Team Fortress 2 Source Code as on 22/4/2020
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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
//
// Converts various input bitmap & geometry formats into standard
// Valve formats, renames and places items in the proper directories
// and calls vtex/studiomdl and can ZIP archive the results.
//
// Uses:
//
// itemtest_lib to do the work
// itemtest_controls for VGUI
//
//=============================================================================
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc"
$Configuration
{
$Linker
{
$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
}
}
$Project "itemtest"
{
$Folder "Source Files"
{
$File "itemtest_vgui.cpp"
$File "itemtestapp.cpp"
$Folder "External"
{
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\movieobjects\movieobjects.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
}
}
$Folder "Header Files"
{
$File "itemtestapp.h"
$Folder "External"
{
$File "$SRCDIR\public\interpolatortypes.h"
}
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\appframework.lib"
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\tier3.lib"
$DynamicFile "$SRCDIR\lib\public\steam_api.lib"
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
$DynamicFile "$SRCDIR\lib\public\itemtest_controls.lib"
$DynamicFile "$SRCDIR\lib\public\vgui_controls.lib"
}
$Folder "Resources" [$WIN32]
{
$File "res/itemtest.rc"
$File "res/itemtest.ico"
}
}