Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// SERVERPLUGIN_EMPTY.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Project "Serverplugin_empty"
{
$Folder "Source Files"
{
$File "serverplugin_bot.cpp"
$File "serverplugin_empty.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\eiface.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\igameevents.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\game\server\iplayerinfo.h"
$File "$SRCDIR\public\engine\iserverplugin.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib tier2
}
}