToWavFile( const char *pWavFile, CSentence& sentence )
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{
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char pTempFile[ 512 ];
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Q_StripExtension( pWavFile, pTempFile, sizeof( pTempFile ) );
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Q_DefaultExtension( pTempFile, ".tmp", sizeof( pTempFile ) );
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if ( g_pFullFileSystem->FileExists( pTempFile, "GAME" ) )
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{
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g_pFullFileSystem->RemoveFile( pTempFile, "GAME" );
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}
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CP4AutoEditAddFile p4Checkout( pWavFile );
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if ( !g_pFullFileSystem->IsFileWritable( pWavFile ) )
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{
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Warning( "%s is not writable, can't save sentence data to file\n", pWavFile );
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return false;
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}
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// Rename original pWavFile to temp
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g_pFullFileSystem->RenameFile( pWavFile, pTempFile, "GAME" );
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// NOTE: Put this in it's own scope so that the destructor for outfileRFF actually closes the file!!!!
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{
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// Read from Temp
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InFileRIFF riff( pTempFile, *g_pFSIOReadBinary );
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Assert( riff.RIFFName() == RIFF_WAVE );
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// set up the iterator for the whole file (root RIFF is a chunk)
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IterateRIFF walk( riff, riff.RIFFSize() );
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// And put data back into original pWavFile by name
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OutFileRIFF riffout( pWavFile, *g_pFSIOWriteBinary );
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IterateOutputRIFF store( riffout );
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bool bWordTrackWritten = false;
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// Walk input chunks and copy to output
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while ( walk.ChunkAvailable() )
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{
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store.ChunkStart( walk.ChunkName() );
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switch ( walk.ChunkName() )
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{
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case WAVE_VALVEDATA:
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{
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// Overwrite data
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StoreValveDataChunk( sentence, store );
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bWordTrackWritten = true;
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}
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break;
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default:
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store.CopyChunkData( walk );
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break;
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}
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store.ChunkFinish();
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walk.ChunkNext();
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}
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// If we didn't write it above, write it now
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if ( !bWordTrackWritten )
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{
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store.ChunkStart( WAVE_VALVEDATA );
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StoreValveDataChunk( sentence, store );
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store.ChunkFinish();
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}
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}
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// Remove temp file
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g_pFullFileSystem->RemoveFile( pTempFile, NULL );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Main entry point for phoneme extraction
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//-----------------------------------------------------------------------------
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void CSFMPhonemeExtractor::Extract( const PE_APITYPE& apiType, ExtractDesc_t& info, bool bWritePhonemesToWavFiles )
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{
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if ( !info.m_pSet )
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return;
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int iExtractor = FindExtractor( apiType );
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if ( iExtractor == -1 )
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return;
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Extractor& extractor = m_Extractors[ iExtractor ];
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int nWorkItem;
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for ( nWorkItem = 0; nWorkItem < info.m_WorkList.Count(); ++nWorkItem )
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{
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CExtractInfo& workItem = info.m_WorkList[ nWorkItem ];
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workItem.m_flDuration = 0.0f;
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CSentence in;
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CSentence out;
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in.SetText( workItem.m_sHintText.String() );
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out.SetText( workItem.m_sHintText.String() );
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const char *pFileName = workItem.m_pSound->m_SoundName.Get();
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Assert( pFileName && pFileName [ 0 ] );
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char pSoundName[ 512 ];
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// Note, calling PSkipSoundChars to remove any decorator characters used by the engine!!!
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Q_snprintf( pSoundName, sizeof( pSoundName ), "sound/%s", PSkipSoundChars( pFileName ) );
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Q_FixSlashes( pSoundName );
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char pFullPath[ 512 ];
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g_pFullFileSystem->RelativePathToFullPath( pSoundName, "GAME", pFullPath, sizeof( pFullPath ) );
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// Get sound file metrics of interest
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CUtlBuffer buf;
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WAVEFORMATEX *format;
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int nDataSize;
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if ( !GetWaveFormat( pSoundName, &buf, &nDataSize, workItem.m_Sentence, workItem.m_bSentenceValid ) )
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continue;
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format = ( WAVEFORMATEX * )buf.Base();
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if ( !( format->wBitsPerSample > ( 1 << 3 ) ) )
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{
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// Have to warn and early-out here to avoid crashing with "integer divide by zero" below
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Warning( "Cannot extract phonemes from '%s', %u bits per sample.\n", pSoundName, format->wBitsPerSample );
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continue;
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}
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int nBitsPerSample = format->wBitsPerSample;
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float flSampleRate = (float)format->nSamplesPerSec;
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int nChannels = format->nChannels;
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int nSampleCount = nDataSize / ( nBitsPerSample >> 3 );
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float flTrueSampleSize = ( nBitsPerSample * nChannels ) >> 3;
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if ( format->wFormatTag == WAVE_FORMAT_ADPCM )
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{
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nBitsPerSample = 16;
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flTrueSampleSize = 0.5f;
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ADPCMWAVEFORMAT *pFormat = (ADPCMWAVEFORMAT *)buf.Base();
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int blockSize = ((pFormat->wSamplesPerBlock - 2) * pFormat->wfx.nChannels ) / 2;
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blockSize += 7 * pFormat->wfx.nChannels;
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int blockCount = nDataSize / blockSize;
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int blockRem = nDataSize % blockSize;
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// total samples in complete blocks
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nSampleCount = blockCount * pFormat->wSamplesPerBlock;
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// add remaining in a short block
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if ( blockRem )
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{
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nSampleCount += pFormat->wSamplesPerBlock - (((blockSize - blockRem) * 2) / nChannels);
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}
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}
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if ( flSampleRate > 0.0f )
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{
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workItem.m_flDuration = (float)nSampleCount / flSampleRate;
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}
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in.CreateEventWordDistribution( workItem.m_sHintText.String(), workItem.m_flDuration );
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if ( !workItem.m_bUseSentence || !workItem.m_bSentenceValid )
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{
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extractor.extractor->Extract( pFullPath,
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(int)( workItem.m_flDuration * flSampleRate * flTrueSampleSize ),
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Msg, in, out );
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// Tracker 57389:
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// Total hack to fix a bug where the Lipsinc extractor is messing up the # channels on 16 bit stereo waves
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if ( apiType == SPEECH_API_LIPSINC && nChannels == 2 && nBitsPerSample == 16 )
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{
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flTrueSampleSize *= 2.0f;
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}
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float bytespersecond = flSampleRate * flTrueSampleSize;
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int i;
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// Now convert byte offsets to times
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for ( i = 0; i < out.m_Words.Size(); i++ )
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{
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CWordTag *tag = out.m_Words[ i ];
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Assert( tag );
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if ( !tag )
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continue;
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tag->m_flStartTime = ( float )(tag->m_uiStartByte ) / bytespersecond;
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tag->m_flEndTime = ( float )(tag->m_uiEndByte ) / bytespersecond;
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for ( int j = 0; j < tag->m_Phonemes.Size(); j++ )
|
|
{
|
|
CPhonemeTag *ptag = tag->m_Phonemes[ j ];
|
|
Assert( ptag );
|
|
if ( !ptag )
|
|
continue;
|
|
|
|
ptag->SetStartTime( ( float )(ptag->m_uiStartByte ) / bytespersecond );
|
|
ptag->SetEndTime( ( float )(ptag->m_uiEndByte ) / bytespersecond );
|
|
}
|
|
}
|
|
|
|
if ( bWritePhonemesToWavFiles )
|
|
{
|
|
SaveSentenceToWavFile( pFullPath, out );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Msg( "Using .wav file phonemes for (%s)\n", pSoundName );
|
|
out = workItem.m_Sentence;
|
|
}
|
|
|
|
// Now create channel data
|
|
workItem.ClearTags();
|
|
BuildPhonemeStream( out, workItem.m_ApplyTags );
|
|
}
|
|
|
|
if ( info.m_bCreateBookmarks )
|
|
{
|
|
info.m_pSet->GetBookmarks().RemoveAll();
|
|
}
|
|
|
|
for ( nWorkItem = 0; nWorkItem < info.m_WorkList.Count(); ++nWorkItem )
|
|
{
|
|
LogPhonemes( nWorkItem, info );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
static bool UniquePhonemeLessFunc( CBasePhonemeTag * const & lhs, CBasePhonemeTag * const & rhs )
|
|
{
|
|
return lhs->GetPhonemeCode() < rhs->GetPhonemeCode();
|
|
}
|
|
|
|
void CSFMPhonemeExtractor::BuildPhonemeToPresetMapping( const CUtlVector< CBasePhonemeTag * > &stream,
|
|
CDmeAnimationSet *pSet, CDmePresetGroup *pPresetGroup, CUtlDict< CDmePreset *, unsigned short > &phonemeToPresetDict )
|
|
{
|
|
int i;
|
|
CUtlRBTree< CBasePhonemeTag * > uniquePhonemes( 0, 0, UniquePhonemeLessFunc );
|
|
for ( i = 0; i < stream.Count(); ++i )
|
|
{
|
|
CBasePhonemeTag *tag = stream[ i ];
|
|
if ( uniquePhonemes.Find( tag ) == uniquePhonemes.InvalidIndex() )
|
|
{
|
|
uniquePhonemes.Insert( tag );
|
|
}
|
|
}
|
|
|
|
for ( i = uniquePhonemes.FirstInorder(); i != uniquePhonemes.InvalidIndex(); i = uniquePhonemes.NextInorder( i ) )
|
|
{
|
|
CBasePhonemeTag *tag = uniquePhonemes[ i ];
|
|
// Convert phoneme code to text
|
|
char ph[ 32 ];
|
|
Q_strncpy( ph, ConvertPhoneme( tag->GetPhonemeCode() ), sizeof( ph ) );
|
|
|
|
char remappedph[ 32 ];
|
|
// By default we search for a preset name p_xxx where xxx is the phoneme string
|
|
Q_snprintf( remappedph, sizeof( remappedph ), "p_%s", ph );
|
|
// Now find the preset in the animation set converter
|
|
CDmePhonemeMapping *mapping = pSet->FindMapping( ph );
|
|
if ( mapping )
|
|
{
|
|
Q_strncpy( remappedph, mapping->GetValueString( "preset" ), sizeof( remappedph ) );
|
|
}
|
|
|
|
// Now look up the preset, if it exists
|
|
CDmePreset *preset = pPresetGroup->FindPreset( remappedph );
|
|
if ( !preset )
|
|
{
|
|
Warning( "Animation set '%s' missing phoneme preset for '%s' -> '%s'\n",
|
|
pSet->GetName(), ph, remappedph );
|
|
continue;
|
|
}
|
|
|
|
// Add to dictionary if it's not already there
|
|
if ( phonemeToPresetDict.Find( ph ) == phonemeToPresetDict.InvalidIndex() )
|
|
{
|
|
phonemeToPresetDict.Insert( ph, preset );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds the channels clip which refers to facial control values
|
|
//-----------------------------------------------------------------------------
|
|
CDmeChannelsClip* CSFMPhonemeExtractor::FindFacialChannelsClip( const CUtlVector< LogPreview_t > &list )
|
|
{
|
|
CDmeChannelsClip *pChannelsClip = NULL;
|
|
|
|
int i;
|
|
for ( i = list.Count() - 1; i >= 0; --i )
|
|
{
|
|
const LogPreview_t &lp = list[i];
|
|
CDmeChannelsClip *check = FindAncestorReferencingElement< CDmeChannelsClip >( (CDmElement *)lp.m_hChannels[ 0 ].Get() );
|
|
|
|
if ( !pChannelsClip && check )
|
|
{
|
|
pChannelsClip = check;
|
|
}
|
|
else
|
|
{
|
|
if ( pChannelsClip != check )
|
|
{
|
|
Warning( "Selected controls overlap multiple channels clips!!!\n" );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !pChannelsClip )
|
|
{
|
|
Warning( "Unable to determine destination channels clip!!!\n" );
|
|
}
|
|
|
|
return pChannelsClip;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Builds the list of logs which target facial control values
|
|
//-----------------------------------------------------------------------------
|
|
void CSFMPhonemeExtractor::BuildPhonemeLogList( CUtlVector< LogPreview_t > &list, CUtlVector< CDmeLog * > &logs )
|
|
{
|
|
for ( int i = 0; i < list.Count(); ++i )
|
|
{
|
|
LogPreview_t& p = list[ i ];
|
|
|
|
for ( int channel = 0; channel < LOG_PREVIEW_FLEX_CHANNEL_COUNT; ++channel )
|
|
{
|
|
CDmeChannel *ch = p.m_hChannels[ channel ];
|
|
if ( !ch )
|
|
continue;
|
|
|
|
CDmeLog *log = p.m_hChannels[ channel ]->GetLog();
|
|
if ( !log )
|
|
continue;
|
|
|
|
logs.AddToTail( log );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Writes default values into all log layers targetting facial control values
|
|
//-----------------------------------------------------------------------------
|
|
void CSFMPhonemeExtractor::WriteDefaultValuesIntoLogLayers( DmeTime_t tHeadPosition, const CUtlDict< LogPreview_t *, int > &controlLookup )
|
|
{
|
|
// Write a zero into all relevant log layers
|
|
for ( int j = controlLookup.First(); j != controlLookup.InvalidIndex(); j = controlLookup.Next( j ) )
|
|
{
|
|
LogPreview_t* lp = controlLookup[ j ];
|
|
|
|
CDmElement *pControl = lp->m_hControl;
|
|
|
|
for ( int chIndex = 0; chIndex < LOG_PREVIEW_FLEX_CHANNEL_COUNT; ++chIndex )
|
|
{
|
|
CDmeChannel *pChannel = lp->m_hChannels[ chIndex ];
|
|
if ( !pChannel )
|
|
continue;
|
|
|
|
// Now get the log for the channel
|
|
CDmeFloatLog *pFloatLog = CastElement< CDmeFloatLog >( pChannel->GetLog() );
|
|
if ( !pFloatLog )
|
|
continue;
|
|
|
|
CDmeFloatLogLayer *pLayer = pFloatLog->GetLayer( pFloatLog->GetTopmostLayer() );
|
|
if ( !pLayer )
|
|
continue;
|
|
|
|
float flDefaultValue = pControl->GetValue< float >( s_pDefaultAttributeValueNames[chIndex] );
|
|
pLayer->InsertKey( tHeadPosition, flDefaultValue );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates a new log key based on the interpolated value at that time
|
|
//-----------------------------------------------------------------------------
|
|
void CSFMPhonemeExtractor::WriteCurrentValuesIntoLogLayers( DmeTime_t tHeadPosition, const CUtlDict< LogPreview_t *, int > &controlLookup )
|
|
{
|
|
// Write a zero into all relevant log layers
|
|
for ( int j = controlLookup.First(); j != controlLookup.InvalidIndex(); j = controlLookup.Next( j ) )
|
|
{
|
|
LogPreview_t* lp = controlLookup[ j ];
|
|
|
|
for ( int chIndex = 0; chIndex < LOG_PREVIEW_FLEX_CHANNEL_COUNT; ++chIndex )
|
|
{
|
|
CDmeChannel *pChannel = lp->m_hChannels[ chIndex ];
|
|
if ( !pChannel )
|
|
continue;
|
|
|
|
// Now get the log for the channel
|
|
CDmeFloatLog *pFloatLog = CastElement< CDmeFloatLog >( pChannel->GetLog() );
|
|
if ( !pFloatLog )
|
|
continue;
|
|
|
|
CDmeFloatLogLayer *pLayer = pFloatLog->GetLayer( pFloatLog->GetTopmostLayer() );
|
|
if ( !pLayer )
|
|
continue;
|
|
|
|
float flCurrentValue = pLayer->GetValue( tHeadPosition );
|
|
pLayer->InsertKey( tHeadPosition, flCurrentValue );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Samples extracted phoneme data and stamps that values into control value logs
|
|
//-----------------------------------------------------------------------------
|
|
void CSFMPhonemeExtractor::StampControlValueLogs( CDmePreset *preset, DmeTime_t tHeadPosition, float flIntensity, CUtlDict< LogPreview_t *, int > &controlLookup )
|
|
{
|
|
// Now walk the logs required by the preset
|
|
const CDmrElementArray< CDmElement > &controlValues = preset->GetControlValues( );
|
|
for ( int j = 0; j < controlValues.Count(); ++j )
|
|
{
|
|
// This control contains the preset value
|
|
CDmElement *presetControl = controlValues[ j ];
|
|
if ( !presetControl )
|
|
continue;
|
|
|
|
int visIndex = controlLookup.Find( presetControl->GetName() );
|
|
if ( visIndex == controlLookup.InvalidIndex() )
|
|
continue;
|
|
|
|
LogPreview_t* lp = controlLookup[ visIndex ];
|
|
|
|
for ( int chIndex = 0; chIndex < LOG_PREVIEW_FLEX_CHANNEL_COUNT; ++chIndex )
|
|
{
|
|
CDmeChannel *ch = lp->m_hChannels[ chIndex ];
|
|
if ( !ch )
|
|
continue;
|
|
|
|
// Whereas this control contains the "default" value for the slider (since the presetControl won't have that value)
|
|
CDmElement *defaultValueControl = lp->m_hControl.Get();
|
|
if ( !defaultValueControl )
|
|
continue;
|
|
|
|
// Now get the log for the channel
|
|
CDmeLog *log = ch->GetLog();
|
|
if ( !log )
|
|
{
|
|
Assert( 0 );
|
|
continue;
|
|
}
|
|
|
|
CDmeFloatLog *floatLog = CastElement< CDmeFloatLog >( log );
|
|
if ( !floatLog )
|
|
continue;
|
|
|
|
CDmeFloatLogLayer *pLayer = floatLog->GetLayer( floatLog->GetTopmostLayer() );
|
|
if ( !pLayer )
|
|
continue;
|
|
|
|
float flDefault = defaultValueControl->GetValue< float >( s_pDefaultAttributeValueNames[chIndex] );
|
|
float flControlValue = presetControl->GetValue< float >( s_pAttributeValueNames[ chIndex ] );
|
|
float flNewValue = flIntensity * ( flControlValue - flDefault );
|
|
float flCurrent = pLayer->GetValue( tHeadPosition ) - flDefault;
|
|
// Accumulate new value into topmost layer
|
|
pLayer->InsertKey( tHeadPosition, flCurrent + flNewValue + flDefault );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSFMPhonemeExtractor::ClearInterstitialSpaces( CDmeChannelsClip *pChannelsClip, CUtlDict< LogPreview_t *, int >& controlLookup, ExtractDesc_t& info )
|
|
{
|
|
Assert( info.m_pShot );
|
|
Assert( pChannelsClip );
|
|
|
|
if ( info.m_WorkList.Count() == 0 )
|
|
return;
|
|
|
|
// This is handled by the main layering code...
|
|
if ( info.m_nExtractType == EXTRACT_WIPE_SOUNDS )
|
|
return;
|
|
|
|
// Now walk through all relevant logs
|
|
CUtlVector< CDmeLog * > logs;
|
|
BuildPhonemeLogList( info.m_ControlList, logs );
|
|
|
|
DmeTime_t tMinTime( DMETIME_MAXTIME );
|
|
DmeTime_t tMaxTime( DMETIME_MINTIME );
|
|
|
|
int i;
|
|
// Walk work items and figure out time bounds
|
|
for ( i = 0; i < info.m_WorkList.Count(); ++i )
|
|
{
|
|
CExtractInfo &item = info.m_WorkList[ i ];
|
|
|
|
CUtlVector< CDmeHandle< CDmeClip > > srcStack;
|
|
CUtlVector< CDmeHandle< CDmeClip > > dstStack;
|
|
|
|
// Convert original .wav start to animation set channels clip relative time
|
|
item.m_pClip->BuildClipStack( &srcStack, info.m_pMovie, info.m_pShot );
|
|
|
|
// NOTE: Time bounds measured in sound media time goes from 0 -> flWaveDuration
|
|
DmeTime_t tSoundMediaStartTime = CDmeClip::FromChildMediaTime( srcStack, DMETIME_ZERO, false );
|
|
DmeTime_t tSoundMediaEndTime = CDmeClip::FromChildMediaTime( srcStack, DmeTime_t( item.m_flDuration ), false );
|
|
|
|
// NOTE: Start and end time are measured in sound media time
|
|
DmeTime_t tStartTime = item.m_pClip->GetStartInChildMediaTime();
|
|
DmeTime_t tEndTime = item.m_pClip->GetEndInChildMediaTime();
|
|
|
|
// And convert back down into channels clip relative time
|
|
pChannelsClip->BuildClipStack( &dstStack, info.m_pMovie, info.m_pShot );
|
|
|
|
// Now convert back down to channels clip relative time
|
|
DmeTime_t tChannelMediaStartTime = CDmeClip::ToChildMediaTime( dstStack, tSoundMediaStartTime, false );
|
|
DmeTime_t tChannelMediaEndTime = CDmeClip::ToChildMediaTime( dstStack, tSoundMediaEndTime, false );
|
|
|
|
// Find a scale + offset which transforms data in media space of the sound [namely, the phonemes]
|
|
// into the media space of the channels [the logs that drive the facial animation]
|
|
DmeTime_t tEndDuration = tChannelMediaEndTime - tChannelMediaStartTime;
|
|
double flScale = ( item.m_flDuration != 0.0f ) ? tEndDuration.GetSeconds() / item.m_flDuration : 0.0f;
|
|
DmeTime_t tOffset = tChannelMediaStartTime;
|
|
|
|
DmeTime_t tChannelRelativeStartTime( tStartTime * flScale );
|
|
tChannelRelativeStartTime += tOffset;
|
|
DmeTime_t tChannelRelativeEndTime( tEndTime * flScale );
|
|
tChannelRelativeEndTime += tOffset;
|
|
|
|
if ( tChannelRelativeStartTime < tMinTime )
|
|
{
|
|
tMinTime = tChannelRelativeStartTime;
|
|
}
|
|
if ( tChannelRelativeEndTime > tMaxTime )
|
|
{
|
|
tMaxTime = tChannelRelativeEndTime;
|
|
}
|
|
}
|
|
|
|
// Bloat by one quantum
|
|
tMinTime -= DMETIME_MINDELTA;
|
|
tMaxTime += DMETIME_MINDELTA;
|
|
|
|
for ( i = 0; i < logs.Count(); ++i )
|
|
{
|
|
CDmeLog *log = logs[ i ];
|
|
|
|
Assert( log->GetNumLayers() == 1 );
|
|
CDmeLogLayer *layer = log->GetLayer( log->GetTopmostLayer() );
|
|
|
|
if ( info.m_nExtractType == EXTRACT_WIPE_RANGE )
|
|
{
|
|
// Write default value keys into log
|
|
// Write a default value at that time
|
|
WriteDefaultValuesIntoLogLayers( tMinTime, controlLookup );
|
|
|
|
// Write a default value at that time
|
|
WriteDefaultValuesIntoLogLayers( tMaxTime, controlLookup );
|
|
|
|
// Now discard all keys > tMinTime and < tMaxTime
|
|
for ( int j = layer->GetKeyCount() - 1; j >= 0; --j )
|
|
{
|
|
DmeTime_t &t = layer->GetKeyTime( j );
|
|
if ( t <= tMinTime )
|
|
continue;
|
|
if ( t >= tMaxTime )
|
|
continue;
|
|
|
|
layer->RemoveKey( j );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Assert( info.m_nExtractType == EXTRACT_WIPE_CLIP );
|
|
layer->ClearKeys();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AddAnimSetBookmarkAtSoundMediaTime( const char *pName, DmeTime_t tStart, DmeTime_t tEnd, const CUtlVector< CDmeHandle< CDmeClip > > &srcStack, ExtractDesc_t& info )
|
|
{
|
|
tStart = CDmeClip::FromChildMediaTime( srcStack, tStart, false );
|
|
tEnd = CDmeClip::FromChildMediaTime( srcStack, tEnd, false );
|
|
|
|
tStart = info.m_pShot->ToChildMediaTime( tStart, false );
|
|
tEnd = info.m_pShot->ToChildMediaTime( tEnd, false );
|
|
|
|
CDmeBookmark *pBookmark = CreateElement< CDmeBookmark >( pName );
|
|
pBookmark->SetNote( pName );
|
|
pBookmark->SetTime( tStart );
|
|
pBookmark->SetDuration( tEnd - tStart );
|
|
info.m_pSet->GetBookmarks().AddToTail( pBookmark );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main entry point for generating phoneme logs
|
|
//-----------------------------------------------------------------------------
|
|
void CSFMPhonemeExtractor::LogPhonemes( int nItemIndex, ExtractDesc_t& info )
|
|
{
|
|
CExtractInfo &item = info.m_WorkList[ nItemIndex ];
|
|
|
|
// Validate input parameters
|
|
Assert( info.m_pSet && item.m_pClip && item.m_pSound );
|
|
if ( !info.m_pSet || !item.m_pClip || !item.m_pSound )
|
|
return;
|
|
|
|
CDmePresetGroup *pPresetGroup = info.m_pSet->FindPresetGroup( "phoneme" );
|
|
if ( !pPresetGroup )
|
|
{
|
|
Warning( "Animation set '%s' missing preset group 'phoneme'\n", info.m_pSet->GetName() );
|
|
return;
|
|
}
|
|
|
|
if ( !info.m_pSet->GetPhonemeMap().Count() )
|
|
{
|
|
info.m_pSet->RestoreDefaultPhonemeMap();
|
|
}
|
|
|
|
// Walk through phoneme stack and build list of unique presets
|
|
CUtlDict< CDmePreset *, unsigned short > phonemeToPresetDict;
|
|
BuildPhonemeToPresetMapping( item.m_ApplyTags, info.m_pSet, pPresetGroup, phonemeToPresetDict );
|
|
|
|
CDmeChannelsClip *pChannelsClip = FindFacialChannelsClip( info.m_ControlList );
|
|
if ( !pChannelsClip )
|
|
return;
|
|
|
|
// Build a fast lookup of the visible sliders
|
|
int i;
|
|
CUtlDict< LogPreview_t *, int > controlLookup;
|
|
for ( i = 0; i < info.m_ControlList.Count(); ++i )
|
|
{
|
|
controlLookup.Insert( info.m_ControlList[ i ].m_hControl->GetName(), &info.m_ControlList[ i ] );
|
|
}
|
|
|
|
// Only need to do this on the first item and we have multiple .wavs selected
|
|
if ( nItemIndex == 0 && info.m_WorkList.Count() > 1 )
|
|
{
|
|
ClearInterstitialSpaces( pChannelsClip, controlLookup, info );
|
|
}
|
|
|
|
// Set up time selection, put channels into record and stamp out keyframes
|
|
|
|
// Convert original .wav start to animation set channels clip relative time
|
|
CUtlVector< CDmeHandle< CDmeClip > > srcStack;
|
|
item.m_pClip->BuildClipStack( &srcStack, info.m_pMovie, info.m_pShot );
|
|
if ( srcStack.Count() == 0 )
|
|
{
|
|
item.m_pClip->BuildClipStack( &srcStack, info.m_pMovie, NULL );
|
|
if ( srcStack.Count() == 0 )
|
|
{
|
|
Msg( "Couldn't build stack sound clip to current shot\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// NOTE: Time bounds measured in sound media time goes from 0 -> flWaveDuration
|
|
DmeTime_t tSoundMediaStartTime = CDmeClip::FromChildMediaTime( srcStack, DMETIME_ZERO, false );
|
|
DmeTime_t tSoundMediaEndTime = CDmeClip::FromChildMediaTime( srcStack, DmeTime_t( item.m_flDuration ), false );
|
|
|
|
// NOTE: Start and end time are measured in sound media time
|
|
DmeTime_t tStartTime = item.m_pClip->GetStartInChildMediaTime();
|
|
DmeTime_t tEndTime = item.m_pClip->GetEndInChildMediaTime();
|
|
|
|
// And convert back down into channels clip relative time
|
|
CUtlVector< CDmeHandle< CDmeClip > > dstStack;
|
|
pChannelsClip->BuildClipStack( &dstStack, info.m_pMovie, info.m_pShot );
|
|
|
|
// Now convert back down to channels clip relative time
|
|
DmeTime_t tChannelMediaStartTime = CDmeClip::ToChildMediaTime( dstStack, tSoundMediaStartTime, false );
|
|
DmeTime_t tChannelMediaEndTime = CDmeClip::ToChildMediaTime( dstStack, tSoundMediaEndTime, false );
|
|
|
|
// Find a scale + offset which transforms data in media space of the sound [namely, the phonemes]
|
|
// into the media space of the channels [the logs that drive the facial animation]
|
|
DmeTime_t tEndDuration = tChannelMediaEndTime - tChannelMediaStartTime;
|
|
double flScale = ( item.m_flDuration != 0.0f ) ? tEndDuration.GetSeconds() / item.m_flDuration : 0.0f;
|
|
DmeTime_t tOffset = tChannelMediaStartTime;
|
|
|
|
CUtlVector< CDmeLog * > logs;
|
|
BuildPhonemeLogList( info.m_ControlList, logs );
|
|
|
|
// Add new write layer to each recording log
|
|
for ( i = 0; i < logs.Count(); ++i )
|
|
{
|
|
logs[ i ]->AddNewLayer();
|
|
}
|
|
|
|
// Iterate over the entire range of the sound
|
|
double flStartSoundTime = max( 0, tStartTime.GetSeconds() );
|
|
double flEndSoundTime = min( item.m_flDuration, tEndTime.GetSeconds() );
|
|
|
|
// Stamp keys right before and after the sound so as to
|
|
// not generate new values outside the import time range
|
|
DmeTime_t tPrePhonemeTime( flStartSoundTime * flScale );
|
|
tPrePhonemeTime += tOffset - DMETIME_MINDELTA;
|
|
WriteCurrentValuesIntoLogLayers( tPrePhonemeTime, controlLookup );
|
|
|
|
DmeTime_t tPostPhonemeTime( flEndSoundTime * flScale );
|
|
tPostPhonemeTime += tOffset + DMETIME_MINDELTA;
|
|
WriteCurrentValuesIntoLogLayers( tPostPhonemeTime, controlLookup );
|
|
|
|
// add bookmarks
|
|
if ( info.m_bCreateBookmarks )
|
|
{
|
|
AddAnimSetBookmarkAtSoundMediaTime( "start", tPrePhonemeTime, tPrePhonemeTime, srcStack, info );
|
|
|
|
for ( i = 0; i < item.m_ApplyTags.Count() ; ++i )
|
|
{
|
|
CBasePhonemeTag *p = item.m_ApplyTags[ i ];
|
|
const char *pPhonemeName = ConvertPhoneme( p->GetPhonemeCode() );
|
|
DmeTime_t tStart = DmeTime_t( p->GetStartTime() );
|
|
DmeTime_t tEnd = DmeTime_t( p->GetEndTime() );
|
|
AddAnimSetBookmarkAtSoundMediaTime( pPhonemeName, tStart, tEnd, srcStack, info );
|
|
}
|
|
|
|
AddAnimSetBookmarkAtSoundMediaTime( "end", tPostPhonemeTime, tPostPhonemeTime, srcStack, info );
|
|
}
|
|
|
|
if ( info.m_nFilterType == EXTRACT_FILTER_HOLD || info.m_nFilterType == EXTRACT_FILTER_LINEAR )
|
|
{
|
|
CDmePreset *pLastPreset = NULL;
|
|
|
|
for ( i = 0; i < item.m_ApplyTags.Count() ; ++i )
|
|
{
|
|
CBasePhonemeTag *p = item.m_ApplyTags[ i ];
|
|
|
|
DmeTime_t tStart = DmeTime_t( p->GetStartTime() );
|
|
DmeTime_t tEnd = DmeTime_t( p->GetEndTime() );
|
|
|
|
int idx = phonemeToPresetDict.Find( ConvertPhoneme( p->GetPhonemeCode() ) );
|
|
if ( idx == phonemeToPresetDict.InvalidIndex() )
|
|
continue;
|
|
|
|
CDmePreset *preset = phonemeToPresetDict[ idx ];
|
|
if ( !preset )
|
|
continue;
|
|
|
|
DmeTime_t tKeyTime = tStart * flScale + tOffset;
|
|
|
|
if ( info.m_nFilterType == EXTRACT_FILTER_HOLD )
|
|
{
|
|
// stamp value at end of phoneme (or default prior to first phoneme)
|
|
// NOTE - this ignores phoneme length, but since all phonemes directly abut one another, this doesn't matter
|
|
DmeTime_t tLastEnd = tKeyTime - DMETIME_MINDELTA;
|
|
if ( tLastEnd > tPrePhonemeTime )
|
|
{
|
|
WriteDefaultValuesIntoLogLayers( tKeyTime - DMETIME_MINDELTA, controlLookup );
|
|
if ( pLastPreset )
|
|
{
|
|
StampControlValueLogs( pLastPreset, tKeyTime - DMETIME_MINDELTA, 1.0f, controlLookup );
|
|
}
|
|
}
|
|
pLastPreset = preset;
|
|
}
|
|
|
|
WriteDefaultValuesIntoLogLayers( tKeyTime, controlLookup );
|
|
StampControlValueLogs( preset, tKeyTime, 1.0f, controlLookup );
|
|
|
|
if ( info.m_nFilterType == EXTRACT_FILTER_HOLD && i == item.m_ApplyTags.Count() - 1 )
|
|
{
|
|
// stamp value at end of last phoneme
|
|
tKeyTime = tEnd * flScale + tOffset;
|
|
tKeyTime = min( tKeyTime, tPostPhonemeTime );
|
|
WriteDefaultValuesIntoLogLayers( tKeyTime - DMETIME_MINDELTA, controlLookup );
|
|
StampControlValueLogs( preset, tKeyTime - DMETIME_MINDELTA, 1.0f, controlLookup );
|
|
|
|
// stamp default just after end of last phoneme to hold silence until tPostPhonemeTime
|
|
WriteDefaultValuesIntoLogLayers( tKeyTime, controlLookup );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Assert( info.m_nFilterType == EXTRACT_FILTER_FIXED_WIDTH );
|
|
|
|
double tStep = 1.0 / (double)clamp( info.m_flSampleRateHz, 1.0f, 1000.0f );
|
|
|
|
float flFilter = max( info.m_flSampleFilterSize, 0.001f );
|
|
float flOOFilter = 1.0f / flFilter;
|
|
|
|
for ( double t = flStartSoundTime; t < flEndSoundTime; t += tStep )
|
|
{
|
|
DmeTime_t tPhonemeTime( t );
|
|
|
|
// Determine the location of the sample in the channels clip
|
|
DmeTime_t tKeyTime( t * flScale );
|
|
tKeyTime += tOffset;
|
|
|
|
// Write a default value at that time
|
|
WriteDefaultValuesIntoLogLayers( tKeyTime, controlLookup );
|
|
|
|
// Walk phonemes...
|
|
for ( i = 0; i < item.m_ApplyTags.Count() ; ++i )
|
|
{
|
|
CBasePhonemeTag *p = item.m_ApplyTags[ i ];
|
|
|
|
DmeTime_t tStart = DmeTime_t( p->GetStartTime() );
|
|
DmeTime_t tEnd = DmeTime_t( p->GetEndTime() );
|
|
|
|
bool bContinue = false;
|
|
float flI = 0.0f;
|
|
{
|
|
DmeTime_t tFilter( flFilter );
|
|
if ( tStart >= tPhonemeTime + tFilter || tEnd <= tPhonemeTime )
|
|
bContinue = true;
|
|
|
|
tStart = max( tStart, tPhonemeTime );
|
|
tEnd = min( tEnd, tPhonemeTime + tFilter );
|
|
|
|
flI = ( tEnd - tStart ).GetSeconds() * flOOFilter;
|
|
}
|
|
|
|
DmeTime_t dStart = tStart - tPhonemeTime;
|
|
DmeTime_t dEnd = tEnd - tPhonemeTime;
|
|
|
|
float t1 = dStart.GetSeconds() * flOOFilter;
|
|
float t2 = dEnd.GetSeconds() * flOOFilter;
|
|
|
|
Assert( bContinue == !( t1 < 1.0f && t2 > 0.0f ) );
|
|
if ( !( t1 < 1.0f && t2 > 0.0f ) )
|
|
continue;
|
|
|
|
if ( t2 > 1 )
|
|
{
|
|
t2 = 1;
|
|
}
|
|
if ( t1 < 0 )
|
|
{
|
|
t1 = 0;
|
|
}
|
|
|
|
float flIntensity = ( t2 - t1 );
|
|
Assert( fabs( flI - flIntensity ) < 0.000001f );
|
|
|
|
int idx = phonemeToPresetDict.Find( ConvertPhoneme( p->GetPhonemeCode() ) );
|
|
if ( idx == phonemeToPresetDict.InvalidIndex() )
|
|
continue;
|
|
|
|
CDmePreset *preset = phonemeToPresetDict[ idx ];
|
|
if ( !preset )
|
|
continue;
|
|
|
|
StampControlValueLogs( preset, tKeyTime, flIntensity, controlLookup );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Flatten write layers
|
|
for ( i = 0; i < logs.Count(); ++i )
|
|
{
|
|
logs[ i ]->FlattenLayers( DMELOG_DEFAULT_THRESHHOLD, CDmeLog::FLATTEN_NODISCONTINUITY_FIXUP );
|
|
}
|
|
}
|
|
|
|
void CSFMPhonemeExtractor::ReApply( ExtractDesc_t& info )
|
|
{
|
|
if ( info.m_bCreateBookmarks )
|
|
{
|
|
info.m_pSet->GetBookmarks().RemoveAll();
|
|
}
|
|
|
|
for ( int nWorkItem = 0; nWorkItem < info.m_WorkList.Count(); ++nWorkItem )
|
|
{
|
|
LogPhonemes( nWorkItem, info );
|
|
}
|
|
}
|
|
|