Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "toolutils/attributeelementchoicelist.h"
#include "datamodel/dmelement.h"
typedef CUtlRBTree< CDmElement *, int > ElementDict_t;
//-----------------------------------------------------------------------------
// returns the choice string that AddElementsRecursively would have returned
//-----------------------------------------------------------------------------
const char *GetChoiceString( CDmElement *pElement )
{
return pElement->GetName();
}
//-----------------------------------------------------------------------------
// Recursively adds all elements referred to this element into the list of elements
//-----------------------------------------------------------------------------
void AddElementsRecursively_R( CDmElement *pElement, ElementChoiceList_t &list, ElementDict_t &dict, const char *pElementType )
{
if ( !pElement )
return;
if ( dict.Find( pElement ) != dict.InvalidIndex() )
return;
dict.Insert( pElement );
if ( pElement->IsA( pElementType ) )
{
int nIndex = list.AddToTail( );
ElementChoice_t &entry = list[nIndex];
entry.m_pValue = pElement;
entry.m_pChoiceString = GetChoiceString( pElement );
}
for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
{
char const *attributeName = pAttribute->GetName( );
DmAttributeType_t attrType = pAttribute->GetType( );
if ( attrType == AT_ELEMENT )
{
CDmElement *pChild = pElement->GetValueElement< CDmElement >( attributeName );
AddElementsRecursively_R( pChild, list, dict, pElementType );
}
else if ( attrType == AT_ELEMENT_ARRAY )
{
const CDmrElementArray<CDmElement> children( pElement, attributeName );
uint n = children.Count();
for ( uint i = 0; i < n; ++i )
{
CDmElement *pChild = children[ i ];
AddElementsRecursively_R( pChild, list, dict, pElementType );
}
}
}
}
//-----------------------------------------------------------------------------
// Recursively adds all elements referred to this element into the list of elements
//-----------------------------------------------------------------------------
void AddElementsRecursively_R( CDmElement *pElement, DmeHandleVec_t &list, ElementDict_t &dict, const char *pElementType )
{
if ( !pElement )
return;
if ( dict.Find( pElement ) != dict.InvalidIndex() )
return;
dict.Insert( pElement );
if ( pElement->IsA( pElementType ) )
{
int nIndex = list.AddToTail( );
list[nIndex] = pElement;
}
for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
{
char const *attributeName = pAttribute->GetName( );
DmAttributeType_t attrType = pAttribute->GetType( );
if ( attrType == AT_ELEMENT )
{
CDmElement *pChild = pElement->GetValueElement< CDmElement >( attributeName );
AddElementsRecursively_R( pChild, list, dict, pElementType );
}
else if ( attrType == AT_ELEMENT_ARRAY )
{
const CDmrElementArray<CDmElement> children( pElement, attributeName );
uint n = children.Count();
for ( uint i = 0; i < n; ++i )
{
CDmElement *pChild = children[ i ];
AddElementsRecursively_R( pChild, list, dict, pElementType );
}
}
}
}
//-----------------------------------------------------------------------------
// Recursively adds all elements referred to this element into the list of elements
//-----------------------------------------------------------------------------
void AddElementsRecursively( CDmElement *obj, ElementChoiceList_t &list, const char *pElementType )
{
if ( !pElementType )
{
pElementType = g_pDataModel->GetString( CDmElement::GetStaticTypeSymbol() );
}
ElementDict_t dict( 0, 0, DefLessFunc( CDmElement * ) );
AddElementsRecursively_R( obj, list, dict, pElementType );
}
//-----------------------------------------------------------------------------
// Recursively adds all elements of the specified type under pElement into the vector
//-----------------------------------------------------------------------------
void AddElementsRecursively( CDmElement *pElement, DmeHandleVec_t &list, const char *pElementType )
{
if ( !pElementType )
{
pElementType = g_pDataModel->GetString( CDmElement::GetStaticTypeSymbol() );
}
ElementDict_t dict( 0, 0, DefLessFunc( CDmElement * ) );
AddElementsRecursively_R( pElement, list, dict, pElementType );
}