Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <vgui/IScheme.h>
#include <vgui_controls/AnimatingImagePanel.h>
#include <vgui/IImage.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// An AnimatingImagePanel is a panel class that handles drawing of Animated Images and gives
// them all kinds of panel features.
//-----------------------------------------------------------------------------
class AnimatingImagePanelDemo: public DemoPage
{
public:
AnimatingImagePanelDemo(Panel *parent, const char *name);
~AnimatingImagePanelDemo();
private:
AnimatingImagePanel *m_pAnimImagePanel;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
AnimatingImagePanelDemo::AnimatingImagePanelDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Create an Animating Image Panel
m_pAnimImagePanel = new AnimatingImagePanel(this, "AnAnimatingImagePanel");
// Each image file is named c1, c2, c3... c20, one image for each frame of the animation.
// This loads the 20 images in to the Animation class.
m_pAnimImagePanel->LoadAnimation("resource\\steam\\c", 20);
// Set the position
m_pAnimImagePanel->SetPos(100, 100);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
AnimatingImagePanelDemo::~AnimatingImagePanelDemo()
{
}
Panel* AnimatingImagePanelDemo_Create(Panel *parent)
{
return new AnimatingImagePanelDemo(parent, "AnimatingImagePanelDemo");
}