Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation of CPlayerReport;
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "util.h"
#include "PlayerReport.h"
#include "PlrPersist.h"
map<unsigned long,bool> CPlayerReport::alreadyPersisted;
map<unsigned long,bool> CPlayerReport::alreadyWroteCombStats;
//------------------------------------------------------------------------------------------------------
// Function: CPlayerReport::writeHTML
// Purpose: writes the player's stats out as HTML
// Input: html - the html file to which we're writing
//------------------------------------------------------------------------------------------------------
void CPlayerReport::writeHTML(CHTMLFile& html)
{
//if we're writing the stats for a persistent player, just pass execution off to that function!
if (reportingPersistedPlayer)
{
writePersistHTML(html);
return;
}
pPlayer->totalTimeOn(); //this ensures that the logoff time is correct
if (iWhichTeam==ALL_TEAMS)
pPlayer->merge();
else if (!pPlayer->teams.contains(iWhichTeam))
{
return;
}
int tid=iWhichTeam;
if (tid==ALL_TEAMS)
html.write("<font class=headline>%s</font><br>\n",pPlayer->name.c_str());
else
html.write("<font class=player%s2>%s</font><hr align=left width=60%%>\n",Util::teamcolormap[tid],pPlayer->name.c_str());
if (pPlayer->aliases.size() > 1)
{
map<string,bool> namePrinted;
namePrinted[pPlayer->name.c_str()]=true;
html.write("<font class=whitetext>aliases:</font> <font class=awards2>");
CTimeIndexedList<string>::iterator nmiter=pPlayer->aliases.begin();
bool printed1=false;
for (nmiter;nmiter!=pPlayer->aliases.end();++nmiter)
{
if (namePrinted[nmiter->data]!=true)
{
if (printed1)
html.write(", ");
html.write(nmiter->data.c_str());
namePrinted[nmiter->data]=true;
printed1=true;
}
}
html.write("</font><br>\n");
}
html.write("<font class=whitetext>rank:</font> <font class=awards2> %.2lf </font><br>\n",pPlayer->perteam[tid].rank());
html.write("<font class=whitetext>kills/deaths:</font> <font class=awards2>%li/%li </font><br>\n",pPlayer->perteam[tid].kills,pPlayer->perteam[tid].deaths);
html.write("<font class=whitetext>time:</font> <font class=awards2> %01li:%02li:%02li </font><br>\n",Util::time_t2hours(pPlayer->perteam[tid].timeOn()),Util::time_t2mins(pPlayer->perteam[tid].timeOn()),Util::time_t2secs(pPlayer->perteam[tid].timeOn()));
int numClassesPlayed=pPlayer->perteam[tid].classesplayed.numDifferent();
player_class faveClass=pPlayer->perteam[tid].classesplayed.favourite();
if (numClassesPlayed == 1)
{
if (faveClass!=PC_UNDEFINED)
html.write("<font class=whitetext>class:</font> <font class=awards2> %s </font><br>\n",plrClassNames[faveClass]);
}
else if (numClassesPlayed > 1)
{
if (faveClass!=PC_UNDEFINED)
html.write("<font class=whitetext>favorite class:</font> <font class=awards2> %s </font><br>\n",plrClassNames[faveClass]);
html.write("<font class=whitetext>classes played:</font> <font class=awards2> ");
bool printedone=false;
for(int pc=PC_SCOUT;pc!=PC_OBSERVER;++pc)
{
if (pPlayer->perteam[tid].classesplayed.contains((player_class)pc))
{
if (printedone)
html.write(", ");
html.write(plrClassNames[pc]);
printedone=true;
}
}
html.write(" </font><br>\n");
}
const string weap=pPlayer->perteam[tid].faveWeapon();
const string faveWeap=Util::getFriendlyWeaponName(weap);
if (pPlayer->perteam[tid].kills!=0)
{
char lowerWeapName[50];
Util::str2lowercase(lowerWeapName,faveWeap.c_str());
html.write("<font class=whitetext>favorite weapon:</font> <font class=awards2> %s</font><br>\n",faveWeap.c_str());
html.write("<font class=whitetext>kills with %s:</font> <font class=awards2> %li</font><br>\n",lowerWeapName,pPlayer->perteam[tid].faveWeapKills());
}
int numTeamsPlayed=pPlayer->teams.numDifferent();
if (numTeamsPlayed > 1)
{
if (iWhichTeam==ALL_TEAMS)
html.write("<font class=whitetext>Played on</font> <font class=whitetext> ");
else
html.write("<font class=whitetext>Also played on</font> <font class=whitetext> ");
map<int,bool> alreadyPrinted;
CTimeIndexedList<int>::iterator tmiter=pPlayer->teams.begin();
bool printed1=false;
for (tmiter;tmiter!=pPlayer->teams.end();++tmiter)
{
int team=tmiter->data;
if (team != iWhichTeam && !alreadyPrinted[team])
{
if (printed1)
html.write(" and ");
html.write("<font class=player%s>%s</font>",Util::teamcolormap[team],Util::teamcolormap[team]);//
printed1=true;
alreadyPrinted[team]=true;
}
}
html.write("</font><br>\n");
}
if (numTeamsPlayed > 1 && iWhichTeam != ALL_TEAMS)
{
html.write("<a class=whitetext href=\"%lu.html\"> <u> Combined stats for this match </u> </a> <br> \n",pPlayer->pid);
if (!alreadyWroteCombStats[pPlayer->pid])
{
CPlayerReport cpr(pPlayer,ALL_TEAMS);
char numbuf[200];
char namebuf[200];
sprintf(numbuf,"%lu.html",pPlayer->pid);
sprintf(namebuf,"Combined match statistics for %s",pPlayer->name.c_str());
cpr.makeHTMLPage(numbuf,namebuf);
alreadyWroteCombStats[pPlayer->pid]=true;
}
}
if (g_pApp->cmdLineSwitches["persistplayerstats"]=="yes" && !g_pMatchInfo->isLanGame())
html.write("<a class=whitetext href=\"%s/allplayers.html#%lu\"> <u> Combined stats on this server </u> </a> <br> \n",g_pApp->playerHTTPPath.c_str(),pPlayer->WONID,pPlayer->name.c_str());
if (g_pMatchInfo->isLanGame())
return;
if (alreadyPersisted[pPlayer->WONID] || reportingPersistedPlayer)
return;
alreadyPersisted[pPlayer->WONID]=true;
if (g_pApp->cmdLineSwitches["persistplayerstats"]=="yes")
{
CPlrPersist cpp;
CPlrPersist onDisk;
cpp.generate(*pPlayer);
onDisk.read(pPlayer->WONID);
cpp.merge(onDisk);
cpp.write();
}
}
//------------------------------------------------------------------------------------------------------
// Function: CPlayerReport::writePersistHTML
// Purpose: writes a persistent player's stats out. these look slightly different
// than normal players stats
// Input: html - the html file to write the html to
//------------------------------------------------------------------------------------------------------
void CPlayerReport::writePersistHTML(CHTMLFile& html)
{
html.write("<a name=\"%lu\">\n",pPersist->WONID);
html.write("<font class=headline2>%s</font><hr align=left width=60%%>\n",pPersist->faveName().c_str());
map<string,bool> namePrinted;
namePrinted[pPersist->faveName()]=true;
map<string,int>::iterator nmiter=pPersist->nickmap.begin();
bool printed1=false;
for (nmiter;nmiter!=pPersist->nickmap.end();++nmiter)
{
if (namePrinted[nmiter->first]!=true)
{
if (!printed1)
html.write("<font class=whitetext>other names used:</font> <font class=awards2>");
if (printed1)
html.write(", ");
html.write(nmiter->first.c_str());
namePrinted[nmiter->first]=true;
printed1=true;
}
}
if (printed1)
html.write("</font><br>\n");
html.write("<font class=whitetext>rank:</font> <font class=awards2> %.2lf </font><br>\n",pPersist->rank());
html.write("<font class=whitetext>kills/deaths:</font> <font class=awards2>%li/%li </font><br>\n",pPersist->kills,pPersist->deaths);
html.write("<font class=whitetext>time:</font> <font class=awards2> %01li:%02li:%02li </font><br>\n",Util::time_t2hours(pPersist->timeon),Util::time_t2mins(pPersist->timeon),Util::time_t2secs(pPersist->timeon));
html.write("<font class=whitetext>matches played:</font> <font class=awards2> %li </font><br>\n",pPersist->matches);
string faveClass=pPersist->faveClass();
if (faveClass!="Undefined")
html.write("<font class=whitetext>favorite class:</font> <font class=awards2> %s </font><br>\n",faveClass.c_str());
bool printedone=false;
map<string,int>::iterator classit=pPersist->classmap.begin();
map<string,bool> classPrinted;
classPrinted[pPersist->faveClass()]=true;
for(classit;classit!=pPersist->classmap.end();++classit)
{
if (classPrinted[classit->first]==false)
{
if (!printedone)
html.write("<font class=whitetext>other classes played:</font> <font class=awards2> ");
if (printedone)
html.write(", ");
html.write(classit->first.c_str());
classPrinted[classit->first]=true;
printedone=true;
}
}
if (printedone)
html.write(" </font><br>\n");
const string weap=pPersist->faveWeap();
const string faveWeap=Util::getFriendlyWeaponName(weap);
if (pPersist->kills!=0)
{
char lowerWeapName[50];
Util::str2lowercase(lowerWeapName,faveWeap.c_str());
html.write("<font class=whitetext>favorite weapon:</font> <font class=awards2> %s</font><br>\n",faveWeap.c_str());
html.write("<font class=whitetext>kills with %s:</font> <font class=awards2> %li</font><br>\n",lowerWeapName,pPersist->faveweapkills);
}
}