Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "hlfaceposer.h"
#include <mxtk/mx.h>
#include "expressions.h"
#include "StudioModel.h"
#include "filesystem.h"
#include "viewersettings.h"
#include "matsyswin.h"
#include "checksum_crc.h"
#include "expclass.h"
#include "ControlPanel.h"
#include "faceposer_models.h"
#include "mdlviewer.h"
static int g_counter = 0;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CExpression::CExpression( void )
{
name[ 0 ] = 0;
index = 0;
description[ 0 ] = 0;
memset( setting, 0, sizeof( setting ) );
for ( int i = 0; i < MAX_FP_MODELS; i++ )
{
m_Bitmap[ i ].valid = false;
}
m_nUndoCurrent = 0;
m_bModified = false;
m_bSelected = false;
m_bDirty = false;
expressionclass[ 0 ] = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Copy constructor
// Input : from -
//-----------------------------------------------------------------------------
CExpression::CExpression( const CExpression& from )
{
int i;
strcpy( name, from.name );
index = from.index;
strcpy( description, from.description );
for ( i = 0; i < MAX_FP_MODELS; i++ )
{
m_Bitmap[ i ] = from.m_Bitmap[ i ];
}
m_bModified = from.m_bModified;
for ( i = 0 ; i < from.undo.Size(); i++ )
{
CExpUndoInfo *newUndo = new CExpUndoInfo();
*newUndo = *from.undo[ i ];
undo.AddToTail( newUndo );
}
m_nUndoCurrent = from.m_nUndoCurrent;
m_bSelected = from.m_bSelected;
m_bDirty = from.m_bDirty;
strcpy( expressionclass, from.expressionclass );
memcpy( setting, from.setting, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memcpy( weight, from.weight, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CExpression::~CExpression( void )
{
ResetUndo();
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CExpression::GetDirty( void )
{
return m_bDirty;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : dirty -
//-----------------------------------------------------------------------------
void CExpression::SetDirty( bool dirty )
{
m_bDirty = dirty;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float *CExpression::GetSettings( void )
{
return setting;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float *CExpression::GetWeights( void )
{
return weight;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : mod -
//-----------------------------------------------------------------------------
void CExpression::SetModified( bool mod )
{
m_bModified = mod;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CExpression::GetModified( void )
{
return m_bModified;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : selected -
//-----------------------------------------------------------------------------
void CExpression::SetSelected( bool selected )
{
m_bSelected = selected;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CExpression::GetSelected( void )
{
return m_bSelected;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CExpression::ResetUndo( void )
{
CExpUndoInfo *u;
for ( int i = 0; i < undo.Size(); i++ )
{
u = undo[ i ];
delete u;
}
undo.RemoveAll();
m_nUndoCurrent = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CExpression::CanRedo( void )
{
if ( !undo.Size() )
return false;
if ( m_nUndoCurrent == 0 )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CExpression::CanUndo( void )
{
if ( !undo.Size() )
return false;
if ( m_nUndoCurrent >= undo.Size() )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CExpression::UndoLevels( void )
{
return undo.Size();
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CExpression::UndoCurrent( void )
{
return m_nUndoCurrent;
}
void ChecksumFlexControllers( bool bSpew, char const *name, CRC32_t &crc, const float *settings, const float *weights );
CRC32_t CExpression::GetBitmapCRC()
{
CRC32_t crc;
float *s = setting;
float *w = weight;
// Note, we'll use the pristine values if this has changed
if ( undo.Size() >= 1 )
{
s = undo[ undo.Size() - 1 ]->setting;
w = undo[ undo.Size() - 1 ]->weight;
}
// This walks the global controllers sorted by name and only includes values with a setting or value which is != 0.0f
ChecksumFlexControllers( false, name, crc, s, w );
return crc;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const char
//-----------------------------------------------------------------------------
const char *CExpression::GetBitmapCheckSum()
{
CRC32_t crc = GetBitmapCRC();
// Create string name out of binary data
static char hex[ 9 ];
Q_binarytohex( (byte *)&crc, sizeof( crc ), hex, sizeof( hex ) );
return hex;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const char
//-----------------------------------------------------------------------------
const char *CExpression::GetBitmapFilename( int modelindex )
{
static char filename[ 256 ] = { 0 };
char const *classname = "error";
CExpClass *cl = GetExpressionClass();
if ( cl )
{
classname = cl->GetBaseName();
}
char modelName[512], modelNameTemp[512];
Q_strncpy( modelNameTemp, models->GetModelName( modelindex ), sizeof( modelNameTemp ) );
char const *in = modelNameTemp;
char *out = modelName;
while ( *in )
{
if ( V_isalnum( *in ) ||
*in == '_' ||
*in == '\\' ||
*in == '/' ||
*in == '.' ||
*in == ':' )
{
*out++ = *in;
}
in++;
}
*out = 0;
sprintf( filename, "expressions/%s/%s/%s.bmp", modelName, classname, GetBitmapCheckSum() );
Q_FixSlashes( filename );
strlwr( filename );
CreatePath( filename );
return filename;
}
void CExpression::CreateNewBitmap( int modelindex )
{
MatSysWindow *pWnd = g_pMatSysWindow;
if ( !pWnd )
return;
StudioModel *model = models->GetStudioModel( modelindex );
if ( !model )
return;
CStudioHdr *hdr = models->GetStudioHeader( modelindex );
if ( !hdr )
return;
char filename[ 256 ];
V_strcpy_safe( filename, GetBitmapFilename( modelindex ) );
if ( !Q_strstr( filename, ".bmp" ) )
return;
models->CreateNewBitmap( modelindex, filename, 0, 128, true, this, &m_Bitmap[ modelindex ] );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *exp -
//-----------------------------------------------------------------------------
void CExpression::PushUndoInformation( void )
{
SetModified( true );
// A real change to the data wipes out the redo counters
WipeRedoInformation();
CExpUndoInfo *newundo = new CExpUndoInfo;
memcpy( newundo->setting, setting, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memset( newundo->redosetting, 0, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memcpy( newundo->weight, weight, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memset( newundo->redoweight, 0, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
newundo->counter = g_counter++;
undo.AddToHead( newundo );
Assert( m_nUndoCurrent == 0 );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *exp -
//-----------------------------------------------------------------------------
void CExpression::PushRedoInformation( void )
{
Assert( undo.Size() >= 1 );
CExpUndoInfo *redo = undo[ 0 ];
memcpy( redo->redosetting, setting, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memcpy( redo->redoweight, weight, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *exp -
//-----------------------------------------------------------------------------
void CExpression::Undo( void )
{
if ( !CanUndo() )
return;
Assert( m_nUndoCurrent < undo.Size() );
CExpUndoInfo *u = undo[ m_nUndoCurrent++ ];
Assert( u );
memcpy( setting, u->setting, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memcpy( weight, u->weight, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *exp -
//-----------------------------------------------------------------------------
void CExpression::Redo( void )
{
if ( !CanRedo() )
return;
Assert( m_nUndoCurrent >= 1 );
Assert( m_nUndoCurrent <= undo.Size() );
CExpUndoInfo *u = undo[ --m_nUndoCurrent ];
Assert( u );
memcpy( setting, u->redosetting, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memcpy( weight, u->redoweight, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *exp -
//-----------------------------------------------------------------------------
void CExpression::WipeRedoInformation( void )
{
// Wipe out all stuff newer then m_nUndoCurrent
int level = 0;
while ( level < m_nUndoCurrent )
{
CExpUndoInfo *u = undo[ 0 ];
undo.Remove( 0 );
Assert( u );
delete u;
level++;
}
m_nUndoCurrent = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Revert to last saved state
//-----------------------------------------------------------------------------
void CExpression::Revert( void )
{
SetDirty( false );
if ( undo.Size() <= 0 )
return;
// Go back to original data
CExpUndoInfo *u = undo[ undo.Size() - 1 ];
Assert( u );
memcpy( setting, u->setting, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
memcpy( weight, u->weight, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
ResetUndo();
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CExpClass
//-----------------------------------------------------------------------------
CExpClass *CExpression::GetExpressionClass( void )
{
CExpClass *cl = expressions->FindClass( expressionclass, false );
if ( !cl )
{
Assert( cl );
}
return cl;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *classname -
//-----------------------------------------------------------------------------
void CExpression::SetExpressionClass( char const *classname )
{
strcpy( expressionclass, classname );
}