Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Helper methods + classes for file access
//
//===========================================================================//
#include "tier2/fileutils.h"
#include "tier2/tier2.h"
#include "tier1/strtools.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "tier1/utlbuffer.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Builds a directory which is a subdirectory of the current mod
//-----------------------------------------------------------------------------
void GetModSubdirectory( const char *pSubDir, char *pBuf, int nBufLen )
{
// Compute starting directory
Assert( g_pFullFileSystem->GetSearchPath( "MOD_WRITE", false, NULL, 0 ) < nBufLen );
if ( g_pFullFileSystem->GetSearchPath( "MOD_WRITE", false, pBuf, nBufLen ) == 0 )
{
// if we didn't find MOD_WRITE, back to the old MOD
Assert( g_pFullFileSystem->GetSearchPath( "MOD", false, NULL, 0 ) < nBufLen );
g_pFullFileSystem->GetSearchPath( "MOD", false, pBuf, nBufLen );
}
char *pSemi = strchr( pBuf, ';' );
if ( pSemi )
{
*pSemi = 0;
}
Q_StripTrailingSlash( pBuf );
if ( pSubDir )
{
int nLen = Q_strlen( pSubDir );
Q_strncat( pBuf, "\\", nBufLen, 1 );
Q_strncat( pBuf, pSubDir, nBufLen, nLen );
}
Q_FixSlashes( pBuf );
}
//-----------------------------------------------------------------------------
// Builds a directory which is a subdirectory of the current mod's *content*
//-----------------------------------------------------------------------------
void GetModContentSubdirectory( const char *pSubDir, char *pBuf, int nBufLen )
{
char pTemp[ MAX_PATH ];
GetModSubdirectory( pSubDir, pTemp, sizeof(pTemp) );
ComputeModContentFilename( pTemp, pBuf, nBufLen );
}
//-----------------------------------------------------------------------------
// Generates a filename under the 'game' subdirectory given a subdirectory of 'content'
//-----------------------------------------------------------------------------
void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen )
{
char pRelativePath[ MAX_PATH ];
if ( !g_pFullFileSystem->FullPathToRelativePathEx( pContentFileName, "CONTENTROOT", pRelativePath, sizeof(pRelativePath) ) )
{
Q_strncpy( pBuf, pContentFileName, (int)nBufLen );
return;
}
char pGameRoot[ MAX_PATH ];
g_pFullFileSystem->GetSearchPath( "GAMEROOT", false, pGameRoot, sizeof(pGameRoot) );
char *pSemi = strchr( pGameRoot, ';' );
if ( pSemi )
{
*pSemi = 0;
}
Q_ComposeFileName( pGameRoot, pRelativePath, pBuf, (int)nBufLen );
}
//-----------------------------------------------------------------------------
// Generates a filename under the 'content' subdirectory given a subdirectory of 'game'
//-----------------------------------------------------------------------------
void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen )
{
char pRelativePath[ MAX_PATH ];
if ( !g_pFullFileSystem->FullPathToRelativePathEx( pGameFileName, "GAMEROOT", pRelativePath, sizeof(pRelativePath) ) )
{
Q_strncpy( pBuf, pGameFileName, (int)nBufLen );
return;
}
char pContentRoot[ MAX_PATH ];
g_pFullFileSystem->GetSearchPath( "CONTENTROOT", false, pContentRoot, sizeof(pContentRoot) );
char *pSemi = strchr( pContentRoot, ';' );
if ( pSemi )
{
*pSemi = 0;
}
Q_ComposeFileName( pContentRoot, pRelativePath, pBuf, (int)nBufLen );
}
//-----------------------------------------------------------------------------
// Purpose: Generates an Xbox 360 filename from a PC filename
//-----------------------------------------------------------------------------
char *CreateX360Filename( const char *pSourceName, char *pTargetName, int targetLen )
{
Q_StripExtension( pSourceName, pTargetName, targetLen );
int idx = Q_strlen( pTargetName );
// restore extension
Q_snprintf( pTargetName, targetLen, "%s.360%s", pTargetName, &pSourceName[idx] );
return pTargetName;
}
//-----------------------------------------------------------------------------
// Purpose: Generates a PC filename from a possible 360 name.
// Strips the .360. from filename.360.extension.
// Filenames might have multiple '.', need to be careful and only consider the
// last true extension. Complex filenames do occur:
// d:\foo\.\foo.dat
// d:\zip0.360.zip\foo.360.dat
// Returns source if no change needs to occur, othwerwise generates and
// returns target.
//-----------------------------------------------------------------------------
char *RestoreFilename( const char *pSourceName, char *pTargetName, int targetLen )
{
// find extension
// scan backward for '.', but not past a seperator
int end = V_strlen( pSourceName ) - 1;
while ( end > 0 && pSourceName[end] != '.' && !( pSourceName[end] == '\\' || pSourceName[end] == '/' ) )
{
--end;
}
if ( end >= 4 && pSourceName[end] == '.' && !V_strncmp( pSourceName + end - 4 , ".360", 4 ) )
{
// cull the .360, leave the trailing extension
end -= 4;
int length = MIN( end + 1, targetLen );
V_strncpy( pTargetName, pSourceName, length );
V_strncat( pTargetName, pSourceName + end + 4, targetLen );
return pTargetName;
}
// source filename is as expected
return (char *)pSourceName;
}
//-----------------------------------------------------------------------------
// Generate an Xbox 360 file if it doesn't exist or is out of date. This function determines
// the source and target path and whether the file needs to be generated. The caller provides
// a callback function to do the actual creation of the 360 file. "pExtraData" is for the caller to
// pass the address of any data that the callback function may need to access. This function
// is ONLY to be called by caller's who expect to have 360 versions of their file.
//-----------------------------------------------------------------------------
int UpdateOrCreate( const char *pSourceName, char *pTargetName, int targetLen, const char *pPathID, CreateCallback_t pfnCreate, bool bForce, void *pExtraData )
{
if ( pTargetName )
{
// caller could supply source as PC or 360 name, we want the PC filename
char szFixedSourceName[MAX_PATH];
pSourceName = RestoreFilename( pSourceName, szFixedSourceName, sizeof( szFixedSourceName ) );
// caller wants us to provide 360 named version of source
CreateX360Filename( pSourceName, pTargetName, targetLen );
}
// no conversion are performed by the game at runtime anymore
// SMB access was removed by the XDK for Vista....
return UOC_NOT_CREATED;
}
//-----------------------------------------------------------------------------
// Returns the search path as a list of paths
//-----------------------------------------------------------------------------
void GetSearchPath( CUtlVector< CUtlString > &path, const char *pPathID )
{
int nMaxLen = g_pFullFileSystem->GetSearchPath( pPathID, false, NULL, 0 );
char *pBuf = (char*)stackalloc( nMaxLen );
g_pFullFileSystem->GetSearchPath( pPathID, false, pBuf, nMaxLen );
char *pSemi;
while ( NULL != ( pSemi = strchr( pBuf, ';' ) ) )
{
*pSemi = 0;
path.AddToTail( pBuf );
pBuf = pSemi + 1;
}
path.AddToTail( pBuf );
}
//-----------------------------------------------------------------------------
// Given file name in the current dir generate a full path to it.
//-----------------------------------------------------------------------------
bool GenerateFullPath( const char *pFileName, char const *pPathID, char *pBuf, int nBufLen )
{
if ( V_IsAbsolutePath( pFileName ) )
{
V_strncpy( pBuf, pFileName, nBufLen );
return true;
}
const char *pFullPath = g_pFullFileSystem->RelativePathToFullPath( pFileName, pPathID, pBuf, nBufLen );
if ( pFullPath && Q_IsAbsolutePath( pFullPath ) )
return true;
char pDir[ MAX_PATH ];
if ( !g_pFullFileSystem->GetCurrentDirectory( pDir, sizeof( pDir ) ) )
return false;
V_ComposeFileName( pDir, pFileName, pBuf, nBufLen );
V_RemoveDotSlashes( pBuf );
return true;
}
//-----------------------------------------------------------------------------
// Builds a list of all files under a directory with a particular extension
//-----------------------------------------------------------------------------
void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPathID, const char *pExtension )
{
char pSearchString[MAX_PATH];
Q_snprintf( pSearchString, MAX_PATH, "%s\\*", pDirectory );
bool bIsAbsolute = Q_IsAbsolutePath( pDirectory );
// get the list of files
FileFindHandle_t hFind;
const char *pFoundFile = g_pFullFileSystem->FindFirstEx( pSearchString, pPathID, &hFind );
// add all the items
CUtlVector< CUtlString > subDirs;
for ( ; pFoundFile; pFoundFile = g_pFullFileSystem->FindNext( hFind ) )
{
char pChildPath[MAX_PATH];
Q_snprintf( pChildPath, MAX_PATH, "%s\\%s", pDirectory, pFoundFile );
if ( g_pFullFileSystem->FindIsDirectory( hFind ) )
{
if ( Q_strnicmp( pFoundFile, ".", 2 ) && Q_strnicmp( pFoundFile, "..", 3 ) )
{
subDirs.AddToTail( pChildPath );
}
continue;
}
// Check the extension matches
const char *pExt = Q_GetFileExtension( pFoundFile );
if ( !pExt || Q_stricmp( pExt, pExtension ) != 0 )
continue;
char pFullPathBuf[MAX_PATH];
char *pFullPath = pFullPathBuf;
if ( !bIsAbsolute )
{
g_pFullFileSystem->RelativePathToFullPath( pChildPath, pPathID, pFullPathBuf, sizeof(pFullPathBuf) );
}
else
{
pFullPath = pChildPath;
}
V_strlower( pFullPath );
Q_FixSlashes( pFullPath );
list.AddToTail( pFullPath );
}
g_pFullFileSystem->FindClose( hFind );
int nCount = subDirs.Count();
for ( int i = 0; i < nCount; ++i )
{
AddFilesToList( list, subDirs[i], pPathID, pExtension );
}
}
void CBaseFile::ReadLines( CUtlStringList &lineList, int nMaxLineLength )
{
char *pLine = ( char * ) stackalloc( nMaxLineLength );
while( ReadLine( pLine, nMaxLineLength ) )
{
char *pEOL = strchr( pLine, '\n' ); // kill the \n
if ( pEOL )
*pEOL = 0;
lineList.CopyAndAddToTail( pLine );
}
}
void CBaseFile::ReadFile( CUtlBuffer &fileData )
{
int nFileSize = Size();
fileData.EnsureCapacity( Size() );
int nSize = Read( fileData.Base(), nFileSize );
fileData.SeekPut( CUtlBuffer::SEEK_HEAD, nSize );
}