Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Thread management routines
//
// $NoKeywords: $
//=============================================================================//
#include "pch_tier0.h"
#include "tier0/valve_off.h"
#ifdef _WIN32
#define WIN_32_LEAN_AND_MEAN
#include <windows.h>
#include <assert.h>
#include <tlhelp32.h>
#endif
#include "tier0/platform.h"
#include "tier0/dbg.h"
#include "tier0/threadtools.h"
unsigned long Plat_GetCurrentThreadID()
{
return ThreadGetCurrentId();
}
#if defined(_WIN32) && defined(_M_IX86)
static CThreadMutex s_BreakpointStateMutex;
struct X86HardwareBreakpointState_t
{
const void *pAddress[4];
char nWatchBytes[4];
bool bBreakOnRead[4];
};
static X86HardwareBreakpointState_t s_BreakpointState = { {0,0,0,0}, {0,0,0,0}, {false,false,false,false} };
static void X86ApplyBreakpointsToThread( DWORD dwThreadId )
{
CONTEXT ctx;
ctx.ContextFlags = CONTEXT_DEBUG_REGISTERS;
X86HardwareBreakpointState_t *pState = &s_BreakpointState;
ctx.Dr0 = (DWORD) pState->pAddress[0];
ctx.Dr1 = (DWORD) pState->pAddress[1];
ctx.Dr2 = (DWORD) pState->pAddress[2];
ctx.Dr3 = (DWORD) pState->pAddress[3];
ctx.Dr7 = (DWORD) 0;
for ( int i = 0; i < 4; ++i )
{
if ( pState->pAddress[i] && pState->nWatchBytes[i] )
{
ctx.Dr7 |= 1 << (i*2);
if ( pState->bBreakOnRead[i] )
ctx.Dr7 |= 3 << (16 + i*4);
else
ctx.Dr7 |= 1 << (16 + i*4);
switch ( pState->nWatchBytes[i] )
{
case 1: ctx.Dr7 |= 0<<(18 + i*4); break;
case 2: ctx.Dr7 |= 1<<(18 + i*4); break;
case 4: ctx.Dr7 |= 3<<(18 + i*4); break;
case 8: ctx.Dr7 |= 2<<(18 + i*4); break;
}
}
}
// Freeze this thread, adjust its breakpoint state
HANDLE hThread = OpenThread( THREAD_SUSPEND_RESUME | THREAD_SET_CONTEXT, FALSE, dwThreadId );
if ( hThread != INVALID_HANDLE_VALUE )
{
if ( SuspendThread( hThread ) != -1 )
{
SetThreadContext( hThread, &ctx );
ResumeThread( hThread );
}
CloseHandle( hThread );
}
}
static DWORD STDCALL ThreadProcX86SetDataBreakpoints( LPVOID pvParam )
{
if ( pvParam )
{
X86ApplyBreakpointsToThread( *(unsigned long*)pvParam );
return 0;
}
// This function races against creation and destruction of new threads. Try to execute as quickly as possible.
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_HIGHEST );
DWORD dwProcId = GetCurrentProcessId();
DWORD dwThisThreadId = GetCurrentThreadId();
HANDLE hSnap = CreateToolhelp32Snapshot( TH32CS_SNAPTHREAD, 0 );
if ( hSnap != INVALID_HANDLE_VALUE )
{
THREADENTRY32 threadEntry;
// Thread32First/Thread32Next may adjust dwSize to be smaller. It's weird. Read the doc.
const DWORD dwMinSize = (char*)(&threadEntry.th32OwnerProcessID + 1) - (char*)&threadEntry;
threadEntry.dwSize = sizeof( THREADENTRY32 );
BOOL bContinue = Thread32First( hSnap, &threadEntry );
while ( bContinue )
{
if ( threadEntry.dwSize >= dwMinSize )
{
if ( threadEntry.th32OwnerProcessID == dwProcId && threadEntry.th32ThreadID != dwThisThreadId )
{
X86ApplyBreakpointsToThread( threadEntry.th32ThreadID );
}
}
threadEntry.dwSize = sizeof( THREADENTRY32 );
bContinue = Thread32Next( hSnap, &threadEntry );
}
CloseHandle( hSnap );
}
return 0;
}
void Plat_SetHardwareDataBreakpoint( const void *pAddress, int nWatchBytes, bool bBreakOnRead )
{
Assert( pAddress );
Assert( nWatchBytes == 0 || nWatchBytes == 1 || nWatchBytes == 2 || nWatchBytes == 4 || nWatchBytes == 8 );
s_BreakpointStateMutex.Lock();
if ( nWatchBytes == 0 )
{
for ( int i = 0; i < 4; ++i )
{
if ( pAddress == s_BreakpointState.pAddress[i] )
{
for ( ; i < 3; ++i )
{
s_BreakpointState.pAddress[i] = s_BreakpointState.pAddress[i+1];
s_BreakpointState.nWatchBytes[i] = s_BreakpointState.nWatchBytes[i+1];
s_BreakpointState.bBreakOnRead[i] = s_BreakpointState.bBreakOnRead[i+1];
}
s_BreakpointState.pAddress[3] = NULL;
s_BreakpointState.nWatchBytes[3] = 0;
s_BreakpointState.bBreakOnRead[3] = false;
break;
}
}
}
else
{
// Replace first null entry or first existing entry at this address, or bump all entries down
for ( int i = 0; i < 4; ++i )
{
if ( s_BreakpointState.pAddress[i] && s_BreakpointState.pAddress[i] != pAddress && i < 3 )
continue;
// Last iteration.
if ( s_BreakpointState.pAddress[i] && s_BreakpointState.pAddress[i] != pAddress )
{
// Full up. Shift table down, drop least recently set
for ( int j = 0; j < 3; ++j )
{
s_BreakpointState.pAddress[j] = s_BreakpointState.pAddress[j+1];
s_BreakpointState.nWatchBytes[j] = s_BreakpointState.nWatchBytes[j+1];
s_BreakpointState.bBreakOnRead[j] = s_BreakpointState.bBreakOnRead[j+1];
}
}
s_BreakpointState.pAddress[i] = pAddress;
s_BreakpointState.nWatchBytes[i] = nWatchBytes;
s_BreakpointState.bBreakOnRead[i] = bBreakOnRead;
break;
}
}
HANDLE hWorkThread = CreateThread( NULL, NULL, &ThreadProcX86SetDataBreakpoints, NULL, 0, NULL );
if ( hWorkThread != INVALID_HANDLE_VALUE )
{
WaitForSingleObject( hWorkThread, INFINITE );
CloseHandle( hWorkThread );
}
s_BreakpointStateMutex.Unlock();
}
void Plat_ApplyHardwareDataBreakpointsToNewThread( unsigned long dwThreadID )
{
s_BreakpointStateMutex.Lock();
if ( dwThreadID != GetCurrentThreadId() )
{
X86ApplyBreakpointsToThread( dwThreadID );
}
else
{
HANDLE hWorkThread = CreateThread( NULL, NULL, &ThreadProcX86SetDataBreakpoints, &dwThreadID, 0, NULL );
if ( hWorkThread != INVALID_HANDLE_VALUE )
{
WaitForSingleObject( hWorkThread, INFINITE );
CloseHandle( hWorkThread );
}
}
s_BreakpointStateMutex.Unlock();
}
#else
void Plat_SetHardwareDataBreakpoint( const void *pAddress, int nWatchBytes, bool bBreakOnRead )
{
// no impl on this platform yet
}
void Plat_ApplyHardwareDataBreakpointsToNewThread( unsigned long dwThreadID )
{
// no impl on this platform yet
}
#endif