Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "pch_tier0.h"
#if defined(_WIN32) && !defined(_X360)
#define WINDOWS_LEAN_AND_MEAN
#include <windows.h>
#elif defined(_LINUX)
#include <stdlib.h>
#elif defined(OSX)
#include <sys/sysctl.h>
#endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
const tchar* GetProcessorVendorId();
static bool cpuid(unsigned long function, unsigned long& out_eax, unsigned long& out_ebx, unsigned long& out_ecx, unsigned long& out_edx)
{
#if defined(GNUC)
asm("mov %%ebx, %%esi\n\t"
"cpuid\n\t"
"xchg %%esi, %%ebx"
: "=a" (out_eax),
"=S" (out_ebx),
"=c" (out_ecx),
"=d" (out_edx)
: "a" (function)
);
return true;
#elif defined( _X360 )
return false;
#elif defined(_WIN64)
int pCPUInfo[4];
__cpuid( pCPUInfo, (int)function );
out_eax = pCPUInfo[0];
out_ebx = pCPUInfo[1];
out_ecx = pCPUInfo[2];
out_edx = pCPUInfo[3];
return true;
#else
bool retval = true;
unsigned long local_eax, local_ebx, local_ecx, local_edx;
_asm pushad;
__try
{
_asm
{
xor edx, edx // Clue the compiler that EDX is about to be used.
mov eax, function // set up CPUID to return processor version and features
// 0 = vendor string, 1 = version info, 2 = cache info
cpuid // code bytes = 0fh, 0a2h
mov local_eax, eax // features returned in eax
mov local_ebx, ebx // features returned in ebx
mov local_ecx, ecx // features returned in ecx
mov local_edx, edx // features returned in edx
}
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
retval = false;
}
out_eax = local_eax;
out_ebx = local_ebx;
out_ecx = local_ecx;
out_edx = local_edx;
_asm popad
return retval;
#endif
}
static bool CheckMMXTechnology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return true;
#else
unsigned long eax,ebx,edx,unused;
if ( !cpuid(1,eax,ebx,unused,edx) )
return false;
return ( edx & 0x800000 ) != 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: This is a bit of a hack because it appears
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
static bool IsWin98OrOlder()
{
#if defined( _X360 ) || defined( _PS3 ) || defined( POSIX )
return false;
#else
bool retval = false;
OSVERSIONINFOEX osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
BOOL bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osvi);
if( !bOsVersionInfoEx )
{
// If OSVERSIONINFOEX doesn't work, try OSVERSIONINFO.
osvi.dwOSVersionInfoSize = sizeof (OSVERSIONINFO);
if ( !GetVersionEx ( (OSVERSIONINFO *) &osvi) )
{
Error( _T("IsWin98OrOlder: Unable to get OS version information") );
}
}
switch (osvi.dwPlatformId)
{
case VER_PLATFORM_WIN32_NT:
// NT, XP, Win2K, etc. all OK for SSE
break;
case VER_PLATFORM_WIN32_WINDOWS:
// Win95, 98, Me can't do SSE
retval = true;
break;
case VER_PLATFORM_WIN32s:
// Can't really run this way I don't think...
retval = true;
break;
default:
break;
}
return retval;
#endif
}
static bool CheckSSETechnology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return true;
#else
if ( IsWin98OrOlder() )
{
return false;
}
unsigned long eax,ebx,edx,unused;
if ( !cpuid(1,eax,ebx,unused,edx) )
{
return false;
}
return ( edx & 0x2000000L ) != 0;
#endif
}
static bool CheckSSE2Technology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
unsigned long eax,ebx,edx,unused;
if ( !cpuid(1,eax,ebx,unused,edx) )
return false;
return ( edx & 0x04000000 ) != 0;
#endif
}
bool CheckSSE3Technology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
unsigned long eax,ebx,edx,ecx;
if( !cpuid(1,eax,ebx,ecx,edx) )
return false;
return ( ecx & 0x00000001 ) != 0; // bit 1 of ECX
#endif
}
bool CheckSSSE3Technology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
// SSSE 3 is implemented by both Intel and AMD
// detection is done the same way for both vendors
unsigned long eax,ebx,edx,ecx;
if( !cpuid(1,eax,ebx,ecx,edx) )
return false;
return ( ecx & ( 1 << 9 ) ) != 0; // bit 9 of ECX
#endif
}
bool CheckSSE41Technology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
// SSE 4.1 is implemented by both Intel and AMD
// detection is done the same way for both vendors
unsigned long eax,ebx,edx,ecx;
if( !cpuid(1,eax,ebx,ecx,edx) )
return false;
return ( ecx & ( 1 << 19 ) ) != 0; // bit 19 of ECX
#endif
}
bool CheckSSE42Technology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
// SSE4.2 is an Intel-only feature
const char *pchVendor = GetProcessorVendorId();
if ( 0 != V_tier0_stricmp( pchVendor, "GenuineIntel" ) )
return false;
unsigned long eax,ebx,edx,ecx;
if( !cpuid(1,eax,ebx,ecx,edx) )
return false;
return ( ecx & ( 1 << 20 ) ) != 0; // bit 20 of ECX
#endif
}
bool CheckSSE4aTechnology( void )
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
// SSE 4a is an AMD-only feature
const char *pchVendor = GetProcessorVendorId();
if ( 0 != V_tier0_stricmp( pchVendor, "AuthenticAMD" ) )
return false;
unsigned long eax,ebx,edx,ecx;
if( !cpuid( 0x80000001,eax,ebx,ecx,edx) )
return false;
return ( ecx & ( 1 << 6 ) ) != 0; // bit 6 of ECX
#endif
}
static bool Check3DNowTechnology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
unsigned long eax, unused;
if ( !cpuid(0x80000000,eax,unused,unused,unused) )
return false;
if ( eax > 0x80000000L )
{
if ( !cpuid(0x80000001,unused,unused,unused,eax) )
return false;
return ( eax & 1<<31 ) != 0;
}
return false;
#endif
}
static bool CheckCMOVTechnology()
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
unsigned long eax,ebx,edx,unused;
if ( !cpuid(1,eax,ebx,unused,edx) )
return false;
return ( edx & (1<<15) ) != 0;
#endif
}
static bool CheckFCMOVTechnology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
unsigned long eax,ebx,edx,unused;
if ( !cpuid(1,eax,ebx,unused,edx) )
return false;
return ( edx & (1<<16) ) != 0;
#endif
}
static bool CheckRDTSCTechnology(void)
{
#if defined( _X360 ) || defined( _PS3 )
return false;
#else
unsigned long eax,ebx,edx,unused;
if ( !cpuid(1,eax,ebx,unused,edx) )
return false;
return ( edx & 0x10 ) != 0;
#endif
}
// Return the Processor's vendor identification string, or "Generic_x86" if it doesn't exist on this CPU
const tchar* GetProcessorVendorId()
{
#if defined( _X360 ) || defined( _PS3 )
return "PPC";
#else
unsigned long unused, VendorIDRegisters[3];
static tchar VendorID[13];
memset( VendorID, 0, sizeof(VendorID) );
if ( !cpuid(0,unused, VendorIDRegisters[0], VendorIDRegisters[2], VendorIDRegisters[1] ) )
{
if ( IsPC() )
{
_tcscpy( VendorID, _T( "Generic_x86" ) );
}
else if ( IsX360() )
{
_tcscpy( VendorID, _T( "PowerPC" ) );
}
}
else
{
memcpy( VendorID+0, &(VendorIDRegisters[0]), sizeof( VendorIDRegisters[0] ) );
memcpy( VendorID+4, &(VendorIDRegisters[1]), sizeof( VendorIDRegisters[1] ) );
memcpy( VendorID+8, &(VendorIDRegisters[2]), sizeof( VendorIDRegisters[2] ) );
}
return VendorID;
#endif
}
// Returns non-zero if Hyper-Threading Technology is supported on the processors and zero if not. This does not mean that
// Hyper-Threading Technology is necessarily enabled.
static bool HTSupported(void)
{
#if defined( _X360 )
// not entirtely sure about the semantic of HT support, it being an intel name
// are we asking about HW threads or HT?
return true;
#else
const unsigned int HT_BIT = 0x10000000; // EDX[28] - Bit 28 set indicates Hyper-Threading Technology is supported in hardware.
const unsigned int FAMILY_ID = 0x0f00; // EAX[11:8] - Bit 11 thru 8 contains family processor id
const unsigned int EXT_FAMILY_ID = 0x0f00000; // EAX[23:20] - Bit 23 thru 20 contains extended family processor id
const unsigned int PENTIUM4_ID = 0x0f00; // Pentium 4 family processor id
unsigned long unused,
reg_eax = 0,
reg_edx = 0,
vendor_id[3] = {0, 0, 0};
// verify cpuid instruction is supported
if( !cpuid(0,unused, vendor_id[0],vendor_id[2],vendor_id[1])
|| !cpuid(1,reg_eax,unused,unused,reg_edx) )
return false;
// Check to see if this is a Pentium 4 or later processor
if (((reg_eax & FAMILY_ID) == PENTIUM4_ID) || (reg_eax & EXT_FAMILY_ID))
if (vendor_id[0] == 'uneG' && vendor_id[1] == 'Ieni' && vendor_id[2] == 'letn')
return (reg_edx & HT_BIT) != 0; // Genuine Intel Processor with Hyper-Threading Technology
return false; // This is not a genuine Intel processor.
#endif
}
// Returns the number of logical processors per physical processors.
static uint8 LogicalProcessorsPerPackage(void)
{
#if defined( _X360 )
return 2;
#else
// EBX[23:16] indicate number of logical processors per package
const unsigned NUM_LOGICAL_BITS = 0x00FF0000;
unsigned long unused, reg_ebx = 0;
if ( !HTSupported() )
return 1;
if ( !cpuid(1,unused,reg_ebx,unused,unused) )
return 1;
return (uint8) ((reg_ebx & NUM_LOGICAL_BITS) >> 16);
#endif
}
#if defined(POSIX)
// Move this declaration out of the CalculateClockSpeed() function because
// otherwise clang warns that it is non-obvious whether it is a variable
// or a function declaration: [-Wvexing-parse]
uint64 CalculateCPUFreq(); // from cpu_linux.cpp
#endif
// Measure the processor clock speed by sampling the cycle count, waiting
// for some fraction of a second, then measuring the elapsed number of cycles.
static int64 CalculateClockSpeed()
{
#if defined( _WIN32 )
#if !defined( _X360 )
LARGE_INTEGER waitTime, startCount, curCount;
CCycleCount start, end;
// Take 1/32 of a second for the measurement.
QueryPerformanceFrequency( &waitTime );
int scale = 5;
waitTime.QuadPart >>= scale;
QueryPerformanceCounter( &startCount );
start.Sample();
do
{
QueryPerformanceCounter( &curCount );
}
while ( curCount.QuadPart - startCount.QuadPart < waitTime.QuadPart );
end.Sample();
int64 freq = (end.m_Int64 - start.m_Int64) << scale;
if ( freq == 0 )
{
// Steam was seeing Divide-by-zero crashes on some Windows machines due to
// WIN64_AMD_DUALCORE_TIMER_WORKAROUND that can cause rdtsc to effectively
// stop. Staging doesn't have the workaround but I'm checking in the fix
// anyway. Return a plausible speed and get on with our day.
freq = 2000000000;
}
return freq;
#else
return 3200000000LL;
#endif
#elif defined(POSIX)
int64 freq =(int64)CalculateCPUFreq();
if ( freq == 0 ) // couldn't calculate clock speed
{
Error( "Unable to determine CPU Frequency\n" );
}
return freq;
#endif
}
const CPUInformation* GetCPUInformation()
{
static CPUInformation pi;
// Has the structure already been initialized and filled out?
if ( pi.m_Size == sizeof(pi) )
return &pi;
// Redundant, but just in case the user somehow messes with the size.
memset(&pi, 0x0, sizeof(pi));
// Fill out the structure, and return it:
pi.m_Size = sizeof(pi);
// Grab the processor frequency:
pi.m_Speed = CalculateClockSpeed();
// Get the logical and physical processor counts:
pi.m_nLogicalProcessors = LogicalProcessorsPerPackage();
#if defined(_WIN32) && !defined( _X360 )
SYSTEM_INFO si;
ZeroMemory( &si, sizeof(si) );
GetSystemInfo( &si );
pi.m_nPhysicalProcessors = (unsigned char)(si.dwNumberOfProcessors / pi.m_nLogicalProcessors);
pi.m_nLogicalProcessors = (unsigned char)(pi.m_nLogicalProcessors * pi.m_nPhysicalProcessors);
// Make sure I always report at least one, when running WinXP with the /ONECPU switch,
// it likes to report 0 processors for some reason.
if ( pi.m_nPhysicalProcessors == 0 && pi.m_nLogicalProcessors == 0 )
{
pi.m_nPhysicalProcessors = 1;
pi.m_nLogicalProcessors = 1;
}
#elif defined( _X360 )
pi.m_nPhysicalProcessors = 3;
pi.m_nLogicalProcessors = 6;
#elif defined(_LINUX)
// TODO: poll /dev/cpuinfo when we have some benefits from multithreading
FILE *fpCpuInfo = fopen( "/proc/cpuinfo", "r" );
if ( fpCpuInfo )
{
int nLogicalProcs = 0;
int nProcId = -1, nCoreId = -1;
const int kMaxPhysicalCores = 128;
int anKnownIds[kMaxPhysicalCores];
int nKnownIdCount = 0;
char buf[255];
while ( fgets( buf, ARRAYSIZE(buf), fpCpuInfo ) )
{
if ( char *value = strchr( buf, ':' ) )
{
for ( char *p = value - 1; p > buf && isspace((unsigned char)*p); --p )
{
*p = 0;
}
for ( char *p = buf; p < value && *p; ++p )
{
*p = tolower((unsigned char)*p);
}
if ( !strcmp( buf, "processor" ) )
{
++nLogicalProcs;
nProcId = nCoreId = -1;
}
else if ( !strcmp( buf, "physical id" ) )
{
nProcId = atoi( value+1 );
}
else if ( !strcmp( buf, "core id" ) )
{
nCoreId = atoi( value+1 );
}
if (nProcId != -1 && nCoreId != -1) // as soon as we have a complete id, process it
{
int i = 0, nId = (nProcId << 16) + nCoreId;
while ( i < nKnownIdCount && anKnownIds[i] != nId ) { ++i; }
if ( i == nKnownIdCount && nKnownIdCount < kMaxPhysicalCores )
anKnownIds[nKnownIdCount++] = nId;
nProcId = nCoreId = -1;
}
}
}
fclose( fpCpuInfo );
pi.m_nLogicalProcessors = MAX( 1, nLogicalProcs );
pi.m_nPhysicalProcessors = MAX( 1, nKnownIdCount );
}
else
{
pi.m_nPhysicalProcessors = 1;
pi.m_nLogicalProcessors = 1;
Assert( !"couldn't read cpu information from /proc/cpuinfo" );
}
#elif defined(OSX)
int mib[2], num_cpu = 1;
size_t len;
mib[0] = CTL_HW;
mib[1] = HW_NCPU;
len = sizeof(num_cpu);
sysctl(mib, 2, &num_cpu, &len, NULL, 0);
pi.m_nPhysicalProcessors = num_cpu;
pi.m_nLogicalProcessors = num_cpu;
#endif
// Determine Processor Features:
pi.m_bRDTSC = CheckRDTSCTechnology();
pi.m_bCMOV = CheckCMOVTechnology();
pi.m_bFCMOV = CheckFCMOVTechnology();
pi.m_bMMX = CheckMMXTechnology();
pi.m_bSSE = CheckSSETechnology();
pi.m_bSSE2 = CheckSSE2Technology();
pi.m_bSSE3 = CheckSSE3Technology();
pi.m_bSSSE3 = CheckSSSE3Technology();
pi.m_bSSE4a = CheckSSE4aTechnology();
pi.m_bSSE41 = CheckSSE41Technology();
pi.m_bSSE42 = CheckSSE42Technology();
pi.m_b3DNow = Check3DNowTechnology();
pi.m_szProcessorID = (tchar*)GetProcessorVendorId();
pi.m_bHT = HTSupported();
unsigned long eax, ebx, edx, ecx;
if (cpuid(1, eax, ebx, ecx, edx))
{
pi.m_nModel = eax; // full CPU model info
pi.m_nFeatures[0] = edx; // x87+ features
pi.m_nFeatures[1] = ecx; // sse3+ features
pi.m_nFeatures[2] = ebx; // some additional features
}
return &pi;
}