Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include "vgui/IVGui.h"
#include "tier1/KeyValues.h"
#include <vgui_controls/Label.h>
#include "vgui_controls/Controls.h"
#include <vgui/IScheme.h>
#include <vgui/IImage.h>
#include <vgui_controls/TextImage.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// A Label is a panel class to handle the display of images and text strings.
// Here we demonstrate a label that has multiple images and strings in it.
// This demo shows a label with multiple images in it.
//-----------------------------------------------------------------------------
class Label2Demo: public DemoPage
{
DECLARE_CLASS_SIMPLE( Label2Demo, DemoPage );
public:
Label2Demo(Panel *parent, const char *name);
~Label2Demo();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private:
Label *m_pLabel;
TextImage *m_pEndText;
IImage *_statusImage;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Label2Demo::Label2Demo(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Create a Label object that displayes the words "LabelText"
m_pLabel = new Label(this, "Label2Demo", "Beginning Label Text");
// Create a label holding the ending text
m_pEndText = new TextImage("Ending Label Text");
m_pLabel->SetSize( 240, 24 );
// Set the label position
m_pLabel->SetPos(100, 100);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
Label2Demo::~Label2Demo()
{
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void Label2Demo::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
// Label's ApplySchemeSettings wipes out the images that were added
// Re-add them.
m_pLabel->InvalidateLayout(true);
_statusImage = scheme()->GetImage("/friends/icon_busy", false);
m_pLabel->AddImage(_statusImage, 0);
m_pLabel->AddImage(m_pEndText, 0);
}
Panel* Label2Demo_Create(Panel *parent)
{
return new Label2Demo(parent, "Label2Demo");
}