Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "gameeventeditdoc.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "toolutils/enginetools_int.h"
#include "filesystem.h"
#include "toolframework/ienginetool.h"
#include "datamodel/idatamodel.h"
#include "toolutils/attributeelementchoicelist.h"
#include "vgui_controls/messagebox.h"
// FIXME: This document currently stores a whole lot of nothing.
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGameEventEditDoc::CGameEventEditDoc()
{
m_hRoot = NULL;
m_pTXTFileName[0] = 0;
m_bDirty = false;
g_pDataModel->InstallNotificationCallback( this );
}
CGameEventEditDoc::~CGameEventEditDoc()
{
g_pDataModel->RemoveNotificationCallback( this );
}
//-----------------------------------------------------------------------------
// Inherited from INotifyUI
//-----------------------------------------------------------------------------
void CGameEventEditDoc::NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
{
//OnDataChanged( pReason, nNotifySource, nNotifyFlags );
}
//-----------------------------------------------------------------------------
// Gets the file name
//-----------------------------------------------------------------------------
const char *CGameEventEditDoc::GetTXTFileName()
{
return m_pTXTFileName;
}
void CGameEventEditDoc::SetTXTFileName( const char *pFileName )
{
Q_strncpy( m_pTXTFileName, pFileName, sizeof( m_pTXTFileName ) );
Q_FixSlashes( m_pTXTFileName );
SetDirty( true );
}
//-----------------------------------------------------------------------------
// Dirty bits
//-----------------------------------------------------------------------------
void CGameEventEditDoc::SetDirty( bool bDirty )
{
m_bDirty = bDirty;
}
bool CGameEventEditDoc::IsDirty() const
{
return m_bDirty;
}
//-----------------------------------------------------------------------------
// Saves/loads from file
//-----------------------------------------------------------------------------
bool CGameEventEditDoc::LoadFromFile( const char *pFileName )
{
/*
Assert( !m_hRoot.Get() );
CAppDisableUndoScopeGuard guard( "CCommEditDoc::LoadFromFile", 0 );
SetDirty( false );
if ( !pFileName[0] )
return false;
char mapname[ 256 ];
// Compute the map name
const char *pMaps = Q_stristr( pFileName, "\\maps\\" );
if ( !pMaps )
return false;
// Build map name
//int nNameLen = (int)( (size_t)pComm - (size_t)pMaps ) - 5;
Q_StripExtension( pFileName, mapname, sizeof(mapname) );
char *pszFileName = (char*)Q_UnqualifiedFileName(mapname);
// Set the txt file name.
// If we loaded an existing commentary file, keep the same filename.
// If we loaded a .bsp, change the name & the extension.
if ( !V_stricmp( Q_GetFileExtension( pFileName ), "bsp" ) )
{
const char *pCommentaryAppend = "_commentary.txt";
Q_StripExtension( pFileName, m_pTXTFileName, sizeof(m_pTXTFileName)- strlen(pCommentaryAppend) - 1 );
Q_strcat( m_pTXTFileName, pCommentaryAppend, sizeof( m_pTXTFileName ) );
if ( g_pFileSystem->FileExists( m_pTXTFileName ) )
{
char pBuf[1024];
Q_snprintf( pBuf, sizeof(pBuf), "File %s already exists!\n", m_pTXTFileName );
m_pTXTFileName[0] = 0;
vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Unable to overwrite file!\n", pBuf, g_pCommEditTool );
pMessageBox->DoModal( );
return false;
}
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( m_pTXTFileName );
m_hRoot = CreateElement<CDmElement>( "root", fileid );
CDmrElementArray<> subkeys( m_hRoot->AddAttribute( "subkeys", AT_ELEMENT_ARRAY ) );
CDmElement *pRoot2 = CreateElement<CDmElement>( "Entities", fileid );
pRoot2->AddAttribute( "subkeys", AT_ELEMENT_ARRAY );
subkeys.AddToTail( pRoot2 );
g_pDataModel->SetFileRoot( fileid, m_hRoot );
}
else
{
char *pComm = Q_stristr( pszFileName, "_commentary" );
if ( !pComm )
{
char pBuf[1024];
Q_snprintf( pBuf, sizeof(pBuf), "File %s is not a commentary file!\nThe file name must end in _commentary.txt.\n", m_pTXTFileName );
m_pTXTFileName[0] = 0;
vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Bad file name!\n", pBuf, g_pCommEditTool );
pMessageBox->DoModal( );
return false;
}
// Clip off the "_commentary" at the end of the filename
*pComm = '\0';
// This is not undoable
CDisableUndoScopeGuard guard;
CDmElement *pTXT = NULL;
CElementForKeyValueCallback KeyValuesCallback;
g_pDataModel->SetKeyValuesElementCallback( &KeyValuesCallback );
DmFileId_t fileid = g_pDataModel->RestoreFromFile( pFileName, NULL, "keyvalues", &pTXT );
g_pDataModel->SetKeyValuesElementCallback( NULL );
if ( fileid == DMFILEID_INVALID )
{
m_pTXTFileName[0] = 0;
return false;
}
SetTXTFileName( pFileName );
m_hRoot = pTXT;
}
guard.Release();
SetDirty( false );
char cmd[ 256 ];
Q_snprintf( cmd, sizeof( cmd ), "disconnect; map %s\n", pszFileName );
enginetools->Command( cmd );
enginetools->Execute( );*/
return true;
}
void CGameEventEditDoc::SaveToFile( )
{
if ( m_hRoot.Get() && m_pTXTFileName && m_pTXTFileName[0] )
{
g_pDataModel->SaveToFile( m_pTXTFileName, NULL, "keyvalues", "keyvalues", m_hRoot );
}
SetDirty( false );
}