Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// ETW (Event Tracing for Windows) profiling helpers.
// This allows easy insertion of Generic Event markers into ETW/xperf tracing
// which then aids in analyzing the traces and finding performance problems.
//
//===============================================================================
#include "pch_tier0.h"
#include "tier0/etwprof.h"
#ifdef ETW_MARKS_ENABLED
#include <memory>
// After building the DLL if it has never been registered on this machine or
// if the providers have changed you need to go:
// xcopy /y %vgame%\bin\tier0.dll %temp%
// wevtutil um %vgame%\..\src\tier0\ValveETWProvider.man
// wevtutil im %vgame%\..\src\tier0\ValveETWProvider.man
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// These are defined in evntrace.h but you need a Vista+ Windows
// SDK to have them available, so I define them here.
#define EVENT_CONTROL_CODE_DISABLE_PROVIDER 0
#define EVENT_CONTROL_CODE_ENABLE_PROVIDER 1
#define EVENT_CONTROL_CODE_CAPTURE_STATE 2
// EVNTAPI is used in evntprov.h which is included by ValveETWProviderEvents.h
// We define EVNTAPI without the DECLSPEC_IMPORT specifier so that
// we can implement these functions locally instead of using the import library,
// and can therefore still run on Windows XP.
#define EVNTAPI __stdcall
// Include the event register/write/unregister macros compiled from the manifest file.
// Note that this includes evntprov.h which requires a Vista+ Windows SDK
// which we don't currently have, so evntprov.h is checked in.
#include "ValveETWProviderEvents.h"
// Typedefs for use with GetProcAddress
typedef ULONG (__stdcall *tEventRegister)( LPCGUID ProviderId, PENABLECALLBACK EnableCallback, PVOID CallbackContext, PREGHANDLE RegHandle);
typedef ULONG (__stdcall *tEventWrite)( REGHANDLE RegHandle, PCEVENT_DESCRIPTOR EventDescriptor, ULONG UserDataCount, PEVENT_DATA_DESCRIPTOR UserData);
typedef ULONG (__stdcall *tEventUnregister)( REGHANDLE RegHandle );
// Helper class to dynamically load Advapi32.dll, find the ETW functions,
// register the providers if possible, and get the performance counter frequency.
class CETWRegister
{
public:
CETWRegister()
{
QueryPerformanceFrequency( &m_frequency );
// Find Advapi32.dll. This should always succeed.
HMODULE pAdvapiDLL = LoadLibraryW( L"Advapi32.dll" );
if ( pAdvapiDLL )
{
// Try to find the ETW functions. This will fail on XP.
m_pEventRegister = ( tEventRegister )GetProcAddress( pAdvapiDLL, "EventRegister" );
m_pEventWrite = ( tEventWrite )GetProcAddress( pAdvapiDLL, "EventWrite" );
m_pEventUnregister = ( tEventUnregister )GetProcAddress( pAdvapiDLL, "EventUnregister" );
// Register two ETW providers. If registration fails then the event logging calls will fail.
// On XP these calls will do nothing.
// On Vista and above, if these providers have been enabled by xperf or logman then
// the VALVE_FRAMERATE_Context and VALVE_MAIN_Context globals will be modified
// like this:
// MatchAnyKeyword: 0xffffffffffffffff
// IsEnabled: 1
// Level: 255
// In other words, fully enabled.
EventRegisterValve_FrameRate();
EventRegisterValve_ServerFrameRate();
EventRegisterValve_Main();
EventRegisterValve_Input();
EventRegisterValve_Network();
// Emit the thread ID for the main thread. This also indicates that
// the main provider is initialized.
EventWriteThread_ID( GetCurrentThreadId(), "Main thread" );
// Emit an input system event so we know that it is active.
EventWriteKey_down( "Valve input provider initialized.", 0, 0 );
}
}
~CETWRegister()
{
// Unregister our providers.
EventUnregisterValve_Network();
EventUnregisterValve_Input();
EventUnregisterValve_Main();
EventUnregisterValve_ServerFrameRate();
EventUnregisterValve_FrameRate();
}
tEventRegister m_pEventRegister;
tEventWrite m_pEventWrite;
tEventUnregister m_pEventUnregister;
// QPC frequency
LARGE_INTEGER m_frequency;
} g_ETWRegister;
// Redirector function for EventRegister. Called by macros in ValveETWProviderEvents.h
ULONG EVNTAPI EventRegister( LPCGUID ProviderId, PENABLECALLBACK EnableCallback, PVOID CallbackContext, PREGHANDLE RegHandle )
{
if ( g_ETWRegister.m_pEventRegister )
return g_ETWRegister.m_pEventRegister( ProviderId, EnableCallback, CallbackContext, RegHandle );
// RegHandle is an _Out_ parameter and must always be initialized.
*RegHandle = 0;
return 0;
}
// Redirector function for EventWrite. Called by macros in ValveETWProviderEvents.h
ULONG EVNTAPI EventWrite( REGHANDLE RegHandle, PCEVENT_DESCRIPTOR EventDescriptor, ULONG UserDataCount, PEVENT_DATA_DESCRIPTOR UserData )
{
if ( g_ETWRegister.m_pEventWrite )
return g_ETWRegister.m_pEventWrite( RegHandle, EventDescriptor, UserDataCount, UserData );
return 0;
}
// Redirector function for EventUnregister. Called by macros in ValveETWProviderEvents.h
ULONG EVNTAPI EventUnregister( REGHANDLE RegHandle )
{
if ( g_ETWRegister.m_pEventUnregister )
return g_ETWRegister.m_pEventUnregister( RegHandle );
return 0;
}
// Call QueryPerformanceCounter
static int64 GetQPCTime()
{
LARGE_INTEGER time;
QueryPerformanceCounter( &time );
return time.QuadPart;
}
// Convert a QueryPerformanceCounter delta into milliseconds
static float QPCToMS( int64 nDelta )
{
// Convert from a QPC delta to seconds.
float flSeconds = ( float )( nDelta / double( g_ETWRegister.m_frequency.QuadPart ) );
// Convert from seconds to milliseconds
return flSeconds * 1000;
}
// Public functions for emitting ETW events.
int64 ETWMark( const char *pMessage )
{
int64 nTime = GetQPCTime();
EventWriteMark( pMessage );
return nTime;
}
void ETWMarkPrintf( const char *pMessage, ... )
{
// If we are running on Windows XP or if our providers have not been enabled
// (by xperf or other) then this will be false and we can early out.
// Be sure to check the appropriate context for the event. This is only
// worth checking if there is some cost beyond the EventWrite that we can
// avoid -- the redirectors in this file guarantee that EventWrite is always
// safe to call.
if ( !VALVE_MAIN_Context.IsEnabled )
{
return;
}
char buffer[1000];
va_list args;
va_start( args, pMessage );
vsprintf_s( buffer, pMessage, args );
va_end( args );
EventWriteMark( buffer );
}
void ETWMark1F( const char *pMessage, float data1 )
{
EventWriteMark1F( pMessage, data1 );
}
void ETWMark2F( const char *pMessage, float data1, float data2 )
{
EventWriteMark2F( pMessage, data1, data2 );
}
void ETWMark3F( const char *pMessage, float data1, float data2, float data3 )
{
EventWriteMark3F( pMessage, data1, data2, data3 );
}
void ETWMark4F( const char *pMessage, float data1, float data2, float data3, float data4 )
{
EventWriteMark4F( pMessage, data1, data2, data3, data4 );
}
void ETWMark1I( const char *pMessage, int data1 )
{
EventWriteMark1I( pMessage, data1 );
}
void ETWMark2I( const char *pMessage, int data1, int data2 )
{
EventWriteMark2I( pMessage, data1, data2 );
}
void ETWMark3I( const char *pMessage, int data1, int data2, int data3 )
{
EventWriteMark3I( pMessage, data1, data2, data3 );
}
void ETWMark4I( const char *pMessage, int data1, int data2, int data3, int data4 )
{
EventWriteMark4I( pMessage, data1, data2, data3, data4 );
}
void ETWMark1S( const char *pMessage, const char* data1 )
{
EventWriteMark1S( pMessage, data1 );
}
void ETWMark2S( const char *pMessage, const char* data1, const char* data2 )
{
EventWriteMark2S( pMessage, data1, data2 );
}
// Track the depth of ETW Begin/End pairs. This needs to be per-thread
// if we start emitting marks on multiple threads. Using __declspec(thread)
// has some problems on Windows XP, but since these ETW functions only work
// on Vista+ that doesn't matter.
static __declspec( thread ) int s_nDepth;
int64 ETWBegin( const char *pMessage )
{
// If we are running on Windows XP or if our providers have not been enabled
// (by xperf or other) then this will be false and we can early out.
// Be sure to check the appropriate context for the event. This is only
// worth checking if there is some cost beyond the EventWrite that we can
// avoid -- the redirectors in this file guarantee that EventWrite is always
// safe to call.
// In this case we also avoid the potentially unreliable TLS implementation
// (for dynamically loaded DLLs) on Windows XP.
if ( !VALVE_MAIN_Context.IsEnabled )
{
return 0;
}
int64 nTime = GetQPCTime();
EventWriteStart( pMessage, s_nDepth++ );
return nTime;
}
int64 ETWEnd( const char *pMessage, int64 nStartTime )
{
// If we are running on Windows XP or if our providers have not been enabled
// (by xperf or other) then this will be false and we can early out.
// Be sure to check the appropriate context for the event. This is only
// worth checking if there is some cost beyond the EventWrite that we can
// avoid -- the redirectors in this file guarantee that EventWrite is always
// safe to call.
// In this case we also avoid the potentially unreliable TLS implementation
// (for dynamically loaded DLLs) on Windows XP.
if ( !VALVE_MAIN_Context.IsEnabled )
{
return 0;
}
int64 nTime = GetQPCTime();
EventWriteStop( pMessage, --s_nDepth, QPCToMS( nTime - nStartTime ) );
return nTime;
}
// Record server and client frame counts separately, in case they are
// in the same process.
static int s_nRenderFrameCount[2];
int ETWGetRenderFrameNumber()
{
return s_nRenderFrameCount[0];
}
// Insert a render frame marker using the Valve-FrameRate provider. Automatically
// count the frame number and frame time.
void ETWRenderFrameMark( bool bIsServerProcess )
{
Assert( bIsServerProcess == false || bIsServerProcess == true );
// Record server and client frame counts separately, in case they are
// in the same process.
static int64 s_lastFrameTime[2];
int64 nCurrentFrameTime = GetQPCTime();
float flElapsedFrameTime = 0.0f;
if ( s_nRenderFrameCount[bIsServerProcess] )
{
flElapsedFrameTime = QPCToMS( nCurrentFrameTime - s_lastFrameTime[bIsServerProcess] );
}
if ( bIsServerProcess )
{
EventWriteServerRenderFrameMark( s_nRenderFrameCount[bIsServerProcess], flElapsedFrameTime );
}
else
{
EventWriteRenderFrameMark( s_nRenderFrameCount[bIsServerProcess], flElapsedFrameTime );
}
++s_nRenderFrameCount[bIsServerProcess];
s_lastFrameTime[bIsServerProcess] = nCurrentFrameTime;
}
// Insert a simulation frame marker using the Valve-FrameRate provider. Automatically
// count the frame number and frame time.
void ETWSimFrameMark( bool bIsServerProcess )
{
Assert( bIsServerProcess == false || bIsServerProcess == true );
// Record server and client frame counts separately, in case they are
// in the same process.
static int s_nFrameCount[2];
static int64 s_lastFrameTime[2];
int64 nCurrentFrameTime = GetQPCTime();
float flElapsedFrameTime = 0.0f;
if ( s_nFrameCount[bIsServerProcess] )
{
flElapsedFrameTime = QPCToMS( nCurrentFrameTime - s_lastFrameTime[bIsServerProcess] );
}
if ( bIsServerProcess )
{
EventWriteServerSimFrameMark( s_nFrameCount[bIsServerProcess], flElapsedFrameTime );
}
else
{
EventWriteSimFrameMark( s_nFrameCount[bIsServerProcess], flElapsedFrameTime );
}
++s_nFrameCount[bIsServerProcess];
s_lastFrameTime[bIsServerProcess] = nCurrentFrameTime;
}
void ETWMouseDown( int whichButton, int x, int y )
{
// Always have x/y first to make the summary tables easier to read.
EventWriteMouse_down( x, y, whichButton );
}
void ETWMouseUp( int whichButton, int x, int y )
{
// Always have x/y first to make the summary tables easier to read.
EventWriteMouse_up( x, y, whichButton );
}
void ETWMouseMove( int nX, int nY )
{
static int lastX, lastY;
// Only emit mouse-move events if the mouse position has changed, since
// otherwise source2 emits a continous stream of events which makes it
// harder to find 'real' mouse-move events.
if ( lastX != nX || lastY != nY )
{
lastX = nX;
lastY = nY;
// Always have x/y first to make the summary tables easier to read.
EventWriteMouse_Move( nX, nY );
}
}
void ETWMouseWheel( int nWheelDelta, int nX, int nY )
{
// Always have x/y first to make the summary tables easier to read.
EventWriteMouse_Wheel( nX, nY, nWheelDelta );
}
void ETWKeyDown( int nScanCode, int nVirtualCode, const char *pChar )
{
EventWriteKey_down( pChar, nScanCode, nVirtualCode );
}
void ETWSendPacket( const char *pTo, int nWireSize, int nOutSequenceNR, int nOutSequenceNrAck )
{
static int s_nCumulativeWireSize;
s_nCumulativeWireSize += nWireSize;
EventWriteSendPacket( pTo, nWireSize, nOutSequenceNR, nOutSequenceNrAck, s_nCumulativeWireSize );
}
void ETWThrottled()
{
EventWriteThrottled();
}
void ETWReadPacket( const char *pFrom, int nWireSize, int nInSequenceNR, int nOutSequenceNRAck )
{
static int s_nCumulativeWireSize;
s_nCumulativeWireSize += nWireSize;
EventWriteReadPacket( pFrom, nWireSize, nInSequenceNR, nOutSequenceNRAck, s_nCumulativeWireSize );
}
#endif // ETW_MARKS_ENABLED