Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <Keyvalues.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/MenuButton.h>
using namespace vgui;
class SampleButtons: public DemoPage
{
public:
SampleButtons(Panel *parent, const char *name);
~SampleButtons();
void onButtonClicked();
private:
Button *m_pEnabledButton;
Button *m_pDepressedButton;
Button *m_pDefaultButton;
Button *m_pDisabledButton;
Button *m_pDisActiveButton;
Button *m_pMoreInfoButton;
Button *m_pExpandButton;
MenuButton *m_pMenuButton;
DECLARE_PANELMAP();
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
SampleButtons::SampleButtons(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Create a button.
m_pEnabledButton = new Button(this, "EnabledButton", "Enabled");
// Set its position.
m_pEnabledButton->SetPos(90, 15);
// Set its size
m_pEnabledButton->SetSize(90, 25);
// Install a command that will be executed when the button is pressed
// Here we use a KeyValues command, this is mapped using the Message map
// below to a function.
m_pEnabledButton->SetCommand(new KeyValues ("ButtonClicked"));
m_pEnabledButton->SetEnabled(true);
m_pDepressedButton = new Button(this, "ActiveButton", "Active");
m_pDepressedButton->SetPos(192, 15);
m_pDepressedButton->SetSize(90, 25);
// Set it pressed down
m_pDepressedButton->ForceDepressed(true);
m_pDefaultButton = new Button(this, "DefaultButton", "Default");
// Set this button to be the default
m_pDefaultButton->SetAsDefaultButton(true);
m_pDefaultButton->SetPos(292, 15);
m_pDefaultButton->SetSize(90, 25);
m_pDisabledButton = new Button(this, "DisabledButton", "Disabled");
m_pDisabledButton->SetPos(90, 55);
m_pDisabledButton->SetSize(90, 25);
// Set it disabled
m_pDisabledButton->SetEnabled(false);
m_pDisActiveButton = new Button(this, "DisActiveButton", "Active");
m_pDisActiveButton->SetPos(192, 55);
m_pDisActiveButton->SetSize(90, 25);
// Set it pressed down
m_pDisActiveButton->ForceDepressed(true);
// Set it disabled
m_pDisActiveButton->SetEnabled(false);
m_pMoreInfoButton = new Button(this, "MoreInfoButton", "More info required...");
m_pMoreInfoButton->SetPos(90, 105);
m_pMoreInfoButton->SetSize(160, 25);
m_pExpandButton = new Button(this, "ExpandButton", "Expand this window >>");
m_pExpandButton->SetPos(90, 155);
m_pExpandButton->SetSize(160, 25);
m_pMenuButton = new MenuButton(this, "MenuButton", "Open a menu");
m_pMenuButton->SetPos(90, 205);
m_pMenuButton->SetSize(125, 25);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
SampleButtons::~SampleButtons()
{
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void SampleButtons::onButtonClicked()
{
ivgui()->DPrintf("Button was clicked.\n");
}
MessageMapItem_t SampleButtons::m_MessageMap[] =
{
MAP_MESSAGE( SampleButtons, "ButtonClicked", onButtonClicked ),
};
IMPLEMENT_PANELMAP(SampleButtons, DemoPage);
Panel* SampleButtons_Create(Panel *parent)
{
return new SampleButtons(parent, "Buttons");
}