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44 lines
1.3 KiB
44 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface of CSharpshooterAward
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SHARPSHOOTERAWARD_H
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#define SHARPSHOOTERAWARD_H
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#ifdef WIN32
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#pragma once
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#endif
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#include "Award.h"
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#include <map>
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using namespace std;
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//------------------------------------------------------------------------------------------------------
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// Purpose: CSharpshooterAward is the award for best sniper.
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// It is calculated by finding all of a sniper's kills with his rifle, then totaling them
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// up, with headshots being worth three regular shots.
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//------------------------------------------------------------------------------------------------------
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class CSharpshooterAward: public CAward
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{
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protected:
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static double HS_VALUE;
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static double SHOT_VALUE;
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map<PID,int> numhs;
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map<PID,int> numshots;
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map<PID,int> sharpshooterscore;
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void noWinner(CHTMLFile& html);
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void extendedinfo(CHTMLFile& html);
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public:
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explicit CSharpshooterAward():CAward("Sharpshooter"){}
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void getWinner();
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};
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#endif // SHARPSHOOTERAWARD_H
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