Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "vstdlib/cvar.h"
#include "appframework/vguimatsysapp.h"
#include "filesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "vgui/IVGui.h"
#include "vgui/ISystem.h"
#include "vgui_controls/Panel.h"
#include "vgui/ISurface.h"
#include "vgui_controls/controls.h"
#include "vgui/IScheme.h"
#include "vgui/ILocalize.h"
#include "vgui/IPanel.h"
#include "tier0/dbg.h"
#include "vgui_controls/Frame.h"
#include "vgui_controls/AnimationController.h"
#include "tier0/icommandline.h"
#include "materialsystem/MaterialSystem_Config.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "filesystem_init.h"
#include "vstdlib/iprocessutils.h"
#include "matsys_controls/matsyscontrols.h"
#include "matsys_controls/mdlpicker.h"
#include "IStudioRender.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "vphysics_interface.h"
#include "vgui_controls/frame.h"
#include "materialsystem/IMaterialSystemHardwareConfig.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "tier3/tier3.h"
#include "vgui_controls/consoledialog.h"
#include "icvar.h"
#include "vgui/keycode.h"
#include "tier2/p4helpers.h"
#include "p4lib/ip4.h"
#include "ivtex.h"
#include "modelbrowsermaterialproxies.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
const MaterialSystem_Config_t *g_pMaterialSystemConfig;
static CModelBrowserMaterialProxyFactory g_materialProxyFactory;
//-----------------------------------------------------------------------------
// Spew func
//-----------------------------------------------------------------------------
SpewRetval_t ModelBrowserSpewFunc( SpewType_t spewType, const tchar *pMsg )
{
OutputDebugString( pMsg );
switch( spewType )
{
case SPEW_ASSERT:
g_pCVar->ConsoleColorPrintf( Color( 255, 192, 0, 255 ), pMsg );
#ifdef _DEBUG
return SPEW_DEBUGGER;
#else
return SPEW_CONTINUE;
#endif
case SPEW_ERROR:
g_pCVar->ConsoleColorPrintf( Color( 255, 0, 0, 255 ), pMsg );
return SPEW_ABORT;
case SPEW_WARNING:
g_pCVar->ConsoleColorPrintf( Color( 192, 192, 0, 255 ), pMsg );
break;
case SPEW_MESSAGE:
{
Color c = *GetSpewOutputColor();
if ( !Q_stricmp( GetSpewOutputGroup(), "developer" ) )
g_pCVar->ConsoleDPrintf( pMsg );
else
g_pCVar->ConsoleColorPrintf( c, pMsg );
}
break;
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// FIXME: This should be moved into studiorender
//-----------------------------------------------------------------------------
static ConVar r_showenvcubemap( "r_showenvcubemap", "0", FCVAR_CHEAT );
static ConVar r_eyegloss ( "r_eyegloss", "1", FCVAR_ARCHIVE ); // wet eyes
static ConVar r_eyemove ( "r_eyemove", "1", FCVAR_ARCHIVE ); // look around
static ConVar r_eyeshift_x ( "r_eyeshift_x", "0", FCVAR_ARCHIVE ); // eye X position
static ConVar r_eyeshift_y ( "r_eyeshift_y", "0", FCVAR_ARCHIVE ); // eye Y position
static ConVar r_eyeshift_z ( "r_eyeshift_z", "0", FCVAR_ARCHIVE ); // eye Z position
static ConVar r_eyesize ( "r_eyesize", "0", FCVAR_ARCHIVE ); // adjustment to iris textures
static ConVar mat_softwareskin( "mat_softwareskin", "0", FCVAR_CHEAT );
static ConVar r_nohw ( "r_nohw", "0", FCVAR_CHEAT );
static ConVar r_nosw ( "r_nosw", "0", FCVAR_CHEAT );
static ConVar r_teeth ( "r_teeth", "1" );
static ConVar r_drawentities ( "r_drawentities", "1", FCVAR_CHEAT );
static ConVar r_flex ( "r_flex", "1" );
static ConVar r_eyes ( "r_eyes", "1" );
static ConVar r_skin ( "r_skin","0", FCVAR_CHEAT );
static ConVar r_maxmodeldecal ( "r_maxmodeldecal", "50" );
static ConVar r_modelwireframedecal ( "r_modelwireframedecal", "0", FCVAR_CHEAT );
static ConVar mat_wireframe ( "mat_wireframe", "0", FCVAR_CHEAT );
static ConVar mat_normals ( "mat_normals", "0", FCVAR_CHEAT );
static ConVar r_eyeglintlodpixels ( "r_eyeglintlodpixels", "0", FCVAR_CHEAT );
static ConVar r_rootlod ( "r_rootlod", "0" );
static StudioRenderConfig_t s_StudioRenderConfig;
void UpdateStudioRenderConfig( void )
{
memset( &s_StudioRenderConfig, 0, sizeof(s_StudioRenderConfig) );
s_StudioRenderConfig.bEyeMove = !!r_eyemove.GetInt();
s_StudioRenderConfig.fEyeShiftX = r_eyeshift_x.GetFloat();
s_StudioRenderConfig.fEyeShiftY = r_eyeshift_y.GetFloat();
s_StudioRenderConfig.fEyeShiftZ = r_eyeshift_z.GetFloat();
s_StudioRenderConfig.fEyeSize = r_eyesize.GetFloat();
if( mat_softwareskin.GetInt() || mat_wireframe.GetInt() )
{
s_StudioRenderConfig.bSoftwareSkin = true;
}
else
{
s_StudioRenderConfig.bSoftwareSkin = false;
}
s_StudioRenderConfig.bNoHardware = !!r_nohw.GetInt();
s_StudioRenderConfig.bNoSoftware = !!r_nosw.GetInt();
s_StudioRenderConfig.bTeeth = !!r_teeth.GetInt();
s_StudioRenderConfig.drawEntities = r_drawentities.GetInt();
s_StudioRenderConfig.bFlex = !!r_flex.GetInt();
s_StudioRenderConfig.bEyes = !!r_eyes.GetInt();
s_StudioRenderConfig.bWireframe = !!mat_wireframe.GetInt();
s_StudioRenderConfig.bDrawNormals = mat_normals.GetBool();
s_StudioRenderConfig.skin = r_skin.GetInt();
s_StudioRenderConfig.maxDecalsPerModel = r_maxmodeldecal.GetInt();
s_StudioRenderConfig.bWireframeDecals = r_modelwireframedecal.GetInt() != 0;
s_StudioRenderConfig.fullbright = g_pMaterialSystemConfig->nFullbright;
s_StudioRenderConfig.bSoftwareLighting = g_pMaterialSystemConfig->bSoftwareLighting;
s_StudioRenderConfig.bShowEnvCubemapOnly = r_showenvcubemap.GetInt() ? true : false;
s_StudioRenderConfig.fEyeGlintPixelWidthLODThreshold = r_eyeglintlodpixels.GetFloat();
g_pStudioRender->UpdateConfig( s_StudioRenderConfig );
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CModelBrowserApp : public CVguiMatSysApp
{
typedef CVguiMatSysApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual int Main();
virtual bool AppUsesReadPixels() { return true; }
private:
virtual const char *GetAppName() { return "ModelBrowser"; }
// Sets a default env_cubemap for rendering materials w/ specularity
void InitDefaultEnvCubemap( );
void ShutdownDefaultEnvCubemap( );
CTextureReference m_DefaultEnvCubemap;
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CModelBrowserApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CModelBrowserApp::Create()
{
if ( !BaseClass::Create() )
return false;
AppSystemInfo_t appSystems[] =
{
{ "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION },
{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
{ "vtex_dll", IVTEX_VERSION_STRING },
{ "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) )
return false;
if ( !CommandLine()->CheckParm( "-nop4" ))
{
AppModule_t hModule = LoadModule( "p4lib" );
AddSystem( hModule, P4_INTERFACE_VERSION );
}
else
{
g_p4factory->SetDummyMode( true );
}
return true;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CModelBrowserApp::PreInit( )
{
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
if ( !BaseClass::PreInit() )
return false;
// initialize interfaces
CreateInterfaceFn appFactory = GetFactory();
if (!vgui::VGui_InitMatSysInterfacesList( "ModelBrowser", &appFactory, 1 ))
return false;
if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pMatSystemSurface || !g_pVTex )
{
Warning( "Model browser is missing a required interface!\n" );
return false;
}
g_p4factory->SetOpenFileChangeList( "ModelBrowser Auto Checkout" );
return true;
}
//-----------------------------------------------------------------------------
// Sets a default env_cubemap for rendering materials w/ specularity
//-----------------------------------------------------------------------------
void CModelBrowserApp::InitDefaultEnvCubemap( )
{
// Deal with the default cubemap
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
ITexture *pCubemapTexture = g_pMaterialSystem->FindTexture( "editor/cubemap", NULL, true );
m_DefaultEnvCubemap.Init( pCubemapTexture );
pRenderContext->BindLocalCubemap( pCubemapTexture );
}
void CModelBrowserApp::ShutdownDefaultEnvCubemap( )
{
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->BindLocalCubemap( NULL );
m_DefaultEnvCubemap.Shutdown( );
}
//-----------------------------------------------------------------------------
// Sequence picker frame
//-----------------------------------------------------------------------------
class CMDLBrowserFrame : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CMDLBrowserFrame, vgui::Frame );
public:
CMDLBrowserFrame() : BaseClass( NULL, "MDLPickerFrame" )
{
m_pMDLPicker = new CMDLPicker( this );
SetTitle( "Model Browser", true );
SetSizeable( false );
SetCloseButtonVisible( false );
SetMoveable( false );
Activate();
m_pMDLPicker->Activate();
m_bPositioned = false;
SetKeyBoardInputEnabled( true );
m_pConsole = new vgui::CConsoleDialog( this, "ConsoleDialog", false );
m_pConsole->AddActionSignalTarget( this );
}
virtual ~CMDLBrowserFrame()
{
delete m_pMDLPicker;
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, h;
GetClientArea( x, y, w, h );
m_pMDLPicker->SetBounds( x, y, w, h );
if ( !m_bPositioned )
{
m_pConsole->SetSize( w/2, h/2 );
m_pConsole->MoveToCenterOfScreen();
m_bPositioned = true;
}
}
virtual void OnKeyCodePressed( vgui::KeyCode code )
{
BaseClass::OnKeyCodePressed( code );
if ( code == KEY_BACKQUOTE )
{
if ( !m_pConsole->IsVisible() )
{
m_pConsole->Activate();
}
else
{
m_pConsole->Hide();
}
}
}
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command )
{
CCommand args;
args.Tokenize( command );
ConCommandBase *pCommandBase = g_pCVar->FindCommandBase( args[0] );
if ( !pCommandBase )
{
ConWarning( "Unknown command or convar '%s'!\n", args[0] );
return;
}
if ( pCommandBase->IsCommand() )
{
ConCommand *pCommand = static_cast<ConCommand*>( pCommandBase );
pCommand->Dispatch( args );
return;
}
ConVar *pConVar = static_cast< ConVar* >( pCommandBase );
if ( args.ArgC() == 1)
{
if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) )
{
ConMsg( "%s = %f\n", args[0], pConVar->GetFloat() );
}
else
{
ConMsg( "%s = %s\n", args[0], pConVar->GetString() );
}
return;
}
if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) )
{
pConVar->SetValue( (float)atof( args[1] ) );
}
else
{
pConVar->SetValue( args.ArgS() );
}
}
private:
CMDLPicker *m_pMDLPicker;
vgui::CConsoleDialog *m_pConsole;
bool m_bPositioned;
};
//-----------------------------------------------------------------------------
// Creates the picker frame
//-----------------------------------------------------------------------------
vgui::PHandle CreatePickerFrame()
{
vgui::Frame *pMainPanel = new CMDLBrowserFrame( );
pMainPanel->SetParent( g_pVGuiSurface->GetEmbeddedPanel() );
vgui::PHandle hMainPanel;
hMainPanel = pMainPanel;
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
int x, y, w, h;
pRenderContext->GetViewport( x, y, w, h );
pMainPanel->SetBounds( x+2, y+2, w-4, h-4 );
return hMainPanel;
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CModelBrowserApp::Main()
{
SpewOutputFunc( ModelBrowserSpewFunc );
SpewActivate( "console", 1 );
g_pMaterialSystem->ModInit();
g_pMaterialSystem->SetMaterialProxyFactory( &g_materialProxyFactory );
if (!SetVideoMode())
return 0;
g_pDataCache->SetSize( 64 * 1024 * 1024 );
InitDefaultEnvCubemap();
g_pMaterialSystemConfig = &g_pMaterialSystem->GetCurrentConfigForVideoCard();
// configuration settings
vgui::system()->SetUserConfigFile( "modelbrowser.vdf", "EXECUTABLE_PATH");
// load scheme
if (!vgui::scheme()->LoadSchemeFromFile( "resource/BoxRocket.res", "ModelBrowser" ))
{
Assert( 0 );
}
// load the boxrocket localization file
g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
// start vgui
g_pVGui->Start();
// add our main window
vgui::PHandle hMainPanel;
// load the base localization file
g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
g_pFullFileSystem->AddSearchPath("platform", "PLATFORM");
g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
// run app frame loop
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel();
g_pVGuiSurface->Invalidate( root );
while (g_pVGui->IsRunning())
{
UpdateStudioRenderConfig();
AppPumpMessages();
vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() );
g_pMaterialSystem->BeginFrame( 0 );
g_pStudioRender->BeginFrame();
pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
pRenderContext->ClearBuffers( true, true );
g_pVGui->RunFrame();
g_pVGuiSurface->PaintTraverseEx( root, true );
g_pStudioRender->EndFrame();
g_pMaterialSystem->EndFrame( );
g_pMaterialSystem->SwapBuffers();
// Disallow closing the dialog
if ( !hMainPanel.Get() )
{
hMainPanel = CreatePickerFrame();
}
}
if ( hMainPanel.Get() )
{
delete hMainPanel.Get();
}
ShutdownDefaultEnvCubemap();
g_pMaterialSystem->ModShutdown();
SpewOutputFunc( NULL );
return 1;
}