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561 lines
13 KiB
561 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "mathlib/mathlib.h"
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#include "bsplib.h"
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#include "tier0/icommandline.h"
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#include "iscratchpad3d.h"
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#include "filesystem_tools.h"
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#include "tier2/fileutils.h"
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#include "gamebspfile.h"
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#include "tier1/utlstringmap.h"
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#include "tools_minidump.h"
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#include "cmdlib.h"
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bool g_bTreeInfo = false;
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bool g_bDrawTree = false;
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float g_nOptimumDepth;
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int g_nMinTreeDepth;
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int g_nMaxTreeDepth;
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int g_TotalTreeDepth;
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float g_TotalVariance;
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float g_ySpacing = -1; // (set by code)
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double g_xSpacing = 1.0;
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void CalculateTreeInfo_R( int iNode, int depth )
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{
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dnode_t *pNode = &dnodes[iNode];
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if ( iNode < 0 ) // (is this a leaf)
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{
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g_nMinTreeDepth = min( g_nMinTreeDepth, depth );
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g_nMaxTreeDepth = max( g_nMaxTreeDepth, depth );
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g_TotalTreeDepth += depth;
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g_TotalVariance += fabs( depth - g_nOptimumDepth );
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}
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else
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{
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CalculateTreeInfo_R( pNode->children[0], depth+1 );
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CalculateTreeInfo_R( pNode->children[1], depth+1 );
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}
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}
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void DrawTreeToScratchPad_R(
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IScratchPad3D *pPad,
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int iNode, // Which node we're drawing.
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int iLevel, // (used to get Y coordinate)
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float flXMin,
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float flXMax,
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const Vector *pParentPos // Parent node position to draw connecting line (if there is a parent).
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)
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{
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float flMyX = (flXMin + flXMax) * 0.5f;
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Vector vMyPos;
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vMyPos.x = 0;
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vMyPos.y = flMyX;
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vMyPos.z = -iLevel * g_ySpacing;
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// Draw the connecting line.
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if ( pParentPos )
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{
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pPad->DrawLine( CSPVert( *pParentPos, Vector(1,1,1) ), CSPVert( vMyPos, Vector(1,0,0) ) );
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}
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dnode_t *pNode = &dnodes[iNode];
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if ( iNode < 0 )
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{
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// This is a leaf.
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pPad->DrawPoint( CSPVert( vMyPos, Vector(1,0,0) ), 6 );
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}
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else
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{
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pPad->DrawPoint( CSPVert( vMyPos, Vector(1,1,1) ), 2 );
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DrawTreeToScratchPad_R(
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pPad,
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pNode->children[0],
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iLevel+1,
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flXMin,
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flMyX,
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&vMyPos );
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DrawTreeToScratchPad_R(
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pPad,
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pNode->children[1],
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iLevel+1,
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flMyX,
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flXMax,
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&vMyPos );
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}
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}
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void CalcTreeDepth_R( int iNode, int iLevel, int &iMaxDepth )
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{
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iMaxDepth = max( iLevel, iMaxDepth );
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if ( iNode < 0 )
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return;
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CalcTreeDepth_R( dnodes[iNode].children[0], iLevel+1, iMaxDepth );
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CalcTreeDepth_R( dnodes[iNode].children[1], iLevel+1, iMaxDepth );
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}
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void DrawTreeToScratchPad()
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{
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IScratchPad3D *pPad = ScratchPad3D_Create();
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pPad->SetAutoFlush( false );
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int maxDepth = 0;
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CalcTreeDepth_R( dmodels[0].headnode, 0, maxDepth );
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float flXSpace = (1 << min( maxDepth, 14 )) * g_xSpacing;
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g_ySpacing = (flXSpace / maxDepth) / 4;
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DrawTreeToScratchPad_R(
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pPad,
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dmodels[0].headnode,
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0, // start on level 0
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-flXSpace/2,
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flXSpace/2,
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NULL );
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pPad->Release();
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}
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struct WorldTextureStats_t
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{
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int texdataID;
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int refCount;
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};
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int WorldTextureCompareFunc( const void *t1, const void *t2 )
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{
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WorldTextureStats_t *pStat1 = ( WorldTextureStats_t * )t1;
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WorldTextureStats_t *pStat2 = ( WorldTextureStats_t * )t2;
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if( pStat1->refCount < pStat2->refCount )
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{
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return 1;
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}
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if( pStat1->refCount > pStat2->refCount )
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{
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return -1;
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}
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return 0;
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}
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void PrintWorldTextureStats( FILE *fp )
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{
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static WorldTextureStats_t stats[MAX_MAP_TEXDATA];
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int i;
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for( i = 0; i < numtexdata; i++ )
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{
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stats[i].texdataID = i;
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stats[i].refCount = 0;
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}
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for( i = 0; i < numfaces; i++ )
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{
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dface_t *pFace = &dfaces[i];
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int texinfoID = pFace->texinfo;
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Assert( texinfoID >= 0 && texinfoID < texinfo.Count() );
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int texdataID = texinfo[texinfoID].texdata;
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Assert( texdataID >= 0 && texdataID < numtexdata );
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stats[texdataID].refCount++;
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}
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qsort( stats, numtexdata, sizeof( WorldTextureStats_t ), WorldTextureCompareFunc );
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for( i = 0; i < numtexdata; i++ )
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{
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const char *pTextureName = TexDataStringTable_GetString( dtexdata[stats[i].texdataID].nameStringTableID );
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fprintf( fp, "%5d surface(s) use material \"%s\"\n", stats[i].refCount, pTextureName );
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}
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}
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void PrintModelStats( FILE *fp )
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{
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CUtlStringMap<int> modelMap;
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// -------------------------------------------------------
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// Deal with static props
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// -------------------------------------------------------
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GameLumpHandle_t handle = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
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// int nLumpSize = g_GameLumps.GameLumpSize( handle );
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void *pStaticPropLump = g_GameLumps.GetGameLump( handle );
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unsigned char *pScan = ( unsigned char * )pStaticPropLump;
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// fprintf( fp, "nLumpSize: %d\n", nLumpSize );
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// read dictionary
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int nDictCount = ( ( int * )pScan )[0];
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pScan += sizeof( int );
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StaticPropDictLump_t *pDictLump = ( StaticPropDictLump_t * )pScan;
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pScan += nDictCount * sizeof( StaticPropDictLump_t );
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// read leaves
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int nLeafCount = ( ( int * )pScan )[0];
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pScan += sizeof( int );
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// StaticPropLeafLump_t *pLeafLump = ( StaticPropLeafLump_t * )pScan;
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pScan += nLeafCount * sizeof( StaticPropLeafLump_t );
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// read objects
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int nObjCount = ( ( int * )pScan )[0];
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pScan += sizeof( int );
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StaticPropLump_t *pStaticPropLumpData = ( StaticPropLump_t * )pScan;
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pScan += nObjCount * sizeof( StaticPropLump_t );
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int i;
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for( i = 0; i < nObjCount; i++ )
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{
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StaticPropLump_t &pData = pStaticPropLumpData[i];
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const char *pName = pDictLump[pData.m_PropType].m_Name;
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if( modelMap.Defined( pName ) )
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{
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modelMap[pName]++;
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}
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else
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{
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modelMap[pName] = 1;
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}
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}
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extern int num_entities;
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extern entity_t entities[MAX_MAP_ENTITIES];
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ParseEntities();
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for( i = 0; i < num_entities; i++ )
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{
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const entity_t *pEnt = &entities[i];
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const epair_t *pEPair = pEnt->epairs;
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const char *pClassName = NULL;
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const char *pModelName = NULL;
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for( ; pEPair; pEPair = pEPair->next )
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{
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if ( Q_stricmp( pEPair->key, "classname" ) == 0 )
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{
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pClassName = pEPair->value;
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}
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else if( Q_stricmp( pEPair->key, "model" ) == 0 )
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{
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if( StringHasPrefix( pEPair->value, "models" ) )
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{
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pModelName = pEPair->value;
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}
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}
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}
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if( pClassName && pModelName )
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{
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if( modelMap.Defined( pModelName ) )
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{
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modelMap[pModelName]++;
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}
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else
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{
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modelMap[pModelName] = 1;
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}
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}
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}
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for( i = 0; i < modelMap.GetNumStrings(); i++ )
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{
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printf( "%s,%d\n", modelMap.String( i ), modelMap[modelMap.String( i )] );
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}
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}
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void PrintListStaticProps( FILE *fp )
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{
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// -------------------------------------------------------
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// Deal with static props
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// -------------------------------------------------------
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GameLumpHandle_t handle = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
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// int nLumpSize = g_GameLumps.GameLumpSize( handle );
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void *pStaticPropLump = g_GameLumps.GetGameLump( handle );
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unsigned char *pScan = ( unsigned char * )pStaticPropLump;
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// fprintf( fp, "nLumpSize: %d\n", nLumpSize );
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// read dictionary
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int nDictCount = ( ( int * )pScan )[0];
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pScan += sizeof( int );
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StaticPropDictLump_t *pDictLump = ( StaticPropDictLump_t * )pScan;
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pScan += nDictCount * sizeof( StaticPropDictLump_t );
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// read leaves
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int nLeafCount = ( ( int * )pScan )[0];
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pScan += sizeof( int );
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// StaticPropLeafLump_t *pLeafLump = ( StaticPropLeafLump_t * )pScan;
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pScan += nLeafCount * sizeof( StaticPropLeafLump_t );
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// read objects
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int nObjCount = ( ( int * )pScan )[0];
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pScan += sizeof( int );
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StaticPropLump_t *pStaticPropLumpData = ( StaticPropLump_t * )pScan;
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pScan += nObjCount * sizeof( StaticPropLump_t );
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int i;
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for( i = 0; i < nObjCount; i++ )
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{
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StaticPropLump_t &pData = pStaticPropLumpData[i];
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const char *pName = pDictLump[pData.m_PropType].m_Name;
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printf( "%03d %s\n", i, pName );
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}
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}
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void PrintCommandLine( int argc, char **argv )
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{
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Warning( "Command line: " );
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for ( int z=0; z < argc; z++ )
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{
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Warning( "\"%s\" ", argv[z] );
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}
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Warning( "\n\n" );
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}
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void main (int argc, char **argv)
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{
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// Install an exception handler.
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SetupDefaultToolsMinidumpHandler();
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int i;
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char source[1024];
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int size;
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FILE *f;
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bool extractlumps[HEADER_LUMPS];
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memset( extractlumps, 0, sizeof(extractlumps) );
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bool bHaveAnyToExtract = false;
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::SetHDRMode( false );
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CommandLine()->CreateCmdLine( argc, argv );
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InitCommandLineProgram( argc, argv );
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g_pFileSystem = g_pFullFileSystem;
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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PrintCommandLine( argc, argv );
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if (argc == 1)
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{
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printf( "vbspinfo: build date(" __DATE__ ")\n" );
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printf("usage: vbspinfo [parameters] bspfile [bspfiles]\n");
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printf(" -treeinfo \n");
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// printf(" -drawtree \n"); Remove for now until the option can be fixed
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printf(" -worldtexturestats \n");
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printf(" -modelstats \n");
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printf(" -liststaticprops \n");
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printf(" -X[lump ID] Extract BSP lump to file. i.e -X0 extracts entity lump.\n");
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printf(" -size Show .bsp worldmodel bounds\n");
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Error("Incorrect syntax.");
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}
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bool bWorldTextureStats = false;
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bool bModelStats = false;
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bool bListStaticProps = false;
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bool bShowMapBounds = false;
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for (i=1 ; i<argc ; i++)
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{
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if ( stricmp( argv[i], "-treeinfo" ) == 0 )
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{
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g_bTreeInfo = true;
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continue;
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}
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else if ( stricmp( argv[i], "-drawtree" ) == 0 )
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{
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g_bDrawTree = true;
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continue;
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}
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else if( stricmp( argv[i], "-worldtexturestats" ) == 0 )
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{
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bWorldTextureStats = true;
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continue;
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}
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else if( stricmp( argv[i], "-modelstats" ) == 0 )
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{
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bModelStats = true;
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continue;
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}
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else if( stricmp( argv[i], "-liststaticprops" ) == 0 )
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{
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bListStaticProps = true;
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continue;
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}
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else if( stricmp( argv[i], "-steamlocal" ) == 0 )
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{
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continue;
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}
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else if( stricmp( argv[i], "-steam" ) == 0 )
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{
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continue;
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}
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else if( strnicmp( argv[i], "-X", 2 ) == 0 )
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{
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int iLump = atoi( argv[i]+2 );
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extractlumps[iLump] = true;
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bHaveAnyToExtract = true;
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continue;
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}
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else if ( stricmp( argv[ i ], "-size" ) == 0 )
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{
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bShowMapBounds = true;
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continue;
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}
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if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
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{
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printf ("---------------------\n");
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}
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strcpy (source, argv[i]);
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Q_DefaultExtension (source, ".bsp", sizeof( source ) );
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strcpy( source, ExpandPath( source ) );
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f = fopen (source, "rb");
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if (f)
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{
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fseek( f, 0, SEEK_END );
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size = ftell( f );
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fclose (f);
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}
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else
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size = 0;
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if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
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{
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Msg ("reading %s (%d)\n", source, size);
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}
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// If we're extracting, do that and quit.
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if ( bHaveAnyToExtract )
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{
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OpenBSPFile(source);
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// If the filename doesn't have a path, prepend with the current directory
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char fullbspname[MAX_PATH];
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_fullpath( fullbspname, source, sizeof( fullbspname ) );
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for ( int extract = 0; extract < HEADER_LUMPS; extract++ )
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{
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if ( extractlumps[extract] )
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{
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printf ("Extracting lump %d.\n", extract );
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WriteLumpToFile( fullbspname, extract );
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}
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}
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CloseBSPFile();
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printf ("Finished extraction.\n" );
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return;
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}
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LoadBSPFile (source);
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if( bWorldTextureStats )
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{
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PrintWorldTextureStats( stdout );
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}
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else if( bModelStats )
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{
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PrintModelStats( stdout );
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}
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else if( bListStaticProps )
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{
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PrintListStaticProps( stdout );
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}
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else if ( bShowMapBounds )
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{
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dmodel_t *world = &dmodels[ 0 ];
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printf( "Full : (%8.3f %8.3f %8.3f) - (%8.3f %8.3f %8.3f)\n",
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world->mins.x,
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world->mins.y,
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world->mins.z,
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world->maxs.x,
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world->maxs.y,
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world->maxs.z );
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if ( !num_entities )
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ParseEntities();
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for ( int e = 0; e < num_entities; ++i )
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{
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char* pEntity = ValueForKey(&entities[e], "classname");
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if ( strcmp(pEntity, "worldspawn" ) )
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continue;
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Vector wmins;
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Vector wmaxs;
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wmins.Init();
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wmaxs.Init();
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char* pchMins = ValueForKey(&entities[e], "world_mins");
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sscanf( pchMins, "%f %f %f", &wmins.x, &wmins.y, &wmins.z );
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char* pchMaxs = ValueForKey(&entities[e], "world_maxs");
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sscanf( pchMaxs, "%f %f %f", &wmaxs.x, &wmaxs.y, &wmaxs.z );
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printf( "No Skybox: (%8.3f %8.3f %8.3f) - (%8.3f %8.3f %8.3f)\n",
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wmins.x,
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wmins.y,
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wmins.z,
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wmaxs.x,
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wmaxs.y,
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wmaxs.z );
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break;
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}
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}
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else
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{
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PrintBSPFileSizes ();
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}
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if ( g_bTreeInfo )
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{
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g_nOptimumDepth = (int)( log( ( float )numnodes ) / log( 2.0f ) );
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g_nMinTreeDepth = 999999;
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g_nMaxTreeDepth = -999999;
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g_TotalTreeDepth = 0;
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g_TotalVariance = 0;
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CalculateTreeInfo_R( dmodels[0].headnode, 0 );
|
|
|
|
printf( "\n"
|
|
"\t-------------------\n"
|
|
"\tTREE INFO:\n"
|
|
"\t-------------------\n"
|
|
"\tNumber of nodes ------------------ : %d\n"
|
|
"\tOptimum tree depth (logN) -------- : %.3f\n"
|
|
"\tMinimum tree depth --------------- : %d\n"
|
|
"\tMaximum tree depth --------------- : %d\n"
|
|
"\tAverage tree depth --------------- : %.3f\n"
|
|
"\tAverage leaf variance from optimum : %.3f\n\n",
|
|
numnodes,
|
|
g_nOptimumDepth,
|
|
g_nMinTreeDepth,
|
|
g_nMaxTreeDepth,
|
|
(float)g_TotalTreeDepth / numnodes,
|
|
(float)g_TotalVariance / numnodes );
|
|
}
|
|
|
|
if ( g_bDrawTree )
|
|
{
|
|
DrawTreeToScratchPad();
|
|
}
|
|
|
|
if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
|
|
{
|
|
printf ("---------------------\n");
|
|
}
|
|
}
|
|
}
|