Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// SOUNDSYSTEM.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib"
}
}
$Project "Soundsystem"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\sentence.cpp"
$File "snd_audio_source.cpp"
$File "snd_dev_wave.cpp"
$File "snd_io.cpp"
$File "snd_wave_mixer.cpp"
$File "snd_wave_mixer_adpcm.cpp"
$File "snd_wave_source.cpp"
$File "soundsystem.cpp"
}
$Folder "Header Files"
{
$File "snd_dev_wave.h"
$File "snd_wave_mixer.h"
$File "snd_wave_mixer_adpcm.h"
$File "snd_wave_mixer_private.h"
$File "snd_wave_source.h"
$File "soundsystem.h"
}
$Folder "Interface"
{
$File "$SRCDIR\public\soundsystem\isoundsystem.h"
$File "$SRCDIR\public\soundsystem\snd_audio_source.h"
$File "$SRCDIR\public\soundsystem\snd_device.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib tier2
$File "$SRCDIR\dx9sdk\lib\dsound.lib"
$File "$SRCDIR\dx9sdk\lib\dxguid.lib"
$File "$SRCDIR\lib\common\mss32.lib"
}
}