Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SCENERAMPTOOL_H
#define SCENERAMPTOOL_H
#ifdef _WIN32
#pragma once
#endif
#include <mxtk/mx.h>
#include "studio.h"
#include "utlvector.h"
#include "faceposertoolwindow.h"
class CChoreoEvent;
class CChoreoScene;
class CChoreoWidgetDrawHelper;
class CChoreoView;
struct CExpressionSample;
#define IDC_REDO_SRT 1000
#define IDC_UNDO_SRT 1001
#define IDC_SRT_DELETE 1002
#define IDC_SRT_DESELECT 1003
#define IDC_SRT_SELECTALL 1004
#define IDC_SRT_CHANGESCALE 1005
#define IDC_SRT_RAMPHSCROLL 1006
#define IDC_SRT_EDGEPROPERTIES 1007
#define FP_SRT_SELECTION_TOLERANCE 30.0f
#define FP_SRT_SELECTION_RECTANGLE_TOLERANCE 5.0f
#define FP_SRT_ADDSAMPLE_TOLERANCE 5.0f
template< class T > class CCurveEditorHelper;
class SceneRampTool : public mxWindow, public IFacePoserToolWindow
{
public:
// Construction
SceneRampTool( mxWindow *parent );
~SceneRampTool( void );
virtual void Think( float dt );
void ScrubThink( float dt, bool scrubbing );
virtual bool IsScrubbing( void ) const;
virtual bool IsProcessing( void );
virtual int handleEvent( mxEvent *event );
virtual void redraw( void );
virtual bool PaintBackground();
void GetScrubHandleRect( RECT& rcHandle, float scrub, bool clipped = false );
void DrawScrubHandle( CChoreoWidgetDrawHelper& drawHelper, RECT& rcHandle, float scrub, bool reference );
void DrawTimeLine( CChoreoWidgetDrawHelper& drawHelper, RECT& rc, float left, float right );
void DrawSceneEnd( CChoreoWidgetDrawHelper& drawHelper );
void SetMouseOverPos( int x, int y );
void GetMouseOverPos( int &x, int& y );
void GetMouseOverPosRect( RECT& rcPos );
void DrawMouseOverPos( CChoreoWidgetDrawHelper& drawHelper, RECT& rcPos );
void DrawMouseOverPos();
void DrawScrubHandles();
CChoreoScene *GetSafeScene( void );
bool IsMouseOverScrubHandle( mxEvent *event );
void ForceScrubPosition( float newtime );
void ForceScrubPositionFromSceneTime( float scenetime );
void SetScrubTime( float t );
void SetScrubTargetTime( float t );
void DrawSamplesSimple( CChoreoWidgetDrawHelper& drawHelper, CChoreoScene *scene, bool clearbackground, COLORREF sampleColor, RECT &rcSamples );
virtual void OnModelChanged();
void SetMousePositionForEvent( mxEvent *event );
int NumSamples();
CExpressionSample *GetSample( int idx );
void PreDataChanged( char const *undodescription );
void PostDataChanged( char const *redodescription );
CExpressionSample *GetSampleUnderMouse( int mx, int my, float tolerance = FP_SRT_SELECTION_TOLERANCE );
void GetWorkList( bool reflect, CUtlVector< SceneRampTool * >& list );
private:
void GetSampleTrayRect( RECT& rc );
void DrawSamples( CChoreoWidgetDrawHelper& drawHelper, RECT &rcSamples );
void SelectPoints( void );
void DeselectAll();
void SelectAll();
void Delete( void );
int CountSelected( void );
void MoveSelectedSamples( float dfdx, float dfdy );
void StartDragging( int dragtype, int startx, int starty, HCURSOR cursor );
void AddFocusRect( RECT& rc );
void OnMouseMove( mxEvent *event );
void DrawFocusRect( void );
void ShowContextMenu( mxEvent *event, bool include_track_menus );
void GetWorkspaceLeftRight( int& left, int& right );
void SetClickedPos( int x, int y );
float GetTimeForClickedPos( void );
void DrawAutoHighlight( mxEvent *event );
void ApplyBounds( int& mx, int& my );
void CalcBounds( int movetype );
void OnUndo( void );
void OnRedo( void );
void OnRevert( void );
void OnEdgeProperties();
void DrawTimingTags( CChoreoWidgetDrawHelper& drawHelper, RECT& rc );
void DrawRelativeTagsForEvent( CChoreoWidgetDrawHelper& drawHelper, RECT& rc, CChoreoEvent *event, float starttime, float endtime );
void DrawAbsoluteTagsForEvent( CChoreoWidgetDrawHelper& drawHelper, RECT &rc, CChoreoEvent *event, float starttime, float endtime );
// Readjust slider
void MoveTimeSliderToPos( int x );
void OnChangeScale();
int ComputeHPixelsNeeded( void );
float GetPixelsPerSecond( void );
void InvalidateLayout( void );
void RepositionHSlider( void );
void GetStartAndEndTime( float& st, float& ed );
float GetEventEndTime();
float GetTimeValueForMouse( int mx, bool clip = false );
int GetPixelForTimeValue( float time, bool *clipped = NULL );
float m_flScrub;
float m_flScrubTarget;
enum
{
DRAGTYPE_NONE = 0,
DRAGTYPE_SCRUBBER,
DRAGTYPE_MOVEPOINTS_VALUE,
DRAGTYPE_MOVEPOINTS_TIME,
DRAGTYPE_SELECTION,
};
int m_nMousePos[ 2 ];
bool m_bUseBounds;
int m_nMinX;
int m_nMaxX;
HCURSOR m_hPrevCursor;
int m_nDragType;
int m_nStartX;
int m_nStartY;
int m_nLastX;
int m_nLastY;
int m_nClickedX;
int m_nClickedY;
struct CFocusRect
{
RECT m_rcOrig;
RECT m_rcFocus;
};
CUtlVector < CFocusRect > m_FocusRects;
bool m_bSuppressLayout;
// Height/width of scroll bars
int m_nScrollbarHeight;
float m_flLeftOffset;
mxScrollbar *m_pHorzScrollBar;
int m_nLastHPixelsNeeded;
// How many pixels per second we are showing in the UI
float m_flPixelsPerSecond;
// Do we need to move controls?
bool m_bLayoutIsValid;
float m_flLastDuration;
float m_flScrubberTimeOffset;
int m_nUndoSetup;
CCurveEditorHelper< SceneRampTool > *m_pHelper;
friend class CChoreoView;
};
extern SceneRampTool *g_pSceneRampTool;
#endif // SCENERAMPTOOL_H