Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <Keyvalues.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/CheckButton.h>
using namespace vgui;
class CheckButtonDemo: public DemoPage
{
public:
CheckButtonDemo(Panel *parent, const char *name);
~CheckButtonDemo();
void OnCheckButton1Checked();
void OnCheckButton2Checked();
private:
CheckButton *m_pCheckButton1;
CheckButton *m_pCheckButton2;
DECLARE_PANELMAP();
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CheckButtonDemo::CheckButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
SetBorder(NULL);
// Check buttons are a little checkable box with a label attached.
// You can have as many check buttons checked at one time as you want.
// Create a check button.
m_pCheckButton1 = new CheckButton(this, "ACheckButton", "ClickMe");
// Set its position.
m_pCheckButton1->SetPos(100, 100);
// A little label for our button
m_pCheckButton1->SetText("Click the check button!");
// Size the label so the message fits nicely.
m_pCheckButton1->SizeToContents();
// Start the button off checked. Its unchecked by default.
m_pCheckButton1->SetSelected(true);
// Check buttons are Buttons, and can send a command when clicked.
// Install a command to be sent when the box is checked or unchecked
m_pCheckButton1->SetCommand(new KeyValues("Check1"));
// Create another check button.
m_pCheckButton2 = new CheckButton(this, "AnotherCheckButton", "ClickMe");
// Set its position.
m_pCheckButton2->SetPos(100, 120);
// A little label for our button
m_pCheckButton2->SetText("Click the other check button!");
// Size the label so the message fits nicely.
m_pCheckButton2->SizeToContents();
// Install a command to be sent when the box is checked or unchecked
m_pCheckButton2->SetCommand(new KeyValues("Check2"));
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CheckButtonDemo::~CheckButtonDemo()
{
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void CheckButtonDemo::OnCheckButton1Checked()
{
if (m_pCheckButton1->IsSelected())
{
ivgui()->DPrintf("Check box one is checked.\n");
}
else
{
ivgui()->DPrintf("Check box one is unchecked.\n");
}
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void CheckButtonDemo::OnCheckButton2Checked()
{
if (m_pCheckButton2->IsSelected())
{
ivgui()->DPrintf("Check box two is checked.\n");
}
else
{
ivgui()->DPrintf("Check box two is unchecked.\n");
}
}
MessageMapItem_t CheckButtonDemo::m_MessageMap[] =
{
MAP_MESSAGE( CheckButtonDemo, "Check1", OnCheckButton1Checked ),
MAP_MESSAGE( CheckButtonDemo, "Check2", OnCheckButton2Checked ),
};
IMPLEMENT_PANELMAP(CheckButtonDemo, DemoPage);
Panel* CheckButtonDemo_Create(Panel *parent)
{
return new CheckButtonDemo(parent, "CheckButtonDemo");
}