Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( MXBITMAPWINDOW_H )
#define MXBITMAPWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include "mxBitmapTools.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class mxBitmapWindow : public mxWindow
{
public:
mxBitmapWindow( mxWindow *parent, int x, int y, int w, int h, int style = 0, const char *bitmap = 0 );
virtual ~mxBitmapWindow ( void );
virtual void setImage( const char *bitmap );
virtual void redraw ();
virtual bool Load( const char *bitmap );
private:
mxbitmapdata_t m_Bitmap;
};
#endif // MXBITMAPWINDOW_H