Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// ModelCheckIn.h : main header file for the MODELCHECKIN application
//
#if !defined(AFX_MODELCHECKIN_H__05EE4104_1C0C_46E2_B5A2_C005630DCD19__INCLUDED_)
#define AFX_MODELCHECKIN_H__05EE4104_1C0C_46E2_B5A2_C005630DCD19__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CModelCheckInApp:
// See ModelCheckIn.cpp for the implementation of this class
//
class CModelCheckInApp : public CWinApp
{
public:
CModelCheckInApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelCheckInApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CModelCheckInApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELCHECKIN_H__05EE4104_1C0C_46E2_B5A2_C005630DCD19__INCLUDED_)