Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef QFILES_H
#define QFILES_H
#pragma once
//
// qfiles.h: quake file formats
// This file must be identical in the quake and utils directories
//
#include "basetypes.h"
#include "commonmacros.h"
#include "worldsize.h"
#include "bspfile.h"
#define MAX_OSPATH 260
#define MAX_QPATH 64
/*
========================================================================
The .pak files are just a linear collapse of a directory tree
========================================================================
*/
#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
#endif // QFILES_H