You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
90 lines
2.4 KiB
90 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef GAMEEVENTEDITPANEL_H
|
|
#define GAMEEVENTEDITPANEL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "vgui_controls/editablepanel.h"
|
|
#include "tier1/utlstring.h"
|
|
#include "datamodel/dmehandle.h"
|
|
#include "igameevents.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CGameEventEditDoc;
|
|
|
|
namespace vgui
|
|
{
|
|
class ComboBox;
|
|
class Button;
|
|
class TextEntry;
|
|
class ListPanel;
|
|
class CheckButton;
|
|
class RadioButton;
|
|
}
|
|
|
|
#define MAX_GAME_EVENT_PARAMS 20
|
|
|
|
extern IGameEventManager2 *gameeventmanager;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Panel that shows all entities in the level
|
|
//-----------------------------------------------------------------------------
|
|
class CGameEventEditPanel : public vgui::EditablePanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CGameEventEditPanel, vgui::EditablePanel );
|
|
|
|
public:
|
|
CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor
|
|
~CGameEventEditPanel();
|
|
|
|
// Inherited from Panel
|
|
virtual void OnCommand( const char *pCommand );
|
|
|
|
private:
|
|
// Text to attribute...
|
|
//void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
|
|
//void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
|
|
|
|
// Messages handled
|
|
/*
|
|
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
|
|
MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv );
|
|
MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
|
|
MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
|
|
MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );*/
|
|
|
|
//MESSAGE_FUNC( OnEventSend, "SendEvent" );
|
|
|
|
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
|
|
|
|
void LoadEventsFromFile( const char *filename );
|
|
|
|
CGameEventEditDoc *m_pDoc;
|
|
|
|
// drop down of available events
|
|
|
|
vgui::ComboBox *m_pEventCombo;
|
|
|
|
vgui::Label *m_pParamLabels[MAX_GAME_EVENT_PARAMS];
|
|
vgui::TextEntry *m_pParams[MAX_GAME_EVENT_PARAMS];
|
|
|
|
vgui::Button *m_pSendEventButton;
|
|
|
|
CUtlSymbolTable m_EventFiles; // list of all loaded event files
|
|
CUtlVector<CUtlSymbol> m_EventFileNames;
|
|
|
|
KeyValues *m_pEvents;
|
|
|
|
vgui::TextEntry *m_pFilterBox;
|
|
};
|
|
|
|
|
|
#endif // GAMEEVENTEDITPANEL_H
|