Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "pch_tier0.h"
#include <time.h>
#if defined(_WIN32) && !defined(_X360)
#include <errno.h>
#endif
#include <assert.h>
#include "tier0/platform.h"
#include "tier0/minidump.h"
#ifdef _X360
#include "xbox/xbox_console.h"
#include "xbox/xbox_win32stubs.h"
#else
#include "tier0/vcrmode.h"
#endif
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
#include "tier0/memalloc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#endif
//our global error callback function. Note that this is not initialized, but static space guarantees this is NULL at app start.
//If you initialize, it will set to zero again when the CPP runs its static initializers, which could stomp the value if another
//CPP sets this value while initializing its static space
static ExitProcessWithErrorCBFn g_pfnExitProcessWithErrorCB; //= NULL
#ifndef _X360
extern VCRMode_t g_VCRMode;
#endif
static LARGE_INTEGER g_PerformanceFrequency;
static double g_PerformanceCounterToS;
static double g_PerformanceCounterToMS;
static double g_PerformanceCounterToUS;
static LARGE_INTEGER g_ClockStart;
static bool s_bTimeInitted;
// Benchmark mode uses this heavy-handed method
static bool g_bBenchmarkMode = false;
static double g_FakeBenchmarkTime = 0;
static double g_FakeBenchmarkTimeInc = 1.0 / 66.0;
static void InitTime()
{
if( !s_bTimeInitted )
{
s_bTimeInitted = true;
QueryPerformanceFrequency(&g_PerformanceFrequency);
g_PerformanceCounterToS = 1.0 / g_PerformanceFrequency.QuadPart;
g_PerformanceCounterToMS = 1e3 / g_PerformanceFrequency.QuadPart;
g_PerformanceCounterToUS = 1e6 / g_PerformanceFrequency.QuadPart;
QueryPerformanceCounter(&g_ClockStart);
}
}
bool Plat_IsInBenchmarkMode()
{
return g_bBenchmarkMode;
}
void Plat_SetBenchmarkMode( bool bBenchmark )
{
g_bBenchmarkMode = bBenchmark;
}
double Plat_FloatTime()
{
if (! s_bTimeInitted )
InitTime();
if ( g_bBenchmarkMode )
{
g_FakeBenchmarkTime += g_FakeBenchmarkTimeInc;
return g_FakeBenchmarkTime;
}
LARGE_INTEGER CurrentTime;
QueryPerformanceCounter( &CurrentTime );
double fRawSeconds = (double)( CurrentTime.QuadPart - g_ClockStart.QuadPart ) * g_PerformanceCounterToS;
return fRawSeconds;
}
uint32 Plat_MSTime()
{
if (! s_bTimeInitted )
InitTime();
if ( g_bBenchmarkMode )
{
g_FakeBenchmarkTime += g_FakeBenchmarkTimeInc;
return (uint32)(g_FakeBenchmarkTime * 1000.0);
}
LARGE_INTEGER CurrentTime;
QueryPerformanceCounter( &CurrentTime );
return (uint32) ( ( CurrentTime.QuadPart - g_ClockStart.QuadPart ) * g_PerformanceCounterToMS );
}
uint64 Plat_USTime()
{
if (! s_bTimeInitted )
InitTime();
if ( g_bBenchmarkMode )
{
g_FakeBenchmarkTime += g_FakeBenchmarkTimeInc;
return (uint64)(g_FakeBenchmarkTime * 1e6);
}
LARGE_INTEGER CurrentTime;
QueryPerformanceCounter( &CurrentTime );
return (uint64) ( ( CurrentTime.QuadPart - g_ClockStart.QuadPart ) * g_PerformanceCounterToUS );
}
void GetCurrentDate( int *pDay, int *pMonth, int *pYear )
{
struct tm *pNewTime;
time_t long_time;
time( &long_time ); /* Get time as long integer. */
pNewTime = localtime( &long_time ); /* Convert to local time. */
*pDay = pNewTime->tm_mday;
*pMonth = pNewTime->tm_mon + 1;
*pYear = pNewTime->tm_year + 1900;
}
// Wraps the thread-safe versions of ctime. buf must be at least 26 bytes
char *Plat_ctime( const time_t *timep, char *buf, size_t bufsize )
{
if ( EINVAL == ctime_s( buf, bufsize, timep ) )
return NULL;
else
return buf;
}
void Plat_GetModuleFilename( char *pOut, int nMaxBytes )
{
#ifdef PLATFORM_WINDOWS_PC
SetLastError( ERROR_SUCCESS ); // clear the error code
GetModuleFileName( NULL, pOut, nMaxBytes );
if ( GetLastError() != ERROR_SUCCESS )
Error( "Plat_GetModuleFilename: The buffer given is too small (%d bytes).", nMaxBytes );
#elif PLATFORM_X360
pOut[0] = 0x00; // return null string on Xbox 360
#else
// We shouldn't need this on POSIX.
Assert( false );
pOut[0] = 0x00; // Null the returned string in release builds
#endif
}
void Plat_ExitProcess( int nCode )
{
#if defined( _WIN32 ) && !defined( _X360 )
// We don't want global destructors in our process OR in any DLL to get executed.
// _exit() avoids calling global destructors in our module, but not in other DLLs.
const char *pchCmdLineA = Plat_GetCommandLineA();
if ( nCode || ( strstr( pchCmdLineA, "gc.exe" ) && strstr( pchCmdLineA, "gc.dll" ) && strstr( pchCmdLineA, "-gc" ) ) )
{
int *x = NULL; *x = 1; // cause a hard crash, GC is not allowed to exit voluntarily from gc.dll
}
TerminateProcess( GetCurrentProcess(), nCode );
#elif defined(_PS3)
// We do not use this path to exit on PS3 (naturally), rather we want a clear crash:
int *x = NULL; *x = 1;
#else
_exit( nCode );
#endif
}
void Plat_ExitProcessWithError( int nCode, bool bGenerateMinidump )
{
//try to delegate out if they have registered a callback
if( g_pfnExitProcessWithErrorCB )
{
if( g_pfnExitProcessWithErrorCB( nCode ) )
return;
}
//handle default behavior
if( bGenerateMinidump )
{
//don't generate mini dumps in the debugger
if( !Plat_IsInDebugSession() )
{
WriteMiniDump();
}
}
//and exit our process
Plat_ExitProcess( nCode );
}
void Plat_SetExitProcessWithErrorCB( ExitProcessWithErrorCBFn pfnCB )
{
g_pfnExitProcessWithErrorCB = pfnCB;
}
// Wraps the thread-safe versions of gmtime
struct tm *Plat_gmtime( const time_t *timep, struct tm *result )
{
if ( EINVAL == gmtime_s( result, timep ) )
return NULL;
else
return result;
}
time_t Plat_timegm( struct tm *timeptr )
{
return _mkgmtime( timeptr );
}
// Wraps the thread-safe versions of localtime
struct tm *Plat_localtime( const time_t *timep, struct tm *result )
{
if ( EINVAL == localtime_s( result, timep ) )
return NULL;
else
return result;
}
bool vtune( bool resume )
{
#ifndef _X360
static bool bInitialized = false;
static void (__cdecl *VTResume)(void) = NULL;
static void (__cdecl *VTPause) (void) = NULL;
// Grab the Pause and Resume function pointers from the VTune DLL the first time through:
if( !bInitialized )
{
bInitialized = true;
HINSTANCE pVTuneDLL = LoadLibrary( "vtuneapi.dll" );
if( pVTuneDLL )
{
VTResume = (void(__cdecl *)())GetProcAddress( pVTuneDLL, "VTResume" );
VTPause = (void(__cdecl *)())GetProcAddress( pVTuneDLL, "VTPause" );
}
}
// Call the appropriate function, as indicated by the argument:
if( resume && VTResume )
{
VTResume();
return true;
}
else if( !resume && VTPause )
{
VTPause();
return true;
}
#endif
return false;
}
bool Plat_IsInDebugSession()
{
#if defined( _WIN32 ) && !defined( _X360 )
return (IsDebuggerPresent() != 0);
#elif defined( _WIN32 ) && defined( _X360 )
return (XBX_IsDebuggerPresent() != 0);
#elif defined( LINUX )
#error This code is implemented in platform_posix.cpp
#else
return false;
#endif
}
void Plat_DebugString( const char * psz )
{
#if defined( _WIN32 ) && !defined( _X360 )
::OutputDebugStringA( psz );
#elif defined( _WIN32 ) && defined( _X360 )
XBX_OutputDebugString( psz );
#endif
}
const tchar *Plat_GetCommandLine()
{
#ifdef TCHAR_IS_WCHAR
return GetCommandLineW();
#else
return GetCommandLine();
#endif
}
bool GetMemoryInformation( MemoryInformation *pOutMemoryInfo )
{
if ( !pOutMemoryInfo )
return false;
MEMORYSTATUSEX memStat;
ZeroMemory( &memStat, sizeof( MEMORYSTATUSEX ) );
memStat.dwLength = sizeof( MEMORYSTATUSEX );
if ( !GlobalMemoryStatusEx( &memStat ) )
return false;
const uint cOneMb = 1024 * 1024;
switch ( pOutMemoryInfo->m_nStructVersion )
{
case 0:
( *pOutMemoryInfo ).m_nPhysicalRamMbTotal = memStat.ullTotalPhys / cOneMb;
( *pOutMemoryInfo ).m_nPhysicalRamMbAvailable = memStat.ullAvailPhys / cOneMb;
( *pOutMemoryInfo ).m_nVirtualRamMbTotal = memStat.ullTotalVirtual / cOneMb;
( *pOutMemoryInfo ).m_nVirtualRamMbAvailable = memStat.ullAvailVirtual / cOneMb;
break;
default:
return false;
};
return true;
}
const char *Plat_GetCommandLineA()
{
return GetCommandLineA();
}
//--------------------------------------------------------------------------------------------------
// Watchdog timer
//--------------------------------------------------------------------------------------------------
void Plat_BeginWatchdogTimer( int nSecs )
{
}
void Plat_EndWatchdogTimer( void )
{
}
int Plat_GetWatchdogTime( void )
{
return 0;
}
void Plat_SetWatchdogHandlerFunction( Plat_WatchDogHandlerFunction_t function )
{
}
bool Is64BitOS()
{
typedef BOOL (WINAPI *LPFN_ISWOW64PROCESS) (HANDLE, PBOOL);
static LPFN_ISWOW64PROCESS pfnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress( GetModuleHandle("kernel32"), "IsWow64Process" );
static BOOL bIs64bit = FALSE;
static bool bInitialized = false;
if ( bInitialized )
return bIs64bit == (BOOL)TRUE;
else
{
bInitialized = true;
return pfnIsWow64Process && pfnIsWow64Process(GetCurrentProcess(), &bIs64bit) && bIs64bit;
}
}
// -------------------------------------------------------------------------------------------------- //
// Memory stuff.
//
// DEPRECATED. Still here to support binary back compatability of tier0.dll
//
// -------------------------------------------------------------------------------------------------- //
#ifndef _X360
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
typedef void (*Plat_AllocErrorFn)( unsigned long size );
void Plat_DefaultAllocErrorFn( unsigned long size )
{
}
Plat_AllocErrorFn g_AllocError = Plat_DefaultAllocErrorFn;
#endif
#ifndef _X360
CRITICAL_SECTION g_AllocCS;
class CAllocCSInit
{
public:
CAllocCSInit()
{
InitializeCriticalSection( &g_AllocCS );
}
} g_AllocCSInit;
#endif
#ifndef _X360
PLATFORM_INTERFACE void* Plat_Alloc( unsigned long size )
{
EnterCriticalSection( &g_AllocCS );
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
void *pRet = g_pMemAlloc->Alloc( size );
#else
void *pRet = malloc( size );
#endif
LeaveCriticalSection( &g_AllocCS );
if ( pRet )
{
return pRet;
}
else
{
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
g_AllocError( size );
#endif
return 0;
}
}
#endif
#ifndef _X360
PLATFORM_INTERFACE void* Plat_Realloc( void *ptr, unsigned long size )
{
EnterCriticalSection( &g_AllocCS );
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
void *pRet = g_pMemAlloc->Realloc( ptr, size );
#else
void *pRet = realloc( ptr, size );
#endif
LeaveCriticalSection( &g_AllocCS );
if ( pRet )
{
return pRet;
}
else
{
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
g_AllocError( size );
#endif
return 0;
}
}
#endif
#ifndef _X360
PLATFORM_INTERFACE void Plat_Free( void *ptr )
{
EnterCriticalSection( &g_AllocCS );
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
g_pMemAlloc->Free( ptr );
#else
free( ptr );
#endif
LeaveCriticalSection( &g_AllocCS );
}
#endif
#ifndef _X360
#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
PLATFORM_INTERFACE void Plat_SetAllocErrorFn( Plat_AllocErrorFn fn )
{
g_AllocError = fn;
}
#endif
#endif
#endif