Team Fortress 2 Source Code as on 22/4/2020
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/* jconfig.vc --- jconfig.h for Microsoft Visual C++ on Windows 95 or NT. */
/* see jconfig.txt for explanations */
#define HAVE_PROTOTYPES
#define HAVE_UNSIGNED_CHAR
#define HAVE_UNSIGNED_SHORT
/* #define void char */
/* #define const */
#undef CHAR_IS_UNSIGNED
#define HAVE_STDDEF_H
#define HAVE_STDLIB_H
#undef NEED_BSD_STRINGS
#undef NEED_SYS_TYPES_H
#undef NEED_FAR_POINTERS /* we presume a 32-bit flat memory model */
#undef NEED_SHORT_EXTERNAL_NAMES
#undef INCOMPLETE_TYPES_BROKEN
/* Define "boolean" as unsigned char, not int, per Windows custom */
#ifndef __RPCNDR_H__ /* don't conflict if rpcndr.h already read */
typedef unsigned char boolean;
#endif
#define HAVE_BOOLEAN /* prevent jmorecfg.h from redefining it */
#ifdef JPEG_INTERNALS
#undef RIGHT_SHIFT_IS_UNSIGNED
#endif /* JPEG_INTERNALS */
#ifdef JPEG_CJPEG_DJPEG
#define BMP_SUPPORTED /* BMP image file format */
#define GIF_SUPPORTED /* GIF image file format */
#define PPM_SUPPORTED /* PBMPLUS PPM/PGM image file format */
#undef RLE_SUPPORTED /* Utah RLE image file format */
#define TARGA_SUPPORTED /* Targa image file format */
#define TWO_FILE_COMMANDLINE /* optional */
#define USE_SETMODE /* Microsoft has setmode() */
#undef NEED_SIGNAL_CATCHER
#undef DONT_USE_B_MODE
#undef PROGRESS_REPORT /* optional */
#endif /* JPEG_CJPEG_DJPEG */