Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "DmeVMFEntity.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "toolframework/itoolentity.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include "engine/iclientleafsystem.h"
#include "toolutils/enginetools_int.h"
#include "vcdblocktool.h"
#include "tier1/KeyValues.h"
// for tracing
#include "cmodel.h"
#include "engine/ienginetrace.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define SPHERE_RADIUS 16
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeVMFEntity, CDmeVMFEntity );
//-----------------------------------------------------------------------------
// Used to store the next unique entity id;
//-----------------------------------------------------------------------------
int CDmeVMFEntity::s_nNextEntityId;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeVMFEntity::OnConstruction()
{
m_ClassName.Init( this, "classname", FATTRIB_HAS_CALLBACK );
m_TargetName.Init( this, "targetname" );
m_bIsPlaceholder.InitAndSet( this, "_placeholder", false, FATTRIB_DONTSAVE );
m_vecLocalOrigin.Init( this, "origin" );
m_vecLocalAngles.Init( this, "angles" );
m_bIsDeleted.Init( this, "deleted" );
if ( m_Name.Length() == 0 )
{
// Assign a unique ID to the name
char pNameString[128];
Q_snprintf( pNameString, sizeof(pNameString), "%d", GetNextEntityId() );
m_Name = pNameString;
}
// See if we need to bump the unique id up
int nEntityId = GetEntityId();
if ( s_nNextEntityId <= nEntityId )
{
s_nNextEntityId = nEntityId + 1;
}
// Get called back when the name changes
m_Name.GetAttribute()->AddFlag( FATTRIB_HAS_CALLBACK );
// Used to make sure these aren't saved if they aren't changed
//m_TargetName.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
//m_vecLocalAngles.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
m_bIsDirty = false;
m_bInfoTarget = false;
m_hEngineEntity = HTOOLHANDLE_INVALID;
m_Wireframe.Init( "debug/debugwireframevertexcolor", "editor" );
// FIXME: Need to abstract out rendering into a separate class
// based on information parsed from the FGD
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
pVMTKeyValues->SetString( "$basetexture", "editor/info_target" );
pVMTKeyValues->SetInt( "$nocull", 1 );
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
pVMTKeyValues->SetInt( "$translucent", 1 );
m_InfoTargetSprite.Init( "__vcdblock_info_target", pVMTKeyValues );
pVMTKeyValues = new KeyValues( "UnlitGeneric" );
pVMTKeyValues->SetInt( "$nocull", 1 );
pVMTKeyValues->SetString( "$color", "{64 64 64}" );
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
pVMTKeyValues->SetInt( "$additive", 1 );
m_SelectedInfoTarget.Init( "__selected_vcdblock_info_target", pVMTKeyValues );
}
void CDmeVMFEntity::OnDestruction()
{
// Unhook it from the engine
AttachToEngineEntity( false );
m_Wireframe.Shutdown();
m_SelectedInfoTarget.Shutdown();
m_InfoTargetSprite.Shutdown();
}
//-----------------------------------------------------------------------------
// Called whem attributes change
//-----------------------------------------------------------------------------
void CDmeVMFEntity::OnAttributeChanged( CDmAttribute *pAttribute )
{
BaseClass::OnAttributeChanged( pAttribute );
// Once these have changed, then save them out, and don't bother calling back
if ( pAttribute == m_TargetName.GetAttribute() ||
pAttribute == m_vecLocalAngles.GetAttribute() )
{
pAttribute->RemoveFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
return;
}
if ( pAttribute == m_ClassName.GetAttribute() )
{
m_bInfoTarget = !Q_strncmp( m_ClassName, "info_target", 11 );
// FIXME: Change the model based on the current class
SetModelName( NULL );
return;
}
// Make sure we have unique ids for all entities
if ( pAttribute == m_Name.GetAttribute() )
{
int nEntityId = GetEntityId();
if ( s_nNextEntityId <= nEntityId )
{
s_nNextEntityId = nEntityId + 1;
}
}
}
//-----------------------------------------------------------------------------
// Returns the entity ID
//-----------------------------------------------------------------------------
int CDmeVMFEntity::GetEntityId() const
{
return atoi( GetName() );
}
//-----------------------------------------------------------------------------
// Returns the next available entity id
//-----------------------------------------------------------------------------
int CDmeVMFEntity::GetNextEntityId()
{
return s_nNextEntityId;
}
void CDmeVMFEntity::SetNextEntityId( int nEntityId )
{
s_nNextEntityId = nEntityId;
}
//-----------------------------------------------------------------------------
// Mark the entity as being dirty
//-----------------------------------------------------------------------------
void CDmeVMFEntity::MarkDirty( bool bDirty )
{
m_bIsDirty = bDirty;
// FIXME: this is doing two operations!!
CopyToServer();
}
//-----------------------------------------------------------------------------
// Is the renderable transparent?
//-----------------------------------------------------------------------------
bool CDmeVMFEntity::IsTransparent( void )
{
return m_bIsDirty || m_bInfoTarget || BaseClass::IsTransparent();
}
//-----------------------------------------------------------------------------
// Entity Key iteration
//-----------------------------------------------------------------------------
bool CDmeVMFEntity::IsEntityKey( CDmAttribute *pEntityKey )
{
return pEntityKey->IsFlagSet( FATTRIB_USERDEFINED );
}
CDmAttribute *CDmeVMFEntity::FirstEntityKey()
{
for ( CDmAttribute *pAttribute = FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
{
if ( IsEntityKey( pAttribute ) )
return pAttribute;
}
return NULL;
}
CDmAttribute *CDmeVMFEntity::NextEntityKey( CDmAttribute *pEntityKey )
{
if ( !pEntityKey )
return NULL;
for ( CDmAttribute *pAttribute = pEntityKey->NextAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
{
if ( IsEntityKey( pAttribute ) )
return pAttribute;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Attach/detach from an engine entity with the same editor index
//-----------------------------------------------------------------------------
void CDmeVMFEntity::AttachToEngineEntity( HTOOLHANDLE hToolHandle )
{
if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
{
clienttools->SetEnabled( m_hEngineEntity, true );
}
m_hEngineEntity = hToolHandle;
if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
{
clienttools->SetEnabled( m_hEngineEntity, false );
}
}
//-----------------------------------------------------------------------------
// Position and bounds for the model
//-----------------------------------------------------------------------------
const Vector &CDmeVMFEntity::GetRenderOrigin( void )
{
return m_vecLocalOrigin;
}
const QAngle &CDmeVMFEntity::GetRenderAngles( void )
{
return *(QAngle *)(&m_vecLocalAngles);
}
void CDmeVMFEntity::GetRenderBounds( Vector& mins, Vector& maxs )
{
if ( !m_bInfoTarget )
{
BaseClass::GetRenderBounds( mins, maxs );
return;
}
mins.Init( -SPHERE_RADIUS, -SPHERE_RADIUS, -SPHERE_RADIUS );
maxs.Init( SPHERE_RADIUS, SPHERE_RADIUS, SPHERE_RADIUS );
}
//-----------------------------------------------------------------------------
// Update renderable position
//-----------------------------------------------------------------------------
void CDmeVMFEntity::SetRenderOrigin( const Vector &vecOrigin )
{
m_vecLocalOrigin = vecOrigin;
clienttools->MarkClientRenderableDirty( this );
}
void CDmeVMFEntity::SetRenderAngles( const QAngle &angles )
{
m_vecLocalAngles.Set( Vector( angles.x, angles.y, angles.z ) ); // FIXME: angles is a vector due to the vmf "angles" having a problem parsing...
clienttools->MarkClientRenderableDirty( this );
}
//-----------------------------------------------------------------------------
// Draws the helper for the entity
//-----------------------------------------------------------------------------
void CDmeVMFEntity::DrawSprite( IMaterial *pMaterial )
{
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
pRenderContext->Bind( pMaterial );
IMesh* pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLE_STRIP, 4, 4 );
unsigned char nBaseR = 255;
unsigned char nBaseG = 255;
unsigned char nBaseB = 255;
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
meshBuilder.Position3f( -SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
meshBuilder.BoneWeight( 0, 1.0f );
meshBuilder.BoneMatrix( 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
meshBuilder.BoneWeight( 0, 1.0f );
meshBuilder.BoneMatrix( 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
meshBuilder.BoneWeight( 0, 1.0f );
meshBuilder.BoneMatrix( 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( -SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
meshBuilder.BoneWeight( 0, 1.0f );
meshBuilder.BoneMatrix( 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.FastIndex( 0 );
meshBuilder.FastIndex( 1 );
meshBuilder.FastIndex( 3 );
meshBuilder.FastIndex( 2 );
meshBuilder.End();
pMesh->Draw();
}
//-----------------------------------------------------------------------------
// Draws the helper for the entity
//-----------------------------------------------------------------------------
void CDmeVMFEntity::DrawDragHelpers( IMaterial *pMaterial )
{
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
VMatrix worldToCamera;
// pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
worldToCamera.Identity();
worldToCamera.SetTranslation( m_vecLocalOrigin );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PushMatrix();
pRenderContext->LoadMatrix( worldToCamera );
pRenderContext->FogMode( MATERIAL_FOG_NONE );
pRenderContext->SetNumBoneWeights( 0 );
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
pRenderContext->Bind( pMaterial );
IMesh* pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 );
unsigned char nBaseR = 255;
unsigned char nBaseG = 255;
unsigned char nBaseB = 255;
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( 0, 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( SPHERE_RADIUS * 10, 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( 0, 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( 0, SPHERE_RADIUS * 10, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( 0, 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( 0, 0, SPHERE_RADIUS * 10 );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PopMatrix();
}
//-----------------------------------------------------------------------------
// Draws the helper for the entity
//-----------------------------------------------------------------------------
void CDmeVMFEntity::DrawFloorTarget( IMaterial *pMaterial )
{
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
// test movement
Ray_t ray;
CTraceFilterWorldAndPropsOnly traceFilter;
CBaseTrace tr;
ray.Init( m_vecLocalOrigin.Get()+ Vector( 0, 0, 10 ), m_vecLocalOrigin.Get() + Vector( 0,0, -128 ), Vector( -13, -13, 0 ), Vector( 13, 13, 10 ) );
enginetools->TraceRayServer( ray, MASK_OPAQUE, &traceFilter, &tr );
VMatrix worldToCamera;
// pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
worldToCamera.Identity();
worldToCamera.SetTranslation( tr.endpos );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PushMatrix();
pRenderContext->LoadMatrix( worldToCamera );
pRenderContext->FogMode( MATERIAL_FOG_NONE );
pRenderContext->SetNumBoneWeights( 0 );
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
pRenderContext->Bind( pMaterial );
IMesh* pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 );
unsigned char nBaseR = 255;
unsigned char nBaseG = 255;
unsigned char nBaseB = 0;
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
float block[4][2][3] = {
{ { -13, -13, 0 }, { -13, -13, 10 } },
{ { 13, -13, 0 }, { 13, -13, 10 } },
{ { 13, 13, 0 }, { 13, 13, 10 } },
{ { -13, 13, 0 }, { -13, 13, 10 } } };
for (int i = 0; i < 4; i++)
{
int j = (i + 1) % 4;
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( block[i][0][0], block[i][0][1], block[i][0][2] );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( block[i][1][0], block[i][1][1], block[i][1][2] );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( block[i][0][0], block[i][0][1], block[i][0][2] );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( block[j][0][0], block[j][0][1], block[j][0][2] );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( block[i][1][0], block[i][1][1], block[i][1][2] );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.Position3f( block[j][1][0], block[j][1][1], block[j][1][2] );
meshBuilder.AdvanceVertex();
}
// positive X
meshBuilder.Color4ub( 255, 0, 0, nAlpha );
meshBuilder.Position3f( 0, 0, 10 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 0, 0, nAlpha );
meshBuilder.Position3f( 10, 0, 10 );
meshBuilder.AdvanceVertex();
// positive Y
meshBuilder.Color4ub( 0, 255, 0, nAlpha );
meshBuilder.Position3f( 0, 0, 10 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 0, 255, 0, nAlpha );
meshBuilder.Position3f( 0, 10, 10 );
meshBuilder.AdvanceVertex();
// just Z
meshBuilder.Color4ub( 255, 255, 255, nAlpha );
meshBuilder.Position3f( 0, 0, 10 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, nAlpha );
meshBuilder.Position3f( 0, 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PopMatrix();
}
//-----------------------------------------------------------------------------
// Draws the helper for the entity
//-----------------------------------------------------------------------------
int CDmeVMFEntity::DrawModel( int flags )
{
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
bool bSelected = ( g_pVcdBlockTool->GetCurrentEntity().Get() == this );
if ( !m_bInfoTarget )
{
// If we have a visible engine entity, we don't need to draw it here
// info targets always draw though, because they have no visible model.
CDisableUndoScopeGuard guard;
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
if ( bSelected )
{
GetMDL()->m_Color.SetColor( 255, 64, 64, nAlpha );
}
else
{
GetMDL()->m_Color.SetColor( 255, 255, 255, nAlpha );
}
return BaseClass::DrawModel( flags );
}
Assert( IsDrawingInEngine() );
matrix3x4_t mat;
VMatrix worldToCamera, cameraToWorld;
pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
MatrixInverseTR( worldToCamera, cameraToWorld );
MatrixCopy( cameraToWorld.As3x4(), mat );
MatrixSetColumn( m_vecLocalOrigin, 3, mat );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PushMatrix();
pRenderContext->LoadMatrix( mat );
pRenderContext->FogMode( MATERIAL_FOG_NONE );
pRenderContext->SetNumBoneWeights( 0 );
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
DrawSprite( m_InfoTargetSprite );
if ( bSelected )
{
DrawSprite( m_SelectedInfoTarget );
DrawFloorTarget( m_Wireframe );
if (g_pVcdBlockTool->IsInNodeDrag())
{
DrawDragHelpers( m_Wireframe );
}
// DrawLine( Vector( 0, 0, 0 ), Vector( 10, 0, 0 ), 0, 255, 255, 255 );
}
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PopMatrix();
return 1;
}
bool CDmeVMFEntity::CopyFromServer( CBaseEntity *pServerEnt )
{
CopyFromServer( pServerEnt, "targetname" );
CopyFromServer( pServerEnt, "classname" );
CopyFromServer( pServerEnt, "origin" );
CopyFromServer( pServerEnt, "angles" );
return true;
}
bool CDmeVMFEntity::CopyFromServer( CBaseEntity *pServerEnt, const char *szField )
{
return CopyFromServer( pServerEnt, szField, szField );
}
bool CDmeVMFEntity::CopyFromServer( CBaseEntity *pServerEnt, const char *szSrcField, const char *szDstField )
{
char text[256];
if ( servertools->GetKeyValue( pServerEnt, szSrcField, text, sizeof( text ) ) )
{
SetValueFromString( szDstField, text );
return true;
}
return false;
}
bool CDmeVMFEntity::CopyToServer( void )
{
if (GetEntityId() != 0)
{
CBaseEntity *pServerEntity = servertools->FindEntityByHammerID( GetEntityId() );
if (pServerEntity != NULL)
{
servertools->SetKeyValue( pServerEntity, "origin", m_vecLocalOrigin.Get() );
// FIXME: isn't there a string to vector conversion?
Vector tmp( m_vecLocalAngles.Get().x, m_vecLocalAngles.Get().y, m_vecLocalAngles.Get().z );
servertools->SetKeyValue( pServerEntity, "angles", tmp );
return true;
}
else
{
// FIXME: does one need to be spawned?
}
}
return false;
}
bool CDmeVMFEntity::IsSameOnServer( CBaseEntity *pServerEntity )
{
char text[256];
if (!pServerEntity)
{
return false;
}
// FIXME: check targetname? Can it be edited?
Vector mapOrigin;
servertools->GetKeyValue( pServerEntity, "origin", text, sizeof( text ) );
sscanf( text, "%f %f %f", &mapOrigin.x, &mapOrigin.y, &mapOrigin.z );
Vector mapAngles;
servertools->GetKeyValue( pServerEntity, "angles", text, sizeof( text ) );
sscanf( text, "%f %f %f", &mapAngles.x, &mapAngles.y, &mapAngles.z );
return ( mapOrigin == m_vecLocalOrigin.Get() && mapAngles == m_vecLocalAngles.Get() );
}
bool CDmeVMFEntity::CreateOnServer( void )
{
CBaseEntity *pServerEntity = servertools->CreateEntityByName( m_ClassName.Get() );
if (pServerEntity)
{
// test movement
Ray_t ray;
CTraceFilterWorldAndPropsOnly traceFilter;
CBaseTrace tr;
ray.Init( m_vecLocalOrigin.Get()+ Vector( 0, 0, 10 ), m_vecLocalOrigin.Get() + Vector( 0,0, -1000 ) );
enginetools->TraceRayServer( ray, MASK_OPAQUE, &traceFilter, &tr );
m_vecLocalOrigin.Set( tr.endpos );
servertools->SetKeyValue( pServerEntity, "hammerid", GetEntityId() );
servertools->SetKeyValue( pServerEntity, "targetname", m_TargetName.Get() );
servertools->SetKeyValue( pServerEntity, "origin", m_vecLocalOrigin.Get() );
servertools->SetKeyValue( pServerEntity, "angles", m_vecLocalAngles.Get() );
servertools->DispatchSpawn( pServerEntity );
return true;
}
return false;
}