Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/Menu.h>
#include <vgui_controls/MenuItem.h>
#include <vgui_controls/MenuButton.h>
#include <Keyvalues.h>
#include <vgui_controls/Label.h>
using namespace vgui;
class SampleMenus: public DemoPage
{
public:
SampleMenus(Panel *parent, const char *name);
~SampleMenus();
void InitMenus();
void OnCommand( const char *command );
private:
// Menu that opens when button is pressed
Menu *m_pMenu;
Menu *m_pOuterMenu;
Menu *m_pInnerMenu;
Menu *m_pInnerMenu2;
Menu *m_pScrollMenu;
// Button to trigger the menu
MenuButton *m_pMenuButton;
MenuButton *m_pOuterMenuButton;
MenuButton *m_pScrollMenuButton;
// These are the same menus as above with checkable menu items in them
MenuButton *m_pMenuButton2;
MenuButton *m_pOuterMenuButton2;
MenuButton *m_pScrollMenuButton2;
Menu *m_pMenu2;
Menu *m_pOuterMenu2;
Menu *m_pInnerMenu_2;
Menu *m_pInnerMenu22;
Menu *m_pScrollMenu2;
MenuButton *m_pMenuButton3;
Menu *m_pMenu3;
MenuButton *m_pMenuButton4;
Menu *m_pMenu4;
MenuButton *m_pMenuButton5;
Menu *m_pMenu5;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
SampleMenus::SampleMenus(Panel *parent, const char *name) : DemoPage(parent, name)
{
// A fixed width menu
m_pMenuButton = new MenuButton(this, "AMenuButton", "Fixed width");
int wide, tall;
m_pMenuButton->GetContentSize(wide, tall);
m_pMenuButton->SetSize(wide + Label::Content, tall + Label::Content);
// Position the menu button in the window.
m_pMenuButton->SetPos(95, 15);
m_pMenu = new Menu(m_pMenuButton, "AMenu");
m_pMenu->AddMenuItem("Menu Item", "junk", this);
m_pMenu->AddMenuItem("Another Choice", "junk", this);
m_pMenu->AddMenuItem("Menu Item", "junk", this);
m_pMenu->SetVisible(false);
m_pMenuButton->SetMenu(m_pMenu);
m_pMenuButton->GetSize(wide, tall);
m_pMenu->SetFixedWidth(wide);
// Cascading menu
InitMenus();
// Scrolling menu
m_pScrollMenuButton = new MenuButton(this, "AMenuButton", "Scrolling");
m_pScrollMenuButton->GetContentSize(wide, tall);
m_pScrollMenuButton->SetSize(wide + Label::Content, tall + Label::Content);
// Position the menu button in the window.
m_pScrollMenuButton->SetPos(360, 15);
m_pScrollMenu = new Menu(m_pScrollMenuButton, "AScrollingMenu");
m_pScrollMenu->AddMenuItem("Freezes", "junk", this);
m_pScrollMenu->AddMenuItem("Kipup", "junk", this);
m_pScrollMenu->AddMenuItem("Donkey", "junk", this);
m_pScrollMenu->AddMenuItem("Sidewinder", "junk", this);
m_pScrollMenu->AddMenuItem("Handspin", "junk", this);
m_pScrollMenu->AddMenuItem("Coffee Grinder", "junk", this);
m_pScrollMenu->AddMenuItem("Headspin", "junk", this);
m_pScrollMenu->AddMenuItem("The Worm", "junk", this);
m_pScrollMenu->SetNumberOfVisibleItems(5);
m_pScrollMenu->SetVisible(false);
m_pScrollMenuButton->SetMenu(m_pScrollMenu);
// A fixed width menu with checkable menu items and items with names longer than the menu width
m_pMenuButton2 = new MenuButton(this, "AMenuButton", "A Check menu");
m_pMenuButton2->GetContentSize(wide, tall);
m_pMenuButton2->SetSize(wide + Label::Content, tall + Label::Content);
// Position the menu button in the window.
m_pMenuButton2->SetPos(95, 85);
m_pMenu2 = new Menu(m_pMenuButton2, "AMenu");
m_pMenu2->AddCheckableMenuItem("Menu Item Long Long Name", "junk", this );
m_pMenu2->AddCheckableMenuItem("Another Choice", "junk", this );
// last item not checkable for testing
m_pMenu2->AddMenuItem("Menu Item", "junk", this);
m_pMenu2->SetVisible(false);
m_pMenuButton2->SetMenu(m_pMenu2);
m_pMenuButton2->GetSize(wide, tall);
m_pMenu2->SetFixedWidth(wide);
// Cascading menu with checkable menu items and items with names longer than the menu width
InitMenus();
// Scrolling menu with checkable menu items and items with names longer than the menu width
m_pScrollMenuButton2 = new MenuButton(this, "AMenuButton", "Scrolling");
m_pScrollMenuButton2->GetContentSize(wide, tall);
m_pScrollMenuButton2->SetSize(wide + Label::Content, tall + Label::Content);
// Position the menu button in the window.
m_pScrollMenuButton2->SetPos(360, 85);
m_pScrollMenu2 = new Menu(m_pScrollMenuButton2, "AScrollingMenu");
m_pScrollMenu2->AddCheckableMenuItem("Freezes", "junk", this);
m_pScrollMenu2->AddCheckableMenuItem("Kipup", "junk", this);
m_pScrollMenu2->AddCheckableMenuItem("Donkey", "junk", this);
m_pScrollMenu2->AddCheckableMenuItem("Sidewinder", "junk", this);
m_pScrollMenu2->AddCheckableMenuItem("Handspin", "junk", this);
m_pScrollMenu2->AddCheckableMenuItem("Coffee Grinder", "junk", this);
m_pScrollMenu2->AddCheckableMenuItem("Headspin", "junk", this);
// last item not checkable for testing
m_pScrollMenu2->AddMenuItem("The Worm", "junk", this);
m_pScrollMenu2->SetNumberOfVisibleItems(5);
m_pScrollMenu2->SetVisible(false);
m_pScrollMenuButton2->SetMenu(m_pScrollMenu2);
// Lets check off some stuff
m_pMenu2->SetMenuItemChecked( 1, true );
m_pScrollMenu2->SetMenuItemChecked( 0, true );
m_pScrollMenu2->SetMenuItemChecked( 2, true );
m_pScrollMenu2->SetMenuItemChecked( 3, true );
Label *buttonLabel = new Label (this, "buttonLabel", "These are the same menus as above with checkable/elipsis menuitems");
buttonLabel->SetPos(95, 60);
buttonLabel->SizeToContents();
// A button to toggle a check setting in a menu
Button *toggleMenuCheckButton = new Button (this, "Toggle Menu Check", "Toggle Simple Menu Check");
toggleMenuCheckButton->SetCommand("Check");
toggleMenuCheckButton->AddActionSignalTarget(this);
toggleMenuCheckButton->GetContentSize(wide, tall);
toggleMenuCheckButton->SetSize(wide + Label::Content, tall + Label::Content);
toggleMenuCheckButton->SetPos( 95, 220);
// A non fixed width menu with checkable menu items
m_pMenuButton3 = new MenuButton(this, "AMenuButton", "A menu");
m_pMenuButton3->GetContentSize(wide, tall);
m_pMenuButton3->SetSize(wide + Label::Content, tall + Label::Content);
// Position the menu button in the window.
m_pMenuButton3->SetPos(285, 220);
m_pMenu3 = new Menu(m_pMenuButton3, "AMenu");
m_pMenu3->AddCheckableMenuItem("Menu Item", "junk", this);
m_pMenu3->AddCheckableMenuItem("Another Choice", "junk", this);
m_pMenu3->AddCheckableMenuItem("Menu Item", "junk", this);
m_pMenu3->SetVisible(false);
m_pMenuButton3->SetMenu(m_pMenu3);
// A non fixed width menu
m_pMenuButton4 = new MenuButton(this, "AMenuButton", "A menu");
m_pMenuButton4->GetContentSize(wide, tall);
m_pMenuButton4->SetSize(wide + Label::Content, tall + Label::Content);
// Position the menu button in the window.
m_pMenuButton4->SetPos(355, 220);
m_pMenu4 = new Menu(m_pMenuButton4, "AMenu");
m_pMenu4->AddMenuItem("Menu Item", "junk", this);
m_pMenu4->AddMenuItem("Another Choice", "junk", this);
m_pMenu4->AddMenuItem("Menu Item", "junk", this);
m_pMenu4->SetVisible(false);
m_pMenuButton4->SetMenu(m_pMenu4);
// A non fixed width menu with a minimum width
m_pMenuButton5 = new MenuButton(this, "AMenuButton", "A Minimum Width Menu");
m_pMenuButton5->GetContentSize(wide, tall);
m_pMenuButton5->SetSize(wide + Label::Content, tall + Label::Content);
m_pMenuButton5->GetContentSize(wide, tall);
m_pMenuButton5->SetSize(wide + Label::Content, tall + Label::Content);
// Position the menu button in the window.
m_pMenuButton5->SetPos(355, 270);
m_pMenu5 = new Menu(m_pMenuButton5, "AMenu");
m_pMenu5->AddMenuItem("Menu Item", "junk", this);
m_pMenu5->AddMenuItem("Another Choice", "junk", this);
m_pMenu5->AddMenuItem("Menu Item", "junk", this);
m_pMenu5->SetVisible(false);
m_pMenuButton5->GetSize(wide, tall);
m_pMenu5->SetMinimumWidth(wide);
m_pMenuButton5->SetMenu(m_pMenu5);
}
//-----------------------------------------------------------------------------
// Purpose: Create cascading menus.
// We will create a Menu with 2 Menus inside it, and yet another Menu inside one of those!
//-----------------------------------------------------------------------------
void SampleMenus::InitMenus()
{
// A drop down menu button for the top most menu
m_pOuterMenuButton = new MenuButton(this, "OuterMenu", "Cascading");
// Size the Button so we can read its label.
int wide, tall;
m_pOuterMenuButton->GetContentSize(wide, tall);
m_pOuterMenuButton->SetSize(wide + Label::Content, tall + Label::Content);
// Create the Menu to go with it.
m_pOuterMenu = new Menu(m_pOuterMenuButton, "OuterMenu");
// Add the menu items to this menu
m_pOuterMenu->SetVisible(false);
m_pOuterMenu->SetNumberOfVisibleItems(5);
// Attach this menu to the menu button
m_pOuterMenuButton->SetMenu(m_pOuterMenu);
// Position the menu button on screen.
m_pOuterMenuButton->SetPos(220, 15);
// Create cascading menu #1
m_pInnerMenu = new Menu(m_pOuterMenu, "InnerMenu");
// Add menu items to this menu.
m_pInnerMenu->AddMenuItem("Marcia", "junk", this);
m_pInnerMenu->AddMenuItem("Greg", "junk", this);
m_pInnerMenu->AddMenuItem("Peter", "junk", this);
m_pInnerMenu->SetVisible(false);
// Now add the cascading menu to the top menu as a menu item!
m_pOuterMenu->AddCascadingMenuItem("Cascades", this, m_pInnerMenu);
// Create cascading menu #2
m_pInnerMenu2 = new Menu(m_pOuterMenu, "InnerMenu2");
m_pInnerMenu2->AddMenuItem("One Fish", "junk", this);
m_pInnerMenu2->AddMenuItem("Two Fish", "junk", this);
m_pInnerMenu2->AddMenuItem("Red Fish", "junk", this);
m_pInnerMenu2->AddMenuItem("Blue Fish", "junk", this);
m_pInnerMenu2->SetVisible(false);
// Add this cascading menu to the top menu as a manu item.
m_pOuterMenu->AddCascadingMenuItem("Cascading Choice", this, m_pInnerMenu2);
// Make one of the items in the menu disabled.
m_pOuterMenu->AddMenuItem("Normal Menuitem", "junk", this);
m_pOuterMenu->AddMenuItem("Disabled Menuitem", "Disabled", this);
Panel *menuItem = m_pOuterMenu->FindChildByName("Disabled Menuitem");
assert(menuItem);
menuItem->SetEnabled(false);
m_pOuterMenu->AddMenuItem("Normal Menuitem", "junk", this);
// A drop down menu button for the top most menu
m_pOuterMenuButton2 = new MenuButton(this, "OuterMenu", "Cascading");
// Size the Button so we can read its label.
m_pOuterMenuButton2->GetContentSize(wide, tall);
m_pOuterMenuButton2->SetSize(wide + Label::Content, tall + Label::Content);
// Create the Menu to go with it.
m_pOuterMenu2 = new Menu(m_pOuterMenuButton2, "OuterMenu");
// Add the menu items to this menu
m_pOuterMenu2->SetVisible(false);
m_pOuterMenu2->SetNumberOfVisibleItems(7);
// Attach this menu to the menu button
m_pOuterMenuButton2->SetMenu(m_pOuterMenu2);
// Position the menu button on screen.
m_pOuterMenuButton2->SetPos(220, 85);
// Create cascading menu #1
m_pInnerMenu_2 = new Menu(m_pOuterMenu2, "InnerMenu");
// Add menu items to this menu.
m_pInnerMenu_2->AddCheckableMenuItem("Marcia", "junk", this);
m_pInnerMenu_2->AddCheckableMenuItem("Greg", "junk", this);
m_pInnerMenu_2->AddMenuItem("Peter", "junk", this);
m_pInnerMenu_2->SetVisible(false);
// Now add the cascading menu to the top menu as a menu item!
m_pOuterMenu2->AddCascadingMenuItem("Cascades", this, m_pInnerMenu_2);
// Create cascading menu #2
m_pInnerMenu22 = new Menu(m_pOuterMenu2, "InnerMenu2");
m_pInnerMenu22->AddCheckableMenuItem("One Fish", "junk", this);
m_pInnerMenu22->AddCheckableMenuItem("Two Fish", "junk", this);
m_pInnerMenu22->AddCheckableMenuItem("Red Fish", "junk", this);
m_pInnerMenu22->AddCheckableMenuItem("Blue Fish", "junk", this);
m_pInnerMenu22->SetVisible(false);
// Add this cascading menu to the top menu as a manu item.
m_pOuterMenu2->AddCascadingMenuItem("Cascading Choice", this, m_pInnerMenu22);
// Make one of the items in the menu disabled.
m_pOuterMenu2->AddMenuItem("Normal Menuitem", "junk", this);
// checkable so we can see what disabled checkable items look like
m_pOuterMenu2->AddCheckableMenuItem("Disabled Menuitem", "Disabled", this);
menuItem = m_pOuterMenu2->FindChildByName("Disabled Menuitem");
assert(menuItem);
menuItem->SetEnabled(false);
m_pOuterMenu2->AddMenuItem("Normal Menuitem", "junk", this);
m_pOuterMenu2->AddCheckableMenuItem("Normal Checkable", "junk", this);
// Lets check off some stuff for starters
m_pOuterMenu2->SetMenuItemChecked( 3, true );
m_pOuterMenu2->SetMenuItemChecked( 5, true );
//m_pInnerMenu_2->SetMenuItemChecked( 0, true );
m_pInnerMenu22->SetMenuItemChecked( 0, true );
m_pInnerMenu22->SetMenuItemChecked( 1, true );
m_pInnerMenu22->SetMenuItemChecked( 2, true );
// another way of checking a menu item
m_pInnerMenu22->GetMenuItem(3)->SetChecked( true );
}
void SampleMenus::OnCommand( const char *command )
{
// Hitting the button will toggle the checking and unchecking
// of the first item of menu3
if (!stricmp(command, "Check"))
{
if (!m_pMenu3->GetMenuItem(0)->IsChecked())
// check the first menu item in the first menu
m_pMenu3->SetMenuItemChecked( 0, true );
else
// another way of setting the checked state.
m_pMenu3->GetMenuItem(0)->SetChecked(false);
}
Panel::OnCommand(command);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
SampleMenus::~SampleMenus()
{
}
Panel* SampleMenus_Create(Panel *parent)
{
return new SampleMenus(parent, "Menus");
}