Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "mathlib/mathlib.h"
#include "bsplib.h"
#include "tier0/icommandline.h"
#include "iscratchpad3d.h"
#include "filesystem_tools.h"
#include "tier2/fileutils.h"
#include "gamebspfile.h"
#include "tier1/utlstringmap.h"
#include "tools_minidump.h"
#include "cmdlib.h"
bool g_bTreeInfo = false;
bool g_bDrawTree = false;
float g_nOptimumDepth;
int g_nMinTreeDepth;
int g_nMaxTreeDepth;
int g_TotalTreeDepth;
float g_TotalVariance;
float g_ySpacing = -1; // (set by code)
double g_xSpacing = 1.0;
void CalculateTreeInfo_R( int iNode, int depth )
{
dnode_t *pNode = &dnodes[iNode];
if ( iNode < 0 ) // (is this a leaf)
{
g_nMinTreeDepth = min( g_nMinTreeDepth, depth );
g_nMaxTreeDepth = max( g_nMaxTreeDepth, depth );
g_TotalTreeDepth += depth;
g_TotalVariance += fabs( depth - g_nOptimumDepth );
}
else
{
CalculateTreeInfo_R( pNode->children[0], depth+1 );
CalculateTreeInfo_R( pNode->children[1], depth+1 );
}
}
void DrawTreeToScratchPad_R(
IScratchPad3D *pPad,
int iNode, // Which node we're drawing.
int iLevel, // (used to get Y coordinate)
float flXMin,
float flXMax,
const Vector *pParentPos // Parent node position to draw connecting line (if there is a parent).
)
{
float flMyX = (flXMin + flXMax) * 0.5f;
Vector vMyPos;
vMyPos.x = 0;
vMyPos.y = flMyX;
vMyPos.z = -iLevel * g_ySpacing;
// Draw the connecting line.
if ( pParentPos )
{
pPad->DrawLine( CSPVert( *pParentPos, Vector(1,1,1) ), CSPVert( vMyPos, Vector(1,0,0) ) );
}
dnode_t *pNode = &dnodes[iNode];
if ( iNode < 0 )
{
// This is a leaf.
pPad->DrawPoint( CSPVert( vMyPos, Vector(1,0,0) ), 6 );
}
else
{
pPad->DrawPoint( CSPVert( vMyPos, Vector(1,1,1) ), 2 );
DrawTreeToScratchPad_R(
pPad,
pNode->children[0],
iLevel+1,
flXMin,
flMyX,
&vMyPos );
DrawTreeToScratchPad_R(
pPad,
pNode->children[1],
iLevel+1,
flMyX,
flXMax,
&vMyPos );
}
}
void CalcTreeDepth_R( int iNode, int iLevel, int &iMaxDepth )
{
iMaxDepth = max( iLevel, iMaxDepth );
if ( iNode < 0 )
return;
CalcTreeDepth_R( dnodes[iNode].children[0], iLevel+1, iMaxDepth );
CalcTreeDepth_R( dnodes[iNode].children[1], iLevel+1, iMaxDepth );
}
void DrawTreeToScratchPad()
{
IScratchPad3D *pPad = ScratchPad3D_Create();
pPad->SetAutoFlush( false );
int maxDepth = 0;
CalcTreeDepth_R( dmodels[0].headnode, 0, maxDepth );
float flXSpace = (1 << min( maxDepth, 14 )) * g_xSpacing;
g_ySpacing = (flXSpace / maxDepth) / 4;
DrawTreeToScratchPad_R(
pPad,
dmodels[0].headnode,
0, // start on level 0
-flXSpace/2,
flXSpace/2,
NULL );
pPad->Release();
}
struct WorldTextureStats_t
{
int texdataID;
int refCount;
};
int WorldTextureCompareFunc( const void *t1, const void *t2 )
{
WorldTextureStats_t *pStat1 = ( WorldTextureStats_t * )t1;
WorldTextureStats_t *pStat2 = ( WorldTextureStats_t * )t2;
if( pStat1->refCount < pStat2->refCount )
{
return 1;
}
if( pStat1->refCount > pStat2->refCount )
{
return -1;
}
return 0;
}
void PrintWorldTextureStats( FILE *fp )
{
static WorldTextureStats_t stats[MAX_MAP_TEXDATA];
int i;
for( i = 0; i < numtexdata; i++ )
{
stats[i].texdataID = i;
stats[i].refCount = 0;
}
for( i = 0; i < numfaces; i++ )
{
dface_t *pFace = &dfaces[i];
int texinfoID = pFace->texinfo;
Assert( texinfoID >= 0 && texinfoID < texinfo.Count() );
int texdataID = texinfo[texinfoID].texdata;
Assert( texdataID >= 0 && texdataID < numtexdata );
stats[texdataID].refCount++;
}
qsort( stats, numtexdata, sizeof( WorldTextureStats_t ), WorldTextureCompareFunc );
for( i = 0; i < numtexdata; i++ )
{
const char *pTextureName = TexDataStringTable_GetString( dtexdata[stats[i].texdataID].nameStringTableID );
fprintf( fp, "%5d surface(s) use material \"%s\"\n", stats[i].refCount, pTextureName );
}
}
void PrintModelStats( FILE *fp )
{
CUtlStringMap<int> modelMap;
// -------------------------------------------------------
// Deal with static props
// -------------------------------------------------------
GameLumpHandle_t handle = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
// int nLumpSize = g_GameLumps.GameLumpSize( handle );
void *pStaticPropLump = g_GameLumps.GetGameLump( handle );
unsigned char *pScan = ( unsigned char * )pStaticPropLump;
// fprintf( fp, "nLumpSize: %d\n", nLumpSize );
// read dictionary
int nDictCount = ( ( int * )pScan )[0];
pScan += sizeof( int );
StaticPropDictLump_t *pDictLump = ( StaticPropDictLump_t * )pScan;
pScan += nDictCount * sizeof( StaticPropDictLump_t );
// read leaves
int nLeafCount = ( ( int * )pScan )[0];
pScan += sizeof( int );
// StaticPropLeafLump_t *pLeafLump = ( StaticPropLeafLump_t * )pScan;
pScan += nLeafCount * sizeof( StaticPropLeafLump_t );
// read objects
int nObjCount = ( ( int * )pScan )[0];
pScan += sizeof( int );
StaticPropLump_t *pStaticPropLumpData = ( StaticPropLump_t * )pScan;
pScan += nObjCount * sizeof( StaticPropLump_t );
int i;
for( i = 0; i < nObjCount; i++ )
{
StaticPropLump_t &pData = pStaticPropLumpData[i];
const char *pName = pDictLump[pData.m_PropType].m_Name;
if( modelMap.Defined( pName ) )
{
modelMap[pName]++;
}
else
{
modelMap[pName] = 1;
}
}
extern int num_entities;
extern entity_t entities[MAX_MAP_ENTITIES];
ParseEntities();
for( i = 0; i < num_entities; i++ )
{
const entity_t *pEnt = &entities[i];
const epair_t *pEPair = pEnt->epairs;
const char *pClassName = NULL;
const char *pModelName = NULL;
for( ; pEPair; pEPair = pEPair->next )
{
if ( Q_stricmp( pEPair->key, "classname" ) == 0 )
{
pClassName = pEPair->value;
}
else if( Q_stricmp( pEPair->key, "model" ) == 0 )
{
if( StringHasPrefix( pEPair->value, "models" ) )
{
pModelName = pEPair->value;
}
}
}
if( pClassName && pModelName )
{
if( modelMap.Defined( pModelName ) )
{
modelMap[pModelName]++;
}
else
{
modelMap[pModelName] = 1;
}
}
}
for( i = 0; i < modelMap.GetNumStrings(); i++ )
{
printf( "%s,%d\n", modelMap.String( i ), modelMap[modelMap.String( i )] );
}
}
void PrintListStaticProps( FILE *fp )
{
// -------------------------------------------------------
// Deal with static props
// -------------------------------------------------------
GameLumpHandle_t handle = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
// int nLumpSize = g_GameLumps.GameLumpSize( handle );
void *pStaticPropLump = g_GameLumps.GetGameLump( handle );
unsigned char *pScan = ( unsigned char * )pStaticPropLump;
// fprintf( fp, "nLumpSize: %d\n", nLumpSize );
// read dictionary
int nDictCount = ( ( int * )pScan )[0];
pScan += sizeof( int );
StaticPropDictLump_t *pDictLump = ( StaticPropDictLump_t * )pScan;
pScan += nDictCount * sizeof( StaticPropDictLump_t );
// read leaves
int nLeafCount = ( ( int * )pScan )[0];
pScan += sizeof( int );
// StaticPropLeafLump_t *pLeafLump = ( StaticPropLeafLump_t * )pScan;
pScan += nLeafCount * sizeof( StaticPropLeafLump_t );
// read objects
int nObjCount = ( ( int * )pScan )[0];
pScan += sizeof( int );
StaticPropLump_t *pStaticPropLumpData = ( StaticPropLump_t * )pScan;
pScan += nObjCount * sizeof( StaticPropLump_t );
int i;
for( i = 0; i < nObjCount; i++ )
{
StaticPropLump_t &pData = pStaticPropLumpData[i];
const char *pName = pDictLump[pData.m_PropType].m_Name;
printf( "%03d %s\n", i, pName );
}
}
void PrintCommandLine( int argc, char **argv )
{
Warning( "Command line: " );
for ( int z=0; z < argc; z++ )
{
Warning( "\"%s\" ", argv[z] );
}
Warning( "\n\n" );
}
void main (int argc, char **argv)
{
// Install an exception handler.
SetupDefaultToolsMinidumpHandler();
int i;
char source[1024];
int size;
FILE *f;
bool extractlumps[HEADER_LUMPS];
memset( extractlumps, 0, sizeof(extractlumps) );
bool bHaveAnyToExtract = false;
::SetHDRMode( false );
CommandLine()->CreateCmdLine( argc, argv );
InitCommandLineProgram( argc, argv );
g_pFileSystem = g_pFullFileSystem;
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
PrintCommandLine( argc, argv );
if (argc == 1)
{
printf( "vbspinfo: build date(" __DATE__ ")\n" );
printf("usage: vbspinfo [parameters] bspfile [bspfiles]\n");
printf(" -treeinfo \n");
// printf(" -drawtree \n"); Remove for now until the option can be fixed
printf(" -worldtexturestats \n");
printf(" -modelstats \n");
printf(" -liststaticprops \n");
printf(" -X[lump ID] Extract BSP lump to file. i.e -X0 extracts entity lump.\n");
printf(" -size Show .bsp worldmodel bounds\n");
Error("Incorrect syntax.");
}
bool bWorldTextureStats = false;
bool bModelStats = false;
bool bListStaticProps = false;
bool bShowMapBounds = false;
for (i=1 ; i<argc ; i++)
{
if ( stricmp( argv[i], "-treeinfo" ) == 0 )
{
g_bTreeInfo = true;
continue;
}
else if ( stricmp( argv[i], "-drawtree" ) == 0 )
{
g_bDrawTree = true;
continue;
}
else if( stricmp( argv[i], "-worldtexturestats" ) == 0 )
{
bWorldTextureStats = true;
continue;
}
else if( stricmp( argv[i], "-modelstats" ) == 0 )
{
bModelStats = true;
continue;
}
else if( stricmp( argv[i], "-liststaticprops" ) == 0 )
{
bListStaticProps = true;
continue;
}
else if( stricmp( argv[i], "-steamlocal" ) == 0 )
{
continue;
}
else if( stricmp( argv[i], "-steam" ) == 0 )
{
continue;
}
else if( strnicmp( argv[i], "-X", 2 ) == 0 )
{
int iLump = atoi( argv[i]+2 );
extractlumps[iLump] = true;
bHaveAnyToExtract = true;
continue;
}
else if ( stricmp( argv[ i ], "-size" ) == 0 )
{
bShowMapBounds = true;
continue;
}
if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
{
printf ("---------------------\n");
}
strcpy (source, argv[i]);
Q_DefaultExtension (source, ".bsp", sizeof( source ) );
strcpy( source, ExpandPath( source ) );
f = fopen (source, "rb");
if (f)
{
fseek( f, 0, SEEK_END );
size = ftell( f );
fclose (f);
}
else
size = 0;
if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
{
Msg ("reading %s (%d)\n", source, size);
}
// If we're extracting, do that and quit.
if ( bHaveAnyToExtract )
{
OpenBSPFile(source);
// If the filename doesn't have a path, prepend with the current directory
char fullbspname[MAX_PATH];
_fullpath( fullbspname, source, sizeof( fullbspname ) );
for ( int extract = 0; extract < HEADER_LUMPS; extract++ )
{
if ( extractlumps[extract] )
{
printf ("Extracting lump %d.\n", extract );
WriteLumpToFile( fullbspname, extract );
}
}
CloseBSPFile();
printf ("Finished extraction.\n" );
return;
}
LoadBSPFile (source);
if( bWorldTextureStats )
{
PrintWorldTextureStats( stdout );
}
else if( bModelStats )
{
PrintModelStats( stdout );
}
else if( bListStaticProps )
{
PrintListStaticProps( stdout );
}
else if ( bShowMapBounds )
{
dmodel_t *world = &dmodels[ 0 ];
printf( "Full : (%8.3f %8.3f %8.3f) - (%8.3f %8.3f %8.3f)\n",
world->mins.x,
world->mins.y,
world->mins.z,
world->maxs.x,
world->maxs.y,
world->maxs.z );
if ( !num_entities )
ParseEntities();
for ( int e = 0; e < num_entities; ++i )
{
char* pEntity = ValueForKey(&entities[e], "classname");
if ( strcmp(pEntity, "worldspawn" ) )
continue;
Vector wmins;
Vector wmaxs;
wmins.Init();
wmaxs.Init();
char* pchMins = ValueForKey(&entities[e], "world_mins");
sscanf( pchMins, "%f %f %f", &wmins.x, &wmins.y, &wmins.z );
char* pchMaxs = ValueForKey(&entities[e], "world_maxs");
sscanf( pchMaxs, "%f %f %f", &wmaxs.x, &wmaxs.y, &wmaxs.z );
printf( "No Skybox: (%8.3f %8.3f %8.3f) - (%8.3f %8.3f %8.3f)\n",
wmins.x,
wmins.y,
wmins.z,
wmaxs.x,
wmaxs.y,
wmaxs.z );
break;
}
}
else
{
PrintBSPFileSizes ();
}
if ( g_bTreeInfo )
{
g_nOptimumDepth = (int)( log( ( float )numnodes ) / log( 2.0f ) );
g_nMinTreeDepth = 999999;
g_nMaxTreeDepth = -999999;
g_TotalTreeDepth = 0;
g_TotalVariance = 0;
CalculateTreeInfo_R( dmodels[0].headnode, 0 );
printf( "\n"
"\t-------------------\n"
"\tTREE INFO:\n"
"\t-------------------\n"
"\tNumber of nodes ------------------ : %d\n"
"\tOptimum tree depth (logN) -------- : %.3f\n"
"\tMinimum tree depth --------------- : %d\n"
"\tMaximum tree depth --------------- : %d\n"
"\tAverage tree depth --------------- : %.3f\n"
"\tAverage leaf variance from optimum : %.3f\n\n",
numnodes,
g_nOptimumDepth,
g_nMinTreeDepth,
g_nMaxTreeDepth,
(float)g_TotalTreeDepth / numnodes,
(float)g_TotalVariance / numnodes );
}
if ( g_bDrawTree )
{
DrawTreeToScratchPad();
}
if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
{
printf ("---------------------\n");
}
}
}