Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdlib.h>
#include <stdio.h>
#include "HardwareVertexCache.h"
CHardwareVertexCache::CHardwareVertexCache()
{
m_Fifo = NULL;
m_Size = 0;
Flush();
}
void CHardwareVertexCache::Init( int size )
{
m_Size = size;
m_Fifo = new int[size];
Flush();
}
void CHardwareVertexCache::Flush( void )
{
m_HeadIndex = 0;
m_NumEntries = 0;
}
bool CHardwareVertexCache::IsPresent( int index )
{
int i;
// printf( "testing if %d is present\n", index );
for( i = 0; i < m_NumEntries; i++ )
{
if( m_Fifo[( m_HeadIndex + i ) % m_Size] == index )
{
// printf( "yes!\n" );
return true;
}
}
// printf( "no!\n" );
// Print();
return false;
}
void CHardwareVertexCache::Insert( int index )
{
// printf( "Inserting: %d\n", index );
m_Fifo[( m_HeadIndex + m_NumEntries ) % m_Size] = index;
if( m_NumEntries == m_Size )
{
m_HeadIndex = ( m_HeadIndex + 1 ) % m_Size;
}
else
{
m_NumEntries++;
}
// Print();
}
void CHardwareVertexCache::Print( void )
{
int i;
for( i = 0; i < m_NumEntries; i++ )
{
printf( "fifo entry %d: %d\n", i, ( int )m_Fifo[( m_HeadIndex + i ) % m_Size] );
}
}