Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include "vgui/IVGui.h"
#include "vgui_controls/Controls.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/SectionedListPanel.h"
using namespace vgui;
class SampleListPanelBoth: public DemoPage
{
public:
SampleListPanelBoth(Panel *parent, const char *name);
~SampleListPanelBoth();
void onButtonClicked();
private:
SectionedListPanel *m_pSectionedListPanel;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
SampleListPanelBoth::SampleListPanelBoth(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Create a list panel.
m_pSectionedListPanel = new SectionedListPanel(this, "AListPanel");
// Add a new section
m_pSectionedListPanel->AddSection(0, "LIST ITEMS");
m_pSectionedListPanel->AddColumnToSection(0, "items", "items", 0, 150 );
// Add items to the list
KeyValues *data = new KeyValues ("items");
data->SetString("items", "Many actions");
m_pSectionedListPanel->AddItem(0, data);
data->SetString("items", "Performed on");
m_pSectionedListPanel->AddItem(0, data);
data->SetString("items", "List items can");
m_pSectionedListPanel->AddItem(0, data);
data->SetString("items", "Only be accessed");
m_pSectionedListPanel->AddItem(0, data);
data->SetString("items", "Using the right-");
m_pSectionedListPanel->AddItem(0, data);
data->SetString("items", "Click menu");
m_pSectionedListPanel->AddItem(0, data);
// Add a new section
//m_pSectionedListPanel->AddSection(1, "RIGHT CLICK");
m_pSectionedListPanel->AddColumnToSection(0, "items", "items", 0, 150 );
// Add items to the list
data->SetString("items", "Right-click the item");
m_pSectionedListPanel->AddItem(1, data);
data->SetString("items", "To access its");
m_pSectionedListPanel->AddItem(1, data);
data->SetString("items", "List of associated");
m_pSectionedListPanel->AddItem(1, data);
data->SetString("items", "Commands");
m_pSectionedListPanel->AddItem(1, data);
// Add a new section
m_pSectionedListPanel->AddSection(2, "RIGHT CLICK");
m_pSectionedListPanel->AddColumnToSection(2, "items", "items", 0, 150);
// Add items to the list
data->SetString("items", "Right-click the item");
m_pSectionedListPanel->AddItem(2, data);
data->SetString("items", "To access its");
m_pSectionedListPanel->AddItem(2, data);
data->SetString("items", "List of associated");
m_pSectionedListPanel->AddItem(2, data);
data->SetString("items", "Commands");
m_pSectionedListPanel->AddItem(2, data);
// Set its position.
m_pSectionedListPanel->SetPos(90, 25);
m_pSectionedListPanel->SetSize(200, 150);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
SampleListPanelBoth::~SampleListPanelBoth()
{
}
Panel* SampleListPanelBoth_Create(Panel *parent)
{
return new SampleListPanelBoth(parent, "List Panel - both");
}